Search found 3006 matches
- Thu Mar 28, 2024 10:56 pm
- Forum: Render Gallery
- Topic: WIP: Spaceport
- Replies: 4
- Views: 22
Re: WIP: Spaceport
WOW :o This is nice Chris, I LOVE the spaceport structure, super cool :salute :salute :salute For the grass, use the asset not the grass texture as it creates individual blades. If you use the asset and load the tall grass (then right click you ground to ally it to the ground shape not flat), you ca...
- Thu Mar 28, 2024 10:51 pm
- Forum: Render Gallery
- Topic: Old render, new render house
- Replies: 12
- Views: 80
Re: Old render, new render house
That's better Bryan, but let me tell you a trick, each blade will have the color of where it sits, so if you make your ground texture larger to show more variant, you'll have a more natural grass, even patches of dead grass if there is such thing in your texture. I use either one of these, maybe giv...
- Tue Mar 26, 2024 11:47 am
- Forum: Render Gallery
- Topic: Old render, new render house
- Replies: 12
- Views: 80
- Tue Mar 26, 2024 11:25 am
- Forum: Render Gallery
- Topic: Old render, new render house
- Replies: 12
- Views: 80
Re: Old render, new render house
This looks good Did you use the asset or converted to terrain texture to grass generated grass blades?
- Tue Mar 26, 2024 11:10 am
- Forum: Render Gallery
- Topic: Old render, new render house
- Replies: 12
- Views: 80
Re: Old render, new render house
For the terrain, in Sketchup, set a ground texture to the front face and set the back face to none. In Raylectron, load the "Tall Grass" asset, right click on the terrain so that the asset will be applied to all of the shapes that have that material, in this case, the terrain. Uncheck &quo...
- Tue Mar 26, 2024 12:09 am
- Forum: Render Gallery
- Topic: Old render, new render house
- Replies: 12
- Views: 80
Re: Old render, new render house
What a difference Did you just load the old and just rendered it or did you change anything?
You should have filled the terrain texture with the grass asset
You should have filled the terrain texture with the grass asset
- Mon Mar 25, 2024 12:21 pm
- Forum: Raylectron
- Topic: blur bo glass box
- Replies: 5
- Views: 60
Re: blur bo glass box
It's perfectly normal for the edges of glass objects to appear distinct from the rest of the material, particularly at points where edges converge. However, when working in SketchUp, it's crucial to ensure that glass objects do not directly contact other glass surfaces or any other objects. If you e...
- Mon Mar 25, 2024 10:29 am
- Forum: Raylectron
- Topic: blur bo glass box
- Replies: 5
- Views: 60
Re: blur bo glass box
Are you using the latest build 58 of Raylectron? How many "pass" did you let it render?
- Sun Mar 24, 2024 9:30 pm
- Forum: Render Gallery
- Topic: Hotel Room
- Replies: 8
- Views: 72
Re: Hotel Room
For a perfectionist like you, indeed
- Sun Mar 24, 2024 2:45 pm
- Forum: Render Gallery
- Topic: Hotel Room
- Replies: 8
- Views: 72
Re: Hotel Room
The WP is dark but it's a style, I like it.
- Sun Mar 24, 2024 10:28 am
- Forum: Render Gallery
- Topic: Hotel Room
- Replies: 8
- Views: 72
Re: Hotel Room
oh wow this is really nice and impressive effect, the lights, the DOF, the curtains, well done Bryan, I really like it
- Sat Mar 23, 2024 4:24 pm
- Forum: Render Gallery
- Topic: Star Trek: Kobayashi Maru
- Replies: 4
- Views: 49
- Sat Mar 23, 2024 4:20 pm
- Forum: Raylectron
- Topic: blur bo glass box
- Replies: 5
- Views: 60
Re: blur bo glass box
I do not understand. Can you circle in red where the problem is?
- Fri Mar 22, 2024 3:34 pm
- Forum: Render Gallery
- Topic: Star Trek: Kobayashi Maru
- Replies: 4
- Views: 49
Re: Star Trek: Kobayashi Maru
wow, I’m impressed by how you’ve used the spherical starship concept The renders are super nice and to model these, wow, talented Chris
- Wed Mar 20, 2024 7:51 pm
- Forum: Render Gallery
- Topic: v56 render test
- Replies: 23
- Views: 184
Re: v56 render test
No sun, just HDRI light. ah ok, but you do know that you can rotate the camera to see the sun in the hdri and from the Sun/Sky settings, use "Set from mouse click" and click in the center of the hdri sun to tell Raylectron it is? Yes and that's a very cool feature! But sometime I just wan...
- Wed Mar 20, 2024 3:20 pm
- Forum: Render Gallery
- Topic: v56 render test
- Replies: 23
- Views: 184
Re: v56 render test
It's very nice. Did you place the sun on at the place where the sun is in the env map? No sun, just HDRI light. ah ok, but you do know that you can rotate the camera to see the sun in the hdri and from the Sun/Sky settings, use "Set from mouse click" and click in the center of the hdri su...
- Tue Mar 19, 2024 6:16 pm
- Forum: What's new in v5
- Topic: v5.3 build 58 (March 19, 2024)
- Replies: 0
- Views: 26
v5.3 build 58 (March 19, 2024)
Fixed the scaling of assets when used on a material from object that was scaled in Sketchup. For example, if you make a terrain, texture it and then scale the terrain, when placing an asset such as trees on the texture, the tress would be identically scaled the same as the terrain, so you had to do ...
- Tue Mar 19, 2024 1:35 am
- Forum: Render Gallery
- Topic: V53 Depth of field test: updated
- Replies: 14
- Views: 118
Re: V53 Depth of field test: updated
I totally understand that.
- Tue Mar 19, 2024 1:31 am
- Forum: Render Gallery
- Topic: V53 Depth of field test: updated
- Replies: 14
- Views: 118
Re: V53 Depth of field test: updated
Yes, v5.3 is out, your Raylectron should have given you a message that there was a new version.
- Tue Mar 19, 2024 1:19 am
- Forum: Render Gallery
- Topic: v56 render test OV-10 Bronco
- Replies: 5
- Views: 58
Re: v56 render test OV-10 Bronco
wow this looks nice
- Mon Mar 18, 2024 7:22 pm
- Forum: Render Gallery
- Topic: v56 render test
- Replies: 23
- Views: 184
Re: v56 render test
I does make a difference, you have the eye for spotting these.
- Mon Mar 18, 2024 4:37 pm
- Forum: Render Gallery
- Topic: v56 render test
- Replies: 23
- Views: 184
Re: v56 render test
The perfectionist Bruan it was already perfect but now it's even more perfect
- Mon Mar 18, 2024 1:08 pm
- Forum: Stargate Projects
- Topic: The (Jaffa)-Empire strikes back II
- Replies: 6
- Views: 75
Re: The (Jaffa)-Empire strikes back II
wow, much optimized for sure, I love this look
- Sun Mar 17, 2024 7:16 pm
- Forum: What's new in v5
- Topic: v5.3 build 57 (March 17, 2024)
- Replies: 0
- Views: 19
v5.3 build 57 (March 17, 2024)
This is a very stable release. All reported bugs have been fixed.
- Sun Mar 17, 2024 6:10 pm
- Forum: Render Gallery
- Topic: v56 render test
- Replies: 23
- Views: 184
Re: v56 render test
It's very nice. Did you place the sun on at the place where the sun is in the env map?