Search found 3004 matches
- Mon Sep 09, 2019 5:35 pm
- Forum: Raylectron
- Topic: Raylectron 4 extension not starting anymore
- Replies: 34
- Views: 53877
Re: Raylectron 4 extension not starting anymore
We are making the GPU version right now, it'll be ready within the hour.
- Sun Sep 08, 2019 4:11 pm
- Forum: Raylectron
- Topic: Raylectron 4 extension not starting anymore
- Replies: 34
- Views: 53877
Re: Raylectron 4 extension not starting anymore
We finally got it working. You can download (attached below) and try it out. One major change beside compatibility with skp2019.2 is the artificial lights are now using the light surface area, so the smaller the light the more power you have to give it. You can also offset the light surface area so ...
- Wed Sep 04, 2019 9:23 am
- Forum: Raylectron
- Topic: Raylectron 4 extension not starting anymore
- Replies: 34
- Views: 53877
Re: Raylectron 4 extension not starting anymore
it's about 50% complete. Another week of two and it'll be ready. We're also making changes to the render engine.
- Mon Aug 26, 2019 11:31 am
- Forum: Raylectron
- Topic: Activation not working...
- Replies: 1
- Views: 7461
Re: Activation not working...
Let me PM you...
- Wed Aug 14, 2019 10:18 am
- Forum: Raylectron
- Topic: Raylectron 4 extension not starting anymore
- Replies: 34
- Views: 53877
Re: Raylectron 4 extension not starting anymore
Yes that is exactly what we are doing.
- Mon Aug 12, 2019 9:28 pm
- Forum: BlackWidow
- Topic: Activation...
- Replies: 1
- Views: 12025
Re: Activation...
Let me PM you...
- Sun Aug 11, 2019 7:04 pm
- Forum: Raylectron
- Topic: Raylectron 4 extension not starting anymore
- Replies: 34
- Views: 53877
Re: Raylectron 4 extension not starting anymore
We are still working on it, Skp 2019.2 have removed the core api to export, now we have to re-write the code to use the new api.
- Sat Aug 03, 2019 12:25 pm
- Forum: Raylectron
- Topic: Raylectron 4 extension not starting anymore
- Replies: 34
- Views: 53877
Re: Raylectron 4 extension not starting anymore
we are working on it, in the mean time, refer to the post above yours for the temporary fix.
- Sat Jul 27, 2019 10:58 am
- Forum: Raylectron
- Topic: Raylectron 4 extension not starting anymore
- Replies: 34
- Views: 53877
Re: Raylectron 4 extension not starting anymore
This new version of Sketchup 2019.2 removed something that makes our render no longer work. We are working of fixing it. In the mean time, you need to go back to the last version of Sketchup so you can keep on working. If you like, you can download the Sketchup 2019 folder that works, go to your c:\...
- Thu Jul 25, 2019 5:15 pm
- Forum: Raylectron
- Topic: Raylectron 4 extension not starting anymore
- Replies: 34
- Views: 53877
Re: Raylectron 4 extension not starting anymore
I'll PM you too...
- Thu Jul 25, 2019 11:12 am
- Forum: Raylectron
- Topic: Raylectron 4 extension not starting anymore
- Replies: 34
- Views: 53877
Re: Raylectron 4 extension not starting anymore
ok, let me PM you...
- Thu Jul 25, 2019 10:57 am
- Forum: Raylectron
- Topic: Raylectron 4 extension not starting anymore
- Replies: 34
- Views: 53877
Re: Raylectron 4 extension not starting anymore
It does work for 2019 so something else isn't right. Have you ever install it using the exe file or always the rbz?
- Sun Jul 21, 2019 1:51 pm
- Forum: Raylectron
- Topic: How to show light through an object
- Replies: 4
- Views: 11822
Re: How to show light through an object
it's a cube but I could have made it a sphere as well. The beam kind set to none, important in this case because it's not a directional light.
