Search found 3006 matches
- Sun Jun 30, 2019 11:32 am
- Forum: Raylectron
- Topic: Interesