Search found 3024 matches

by Support
Tue Apr 16, 2024 12:15 am
Forum: What's new in v5
Topic: v5.3 build 71 (April 15, 2024)
Replies: 0
Views: 8

v5.3 build 71 (April 15, 2024)

1. Fixed a few bugs in "Motion Blur"
2. Allow negative values for Distance in "Motion Blur" for direction reversal.
3. Speed up the rebuild of motion blur when the "Samples" doesn't change.
by Support
Mon Apr 15, 2024 12:40 am
Forum: What's new in v5
Topic: v5.3 build 70 (April 14, 2024)
Replies: 0
Views: 19

v5.3 build 70 (April 14, 2024)

Added "Motion Blur" to components (CPU version only).
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by Support
Sun Apr 14, 2024 8:29 pm
Forum: Raylectron
Topic: lighting
Replies: 5
Views: 82

Re: lighting

This light adjustment would maintain 35 and decrease the area. That's correct, unless you want very powerful lights. But when I want the porcelain to reflect, being polished porcelain it has a high shine, I increase the shine value. This is also correct. Another thing is the glass, I'm not achievin...
by Support
Sun Apr 14, 2024 7:44 pm
Forum: Raylectron
Topic: lighting
Replies: 5
Views: 82

Re: lighting

Let me take a look...
by Support
Wed Apr 10, 2024 11:18 am
Forum: Render Gallery
Topic: Garden Designs
Replies: 2
Views: 43

Re: Garden Designs

:o RenderMB15 this is very impressive design and thank you for sharing. :) I'm not a landscape designer, but I would like to suggest something. For your lawn (grass), you could use the Raylectron Assets, load the grass asset, right click on your lawn to set where to place grass and set the number of...
by Support
Wed Apr 10, 2024 11:05 am
Forum: Raylectron
Topic: lighting
Replies: 5
Views: 82

Re: lighting

Hello, Your rendering skills are improving a lot :) The new version provides better shine from light sources so it's more realistic. But you should set your light to the default, render a few samples to see how bright it is, then adjust. One sample only is not enough, and the old way was too mat and...
by Support
Tue Apr 09, 2024 2:47 pm
Forum: Render Gallery
Topic: On a Wednesday in the Mutara Nebula
Replies: 24
Views: 303

Re: On a Wednesday in the Mutara Nebula

Good idea to let the user know. And for the list of components, I'll add a search (filter) box above it, this should make it easy?
by Support
Tue Apr 09, 2024 1:55 pm
Forum: Render Gallery
Topic: On a Wednesday in the Mutara Nebula
Replies: 24
Views: 303

Re: On a Wednesday in the Mutara Nebula

oh wow, this looks so nice Chris :salute I really love the feel of that last render. I was too tired to explain how it works :oops: Bur basically, the "Samples" is the number of steps to make in between the original position/rotation and the new. So if you make your ship go for 10 meters a...
by Support
Tue Apr 09, 2024 12:50 am
Forum: Render Gallery
Topic: On a Wednesday in the Mutara Nebula
Replies: 24
Views: 303

Re: On a Wednesday in the Mutara Nebula

@Support :salute Finally, new menu, "Motion Blur" above the "Animation" one. The first setting "Samples" is how many rendering samples to complete the blur. The rest should be easy to understand, I hope! Copy this file in your Raylectron folder, it's not the full insta...
by Support
Mon Apr 08, 2024 8:53 am
Forum: Render Gallery
Topic: On a Wednesday in the Mutara Nebula
Replies: 24
Views: 303

Re: On a Wednesday in the Mutara Nebula

Okwa wrote: Mon Apr 08, 2024 2:20 am
Support wrote: Sun Apr 07, 2024 5:25 pm @Okwa I've added rotation blur too :mrgreen:
:shock: :o 8-)

Let me know if you want me to test it. I've already prepared a scene. :lol:
That would be perfect, I still didn't finish to UI for it, but it should be ready today.
by Support
Sun Apr 07, 2024 5:25 pm
Forum: Render Gallery
Topic: On a Wednesday in the Mutara Nebula
Replies: 24
Views: 303

Re: On a Wednesday in the Mutara Nebula

@Okwa I've added rotation blur too :mrgreen:
by Support
Sat Apr 06, 2024 11:21 pm
Forum: Render Gallery
Topic: On a Wednesday in the Mutara Nebula
Replies: 24
Views: 303

Re: On a Wednesday in the Mutara Nebula

Warp speed Chris :mrgreen:

oh, yes, you'll have full control over the settings. They are easy, only the distance of the blur and the number of steps (frames or passes) it has and the direction (x,y,z), that's all.
by Support
Sat Apr 06, 2024 7:28 pm
Forum: Render Gallery
Topic: On a Wednesday in the Mutara Nebula
Replies: 24
Views: 303

