Search found 1821 matches

by Support
Thu Jul 11, 2019 1:47 pm
Forum: Raylectron
Topic: How to show light through an object
Replies: 1
Views: 25

Re: How to show light through an object

Hi, First, make sure the material is the same for the front and back faces of the shade fabric, set the transparency to 30-60 and diffuse to 100. Here is a render of a shade I did, is this about what you're looking for? Mine maybe too transparent (I used 80) but you can play with the number, say, 30...
by Support
Sat Jul 06, 2019 11:59 pm
Forum: Raylectron
Topic: Render problem Light emitters
Replies: 14
Views: 145

Re: Render problem Light emitters

I got it working good, I'll PM you the update...

Old way...
oldway.png
oldway.png (1.61 MiB) Viewed 107 times
New way...
newway.png
newway.png (1.74 MiB) Viewed 107 times
by Support
Sat Jul 06, 2019 9:42 pm
Forum: Raylectron
Topic: Render problem Light emitters
Replies: 14
Views: 145

Re: Render problem Light emitters

I managed to find a way to render these long lights properly, I sent you a PM with the new version for you to try it. This render uses the same light as you have, one single long light...
by Support
Sat Jul 06, 2019 1:58 pm
Forum: Raylectron
Topic: Render problem Light emitters
Replies: 14
Views: 145

Re: Render problem Light emitters

here's how it looks in Sketchup...
by Support
Sat Jul 06, 2019 1:57 pm
Forum: Raylectron
Topic: Render problem Light emitters
Replies: 14
Views: 145

Re: Render problem Light emitters

Like this one, the light is 8 feet long but made of 12 segments, so 12 lights...
by Support
Sat Jul 06, 2019 1:53 pm
Forum: Raylectron
Topic: Render problem Light emitters
Replies: 14
Views: 145

Re: Render problem Light emitters

you need to set the Beam Kind to None and to unchek the Low Power checkbox. if your emitter is long and not symmetrical as in a 4x4 area light for example, subdivide it into smaller light segment as each will be able to illuminate the proximity objects much brighter as the long single lamp will not ...
by Support
Sat Jul 06, 2019 1:25 pm
Forum: Raylectron
Topic: Render problem Light emitters
Replies: 14
Views: 145

Re: Render problem Light emitters

let me PM you...
by Support
Sat Jul 06, 2019 12:04 am
Forum: Raylectron
Topic: Render problem Light emitters
Replies: 14
Views: 145

Re: Render problem Light emitters

The best way to render in Raylectron is to create your model as they would be in real life, scaling included (real life size). For example, design your light bulbs as they are in real life (just the shell not the filament etc), group all the faces of the light bulb and paint the group with the mater...
by Support
Fri Jul 05, 2019 12:32 pm
Forum: Raylectron
Topic: Render problem Light emitters
Replies: 14
Views: 145

Re: Render problem Light emitters

Hi, the other render output was also edited in Photoshop so we have no idea how it looked like right off the render itself. When you make an emitter, you need to make sure the front faces of the emitter are facing in the direction you which it to shine, no materials to the faces, group them and then...
by Support
Wed Jul 03, 2019 10:41 am
Forum: Raylectron
Topic: Biased or unbiased?
Replies: 1
Views: 51

Re: Biased or unbiased?

it is unbias
by Support
Sun Jun 30, 2019 11:32 am
Forum: Raylectron
Topic: Interesting lighting
Replies: 1
Views: 77

Re: Interesting lighting

to get this effect, you have no choice but to use Post Processing (exposure or combinations of the other settings too). The only other way to make it "too" bright is by using the White Env Map and no portals nd eveen maybe set the Env Map power higher.
by Support
Sat Jun 29, 2019 9:31 pm
Forum: Raylectron
Topic: Portals
Replies: 18
Views: 293

Re: Portals

oh ok. In general, it's impossible to say because it all depend on how many artificial lights you have and the complexity of the model and the render resolution (1024x768 vs 2400x2000). If it's a simple bedroom with one light, just a few minutes render is enough on my old i7-2600 CPU, but models lik...
by Support
Sat Jun 29, 2019 8:52 pm
Forum: Raylectron
Topic: Portals
Replies: 18
Views: 293

