Search found 2986 matches

by Support
Mon Mar 18, 2024 7:22 pm
Forum: Render Gallery
Topic: v56 render test
Replies: 12
Views: 43

Re: v56 render test

I does make a difference, you have the eye for spotting these. :salute
by Support
Mon Mar 18, 2024 4:37 pm
Forum: Render Gallery
Topic: v56 render test
Replies: 12
Views: 43

Re: v56 render test

The perfectionist Bruan :salute it was already perfect :D but now it's even more perfect :mrgreen:
by Support
Mon Mar 18, 2024 1:08 pm
Forum: Stargate Projects
Topic: The (Jaffa)-Empire strikes back II
Replies: 4
Views: 22

Re: The (Jaffa)-Empire strikes back II

wow, much optimized for sure, I love this look :salute
by Support
Sun Mar 17, 2024 7:16 pm
Forum: What's new in v5
Topic: v5.3 build 57 (March 17, 2024)
Replies: 0
Views: 7

v5.3 build 57 (March 17, 2024)

This is a very stable release. All reported bugs have been fixed.
by Support
Sun Mar 17, 2024 6:10 pm
Forum: Render Gallery
Topic: v56 render test
Replies: 12
Views: 43

Re: v56 render test

It's very nice. Did you place the sun on at the place where the sun is in the env map?
by Support
Sun Mar 17, 2024 5:52 pm
Forum: Render Gallery
Topic: v56 render test
Replies: 12
Views: 43

Re: v56 render test

This makes me very happy :salute

What did you use for the exterior?
by Support
Sun Mar 17, 2024 5:46 pm
Forum: Render Gallery
Topic: v56 render test
Replies: 12
Views: 43

Re: v56 render test

what the :o :o :o :o This is SOOOOOOOOOO NIIIIIIIIIIIIIIIIIICE Bryan! I'm shocked!
by Support
Sun Mar 17, 2024 1:38 pm
Forum: Stargate Projects
Topic: The (Jaffa)-Empire strikes back II
Replies: 4
Views: 22

Re: The (Jaffa)-Empire strikes back II

Much nicer than the other one, Chris. This one has much more, how should I say, life to it? The other one was dull in comparison. It's more vibrant.
by Support
Sat Mar 16, 2024 10:56 pm
Forum: Render Gallery
Topic: V53 Depth of field test: updated
Replies: 9
Views: 43

Re: V53 Depth of field test: updated

The lights no make a big difference and what you did to them is perfect, I guess it's an art, like in the jewelry stores, they strategically place spot lights of high intensity at just the right places to make the gold and diamonds stand out, so you buy and when you go outside and look at what you b...
by Support
Sat Mar 16, 2024 9:54 pm
Forum: Render Gallery
Topic: V53 Depth of field test: updated
Replies: 9
Views: 43

Re: V53 Depth of field test: updated

Whatever you did, you got it spot on, the glass looks like glass, the aluminum on the camera looks perfect.
by Support
Sat Mar 16, 2024 9:03 pm
Forum: Render Gallery
Topic: V53 Depth of field test: updated
Replies: 9
Views: 43

Re: V53 Depth of field test: updated

wow, that's way nicer <3 Let me guess, for the lights, you set the area adjustment to zero and increased the power?
by Support
Sat Mar 16, 2024 2:09 am
Forum: Render Gallery
Topic: Westminster Station test render v5.3
Replies: 6
Views: 118

Re: Westminster Station test render v5.3

ph :o what a big difference. If you leave the light power at 35 and play with the area adjustment, it'll give you more smooth shadows. If you leave the area adjustment to zero and use the power instead, you'll have hard shadows, spotlight effect. Dammit. My bad. I just now realized what this means....
by Support
Sat Mar 16, 2024 2:08 am
Forum: Render Gallery
Topic: V53 Depth of field test: updated
Replies: 9
Views: 43

Re: V53 Depth of field test

You did perfect, the positioning is very much like the way we see it in real life.