Re: On a Wednesday in the Mutara Nebula

@Okwa I got it going, now I just have to add the needed parameters in the SFX section :mrgreen:
by Support
Fri Apr 05, 2024 11:42 am
Forum: Render Gallery
Topic: On a Wednesday in the Mutara Nebula
Replies: 24
Views: 303

Re: On a Wednesday in the Mutara Nebula

@Support Honestly, Michael. I could kick myself in the butt right now that I didn't think of God's rays, but struggled with Sketchup models as phaser beams. This is so much better, on a completely different level. :evil: :salute :lol: :lol: and yes, this looks sooooo much better indeed :salute Now ...
by Support
Fri Apr 05, 2024 10:21 am
Forum: Render Gallery
Topic: On a Wednesday in the Mutara Nebula
Replies: 24
Views: 303

Re: On a Wednesday in the Mutara Nebula

@Okwa ah, I get it. Motion blur, hmmm, I can implement that in Raylectron, that would give it a lot of realism. oh, and for the phaser's ray, you could make a little circle and make it a light then apply God's ray to it.
by Support
Thu Apr 04, 2024 9:40 pm
Forum: Render Gallery
Topic: On a Wednesday in the Mutara Nebula
Replies: 24
Views: 303

Re: On a Wednesday in the Mutara Nebula

I like the title :D Is the spherical Enterprise shooting death rays at the Reliant :D It's blue because your background has blue, or the sun is :?: I like the 1st and 2nd, but the 3rd one, something's off a bit, the stars? but again, they're in gas nebula. but, the Enterprise and the Reliant are blu...
by Support
Fri Mar 29, 2024 10:12 pm
Forum: Render Gallery
Topic: Old render, new render house
Replies: 16
Views: 272

Re: Old render, new render house

That's just weird! It doesn't cut off on mine. It the "Upward direction" check box. Are you using anything else than 100% for your Scale and Layout in Windows Display Settings?
by Support
Fri Mar 29, 2024 10:09 pm
Forum: Render Gallery
Topic: WIP: Spaceport
Replies: 6
Views: 137

Re: WIP: Spaceport

Yes, much nicer now :salute and Happy Easter to all :salute
by Support
Thu Mar 28, 2024 10:56 pm
Forum: Render Gallery
Topic: WIP: Spaceport
Replies: 6
Views: 137

Re: WIP: Spaceport

WOW :o This is nice Chris, I LOVE the spaceport structure, super cool :salute :salute :salute For the grass, use the asset not the grass texture as it creates individual blades. If you use the asset and load the tall grass (then right click you ground to ally it to the ground shape not flat), you ca...
by Support
Thu Mar 28, 2024 10:51 pm
Forum: Render Gallery
Topic: Old render, new render house
Replies: 16
Views: 272

Re: Old render, new render house

That's better Bryan, but let me tell you a trick, each blade will have the color of where it sits, so if you make your ground texture larger to show more variant, you'll have a more natural grass, even patches of dead grass if there is such thing in your texture. I use either one of these, maybe giv...
by Support
Tue Mar 26, 2024 11:47 am
Forum: Render Gallery
Topic: Old render, new render house
Replies: 16
Views: 272

Re: Old render, new render house

:salute
by Support
Tue Mar 26, 2024 11:25 am
Forum: Render Gallery
Topic: Old render, new render house
Replies: 16
Views: 272

Re: Old render, new render house

This looks good :salute Did you use the asset or converted to terrain texture to grass generated grass blades?
by Support
Tue Mar 26, 2024 11:10 am
Forum: Render Gallery
Topic: Old render, new render house
Replies: 16
Views: 272

Re: Old render, new render house

For the terrain, in Sketchup, set a ground texture to the front face and set the back face to none. In Raylectron, load the "Tall Grass" asset, right click on the terrain so that the asset will be applied to all of the shapes that have that material, in this case, the terrain. Uncheck &quo...
by Support
Tue Mar 26, 2024 12:09 am
Forum: Render Gallery
Topic: Old render, new render house
Replies: 16
Views: 272

Re: Old render, new render house

What a difference :o Did you just load the old and just rendered it or did you change anything?

You should have filled the terrain texture with the grass asset :D
by Support
Mon Mar 25, 2024 12:21 pm
Forum: Raylectron
Topic: blur bo glass box
Replies: 5
Views: 128

Re: blur bo glass box

It's perfectly normal for the edges of glass objects to appear distinct from the rest of the material, particularly at points where edges converge. However, when working in SketchUp, it's crucial to ensure that glass objects do not directly contact other glass surfaces or any other objects. If you e...