- Thu Jul 11, 2019 1:47 pm
- Forum: Raylectron
- Topic: How to show light through an object
- Replies: 4
- Views: 11822
Re: How to show light through an object
Hi, First, make sure the material is the same for the front and back faces of the shade fabric, set the transparency to 30-60 and diffuse to 100. Here is a render of a shade I did, is this about what you're looking for? Mine maybe too transparent (I used 80) but you can play with the number, say, 30...
- Sat Jul 06, 2019 11:59 pm
- Forum: Raylectron
- Topic: Render problem Light emitters
- Replies: 14
- Views: 37566
Re: Render problem Light emitters
I got it working good, I'll PM you the update...
Old way... New way...
Old way... New way...
- Sat Jul 06, 2019 9:42 pm
- Forum: Raylectron
- Topic: Render problem Light emitters
- Replies: 14
- Views: 37566
Re: Render problem Light emitters
I managed to find a way to render these long lights properly, I sent you a PM with the new version for you to try it. This render uses the same light as you have, one single long light...
- Sat Jul 06, 2019 1:58 pm
- Forum: Raylectron
- Topic: Render problem Light emitters
- Replies: 14
- Views: 37566
Re: Render problem Light emitters
here's how it looks in Sketchup...
- Sat Jul 06, 2019 1:57 pm
- Forum: Raylectron
- Topic: Render problem Light emitters
- Replies: 14
- Views: 37566
Re: Render problem Light emitters
Like this one, the light is 8 feet long but made of 12 segments, so 12 lights...
- Sat Jul 06, 2019 1:53 pm
- Forum: Raylectron
- Topic: Render problem Light emitters
- Replies: 14
- Views: 37566
Re: Render problem Light emitters
you need to set the Beam Kind to None and to unchek the Low Power checkbox. if your emitter is long and not symmetrical as in a 4x4 area light for example, subdivide it into smaller light segment as each will be able to illuminate the proximity objects much brighter as the long single lamp will not ...
- Sat Jul 06, 2019 1:25 pm
- Forum: Raylectron
- Topic: Render problem Light emitters
- Replies: 14
- Views: 37566
Re: Render problem Light emitters
let me PM you...
- Sat Jul 06, 2019 12:04 am
- Forum: Raylectron
- Topic: Render problem Light emitters
- Replies: 14
- Views: 37566
Re: Render problem Light emitters
The best way to render in Raylectron is to create your model as they would be in real life, scaling included (real life size). For example, design your light bulbs as they are in real life (just the shell not the filament etc), group all the faces of the light bulb and paint the group with the mater...
- Fri Jul 05, 2019 12:32 pm
- Forum: Raylectron
- Topic: Render problem Light emitters
- Replies: 14
- Views: 37566
Re: Render problem Light emitters
Hi, the other render output was also edited in Photoshop so we have no idea how it looked like right off the render itself. When you make an emitter, you need to make sure the front faces of the emitter are facing in the direction you which it to shine, no materials to the faces, group them and then...
- Wed Jul 03, 2019 10:41 am
- Forum: Raylectron
- Topic: Biased or unbiased?
- Replies: 1
- Views: 7201
Re: Biased or unbiased?
it is unbias
- Sun Jun 30, 2019 11:32 am
- Forum: Raylectron
- Topic: Interesting lighting
- Replies: 1
- Views: 7293
Re: Interesting lighting
to get this effect, you have no choice but to use Post Processing (exposure or combinations of the other settings too). The only other way to make it "too" bright is by using the White Env Map and no portals nd eveen maybe set the Env Map power higher.
- Sat Jun 29, 2019 9:31 pm
- Forum: Raylectron
- Topic: Portals
- Replies: 18
- Views: 36906
Re: Portals
oh ok. In general, it's impossible to say because it all depend on how many artificial lights you have and the complexity of the model and the render resolution (1024x768 vs 2400x2000). If it's a simple bedroom with one light, just a few minutes render is enough on my old i7-2600 CPU, but models lik...