Re: Portals

I forgot to answer one thing, the number of pass, for your model, between 150 to 400
by Support
Sat Jun 29, 2019 8:47 pm
Forum: Raylectron
Topic: Portals
Replies: 18
Views: 293

Re: Portals

The sun is not as strong at sunrise or sunset but that is not your problem with illumination. I see you have backdrop image outside the windows, they cast shadows, so, the face with the image, edit it in Raylectron Material Editor and select "Does not block direct light". Next, the back face should ...
by Support
Sat Jun 29, 2019 11:57 am
Forum: Raylectron
Topic: Portals
Replies: 18
Views: 293

Re: Portals

Looks good anyways, we're all into fireworks right now :)
by Support
Fri Jun 28, 2019 11:13 am
Forum: Raylectron
Topic: Jagged edges in shadow from environment
Replies: 2
Views: 77

Re: Jagged edges in shadow from environment

no because the env map is just a low resolution map so that shadow you see isn't cast by Raylectron but part of the map, it's in the map image already, for thsi particular map that is. If you switch to Performance mode and rotate around (turn on Follow Camera in the enc map setting) you'll see the s...
by Support
Fri Jun 28, 2019 11:08 am
Forum: Raylectron
Topic: Portals
Replies: 18
Views: 293

Re: Portals

the ROF alone will not work as it need the texture folder and the cfg file. You also sent me the Kitchen only so I can't use that. However, by the look of the sun, it looks like it's very low, like late afternoon, almost sunset, so it's notmal that it isn't as bright as it would be at noon. Also, wh...
by Support
Thu Jun 27, 2019 9:26 pm
Forum: Raylectron
Topic: Portals
Replies: 18
Views: 293

Re: Portals

I'm glad I can help.
by Support
Thu Jun 27, 2019 10:50 am
Forum: Raylectron
Topic: Portals
Replies: 18
Views: 293

Re: Portals

First, remove the Portals, no need for them. Second, convert your glass material to Glass because you have them as blue and 50% transparent, that's going to let in less than 50% of the outside light in. This is what I did and rendered it for 30 sec...
by Support
Wed Jun 26, 2019 10:57 pm
Forum: Raylectron
Topic: Portals
Replies: 18
Views: 293

Re: Portals

v5 is still in the works, much slower now that Michael (the other Michael) is not going to return.
by Support
Wed Jun 26, 2019 10:07 pm
Forum: Raylectron
Topic: Portals
Replies: 18
Views: 293

Re: Portals

Hi, First, you have only one side of the face set as a portal, it should be on front and back, better yet, group it and set the portal material to the group not the faces and leave the faces as Default material. Even better yet, you no longer need to create portals in Grain Free mode, they are autom...
by Support
Sun Jun 23, 2019 4:50 pm
Forum: Raylectron
Topic: Error in viewing my Model ! then the model does not show !
Replies: 6
Views: 2418

Re: Error in viewing my Model ! then the model does not show !

It's not a good GPU for rendering, only good for games, it only has 768 cores when the minimum is 1500+

I would use the CPU version, grain free and converge much faster than the GPU.
by Support
Tue Jun 18, 2019 10:17 am
Forum: Raylectron
Topic: Re-Install
Replies: 1
Views: 96

Re: Re-Install

All you have to do is activate it on your new laptop. That is is. If it doesn't work, send me a PM so i can reset it.
by Support
Mon Jun 03, 2019 2:30 pm
Forum: v4 Render Gallery
Topic: Night moves x: UPDATED
Replies: 4
Views: 304

Re: Night moves x: UPDATED

I like this one better, great work you do
by Support
Sun May 26, 2019 8:35 am
Forum: v4 Render Gallery
Topic: Night moves x: UPDATED
Replies: 4
Views: 304

Re: Night moves x

wow, really cool looking.