Search found 3004 matches
- Mon Sep 25, 2017 12:00 pm
- Forum: Raylectron
- Topic: Changed view port resulution
- Replies: 1
- Views: 5008
Re: Changed view port resulution
There is no normal, it all depend in which device you will be using the image, like a printer, phone, TV, Youtube etc. But 1920x1080 or half of that is normal for most monitors.
- Mon Sep 25, 2017 12:00 pm
- Forum: Raylectron
- Topic: Changed view port resulution
- Replies: 1
- Views: 4648
Re: Changed view port resulution
There is no normal, it all depend in which device you will be using the image, like a printer, phone, TV, Youtube etc. But 1920x1080 or half of that is normal for most monitors. The change the render resolution, you need to click on the drop down menu button at the top and enter the resolution you w...
- Sat Sep 23, 2017 11:04 pm
- Forum: Raylectron
- Topic: Different outcome with the same settings
- Replies: 11
- Views: 17427
Re: Different outcome with the same settings
There is also 2 red lights, I can only find one, even after deleting the duplicates. Must be something else textured the same?
- Sat Sep 23, 2017 9:58 pm
- Forum: Raylectron
- Topic: Different outcome with the same settings
- Replies: 11
- Views: 17427
Re: Different outcome with the same settings
I think the duplicates are causing the problem and the slow down. The back strip is also duplicated and so is the red one. So I combined all the yellow one into one strip and grouped it, no dups, and the red one is alone too, grouped as well. 2 lights total for the strips and it works much better an...
- Sat Sep 23, 2017 3:26 pm
- Forum: Raylectron
- Topic: Different outcome with the same settings
- Replies: 11
- Views: 17427
Re: Different outcome with the same settings
the led lights on the left are duplicated, but strips are, so I deleted the duplicates and now it's rendering fine. I'll run some tests for the wall effects...
- Sat Sep 23, 2017 3:06 pm
- Forum: Raylectron
- Topic: Different outcome with the same settings
- Replies: 11
- Views: 17427
Re: Different outcome with the same settings
thanks, I'll run some test and I'll get back to you on the PM...
- Sat Sep 23, 2017 1:54 pm
- Forum: Raylectron
- Topic: Different outcome with the same settings
- Replies: 11
- Views: 17427
Re: Different outcome with the same settings
That's a weird on. Can you PM me the model so I can try it here and see where the problem is?
- Sat Sep 23, 2017 4:07 am
- Forum: Raylectron
- Topic: Transparent emitter
- Replies: 29
- Views: 39762
Re: Transparent emitter
oh ok, is it possible if you can PM me a test skp file that I can use to test the dome one that produces shadow so I can find out what causes it? Not your model but just a box with the flames and dome.
- Fri Sep 22, 2017 5:17 pm
- Forum: Raylectron
- Topic: Wire frame render
- Replies: 26
- Views: 39430
Re: Wire frame render
The wireframe in Skp is the same as in Raylectron, transparent. Let me see if I can get Raylectron to show the wireframe mesh while keeping the solids.
- Fri Sep 22, 2017 3:00 pm
- Forum: Raylectron
- Topic: Transparent emitter
- Replies: 29
- Views: 39762
Re: Transparent emitter
Have you set the back color to pure white?
is the dome power the same as the flame power?
the dome emitter, is it darker color than the flames?
is the dome power the same as the flame power?
the dome emitter, is it darker color than the flames?
- Thu Sep 21, 2017 11:40 pm
- Forum: Raylectron
- Topic: Wire frame render
- Replies: 26
- Views: 39430
Re: Wire frame render
will Sketchup export the wiremesh with transparent background?
- Thu Sep 21, 2017 8:14 pm
- Forum: Raylectron
- Topic: Wire frame render
- Replies: 26
- Views: 39430
Re: Wire frame render
Yes you can, but only if you use Performance mode and OpenGL (from the Option menu), not exactly like that, select wiremesh from the "OpenGL view" menu, but it has transparency which you don't want. Let me have a look.