Thanks, it was hard and took a lot of time to make this new "Mode 1", but I'm happy with it and I'm happy that you are too :)
by Support
Sat Mar 16, 2024 1:55 am
Forum: Render Gallery
Topic: V53 Depth of field test: updated
Replies: 9
Views: 43

Re: V53 Depth of field test

:o WOW this came out perfect Bryan :salute
by Support
Wed Mar 13, 2024 11:37 am
Forum: Stargate Projects
Topic: Concept and design test for spaceport SG fanfiction
Replies: 4
Views: 42

Re: Concept and design test for spaceport SG fanfiction

oh yes, I remember, you ask if I could create a thread for materials and I replied with something like "did you know that you can save your own..." or something like that.
by Support
Tue Mar 12, 2024 9:54 am
Forum: Stargate Projects
Topic: Concept and design test for spaceport SG fanfiction
Replies: 4
Views: 42

Re: Concept and design test for spaceport SG fanfiction

wow, I didn't expect this, Chris. That's really amazing how you turn this around. And the windows, perfect. :salute

Yes, you can make your own materials and add them to the list. When did I tell you that?
by Support
Sat Mar 09, 2024 3:36 pm
Forum: What's new in v5
Topic: v5.3 build 51 (March 9, 2024)
Replies: 0
Views: 22

v5.3 build 51 (March 9, 2024)

1. Bug fixes

2. A complete makeover of code from v4

3. The GUI is now always responsive.

4. Removed "Sun as Moon" as the Moon is already present in the "Planets" options.
by Support
Fri Mar 08, 2024 2:58 pm
Forum: Raylectron
Topic: lack of light after update
Replies: 6
Views: 69

Re: lack of light after update

It looks good, and you do not have to let it run for that long, you can stop the render when it looks good or when there are no more visible differences from one frame to the next. Maybe 20 is good enough.
by Support
Fri Mar 08, 2024 2:20 pm
Forum: Raylectron
Topic: lack of light after update
Replies: 6
Views: 69

Re: lack of light after update

To make the room brighter, increase the Portal's Area Adjustment. But the sun is not shining inside the bathroom, if it did, it would be brighter.
by Support
Fri Mar 08, 2024 1:16 pm
Forum: Raylectron
Topic: lack of light after update
Replies: 6
Views: 69

Re: lack of light after update

Use Mode 1 instead of Mode 2 and for the portal, set the area adjustment to zero. For your light, set the area adjustment to zero and the power to 35, then, only set the area adjustment, not the power as this will make it more spot light.
by Support
Fri Mar 08, 2024 1:10 pm
Forum: Stargate Projects
Topic: The (Jaffa)-Empire strikes back
Replies: 2
Views: 29

Re: The (Jaffa)-Empire strikes back

@Okwa wow, what I think? I'm shocked, compared to the one you sent me in the PM, this is reallt, really well made and the ground is much better <3 :salute
by Support
Sun Mar 03, 2024 11:41 am
Forum: Raylectron
Topic: Tranluscent material
Replies: 3
Views: 64

Re: Tranluscent material

Yes, that's exactly what I meant. I don't know why I made id so complicated!!!
by Support
Sat Mar 02, 2024 11:01 pm
Forum: Raylectron
Topic: Tranluscent material
Replies: 3
Views: 64

Re: Tranluscent material

Hello Steve, Get rid of the tube and make a simple circle, then use the Offset tool to make another, smaller circle that would be the size of the bulb, then remove the inner face if there us one and keep or make a face in between the two circles, make it a group and paint the group with material you...
by Support
Tue Feb 27, 2024 11:13 am
Forum: Render Gallery
Topic: Cardassia
Replies: 18
Views: 255

Re: Cardassia

:o did you always have slow downloads when downloading Raylectron?? Only since version 5.3. Before that, it only happened once and this one time I associate with Internet problems on my side of the line. But these problems have been resolved. And, as I said, every download since you put 5.3 online ...
by Support
Mon Feb 26, 2024 4:48 pm
Forum: Render Gallery
Topic: Cardassia
Replies: 18
Views: 255

Re: Cardassia

I have since downloaded and tried it and everything seems to be working fine. Dince you mentioned "the server was too slow to respond". The download of the Raylectron file was again very slow for me. Didn't go above 300 Kb/s. Otherwise, I haven't experienced a slow download for months. On...