- Wed Sep 20, 2017 3:49 pm
- Forum: Raylectron
- Topic: Transparent emitter
- Replies: 29
- Views: 39762
Re: Transparent emitter
I totally understand. What if you make a dome that cover all the flames instead? Oval shape that is and make the dome an emitter not the flames?
- Tue Sep 19, 2017 6:51 pm
- Forum: Raylectron
- Topic: Transparent emitter
- Replies: 29
- Views: 39762
Re: Transparent emitter
Here, I just downloaded a fireplace from the 3D Warehouse and set the flames to 0% transparency, keeping the PNG transparency only, set the emitter to front and back and the beam kind to none, render for 60 sec and this is what I get...
- Tue Sep 19, 2017 6:39 pm
- Forum: Raylectron
- Topic: Transparent emitter
- Replies: 29
- Views: 39762
Re: Transparent emitter
I would use a solid rectangle instead and set the emitter Beam to none. I've played around with flames before and all I did was make it an emitter and raise the power and set the beam kind to none, but I'm not a designer so it may not looked right.
- Tue Sep 19, 2017 3:45 pm
- Forum: Raylectron
- Topic: Transparent emitter
- Replies: 29
- Views: 39762
Re: Transparent emitter
That is the problem. in real life, you don't have a light bulb in flames where flames can get inside the light bulb. Why can't you use only the flames as an emitter?
- Tue Sep 19, 2017 2:52 pm
- Forum: Raylectron
- Topic: Transparent emitter
- Replies: 29
- Views: 39762
Re: Transparent emitter
oh I see, then you need to make the emitter double sided, make the back faces an emitter as well because the flames on the inside of the dome are not getting illuminated like the one on the outside.
- Tue Sep 19, 2017 1:03 pm
- Forum: Raylectron
- Topic: Transparent emitter
- Replies: 29
- Views: 39762
Re: Transparent emitter
oh ok, yes, a closer render so I can see what you mean and maybe also one in performance mode with the light with 0% transparency so I can see where it is.
- Tue Sep 19, 2017 12:53 pm
- Forum: Raylectron
- Topic: Transparent emitter
- Replies: 29
- Views: 39762
Re: Transparent emitter
I'm still not seeing it but are you sure it's from the light and not an optical one? The glass does reflect the room. Does the shadow remain no matter the render angle? what if you zoom in and render it up close?
- Tue Sep 19, 2017 12:24 pm
- Forum: Raylectron
- Topic: Transparent emitter
- Replies: 29
- Views: 39762
Re: Transparent emitter
to be honest, I'm not seeing it. Can you draw a circle around it? How many samples the render did? have you made both side of the emitter 100% transparent?
- Mon Sep 18, 2017 3:48 pm
- Forum: Raylectron
- Topic: UV textures
- Replies: 15
- Views: 19439
Re: UV textures
It does it's best to map it without seems but on some surfaces, you will see them, nothing can be done about this, like I said, it's the same as if you take a patterned towel for example and try to wrap a sphere with it, you're not going to be able to get a 100% texture wrap without deforming it.
- Mon Sep 18, 2017 2:25 pm
- Forum: Raylectron
- Topic: UV textures
- Replies: 15
- Views: 19439
Re: UV textures
have you made sure the object is grouped in SKP? if not, the smooth UV will not be exported, skp bug.
- Mon Sep 18, 2017 2:09 pm
- Forum: Raylectron
- Topic: UV textures
- Replies: 15
- Views: 19439
Re: UV textures
yes that's normal, it's like trying to cover the object with a cloth, without folding or cutting the tight spots so it fits. Have you tried my other suggestion?
- Mon Sep 18, 2017 2:05 pm
- Forum: Raylectron
- Topic: UV textures
- Replies: 15
- Views: 19439
Re: UV textures
another thing you can do is paint it with the normal SKP paint, once exported in Raylectron, edit the material and on the texture icon, right click on it and select "Recreate UV" then adjust the texture size and direction, maybe that will work much better, you won't get all these little te...
- Mon Sep 18, 2017 2:03 pm
- Forum: Raylectron
- Topic: UV textures
- Replies: 15
- Views: 19439
Re: UV textures
no I wouldn't do this, I would try with ThruPaint instead, it's free. Have you tried it before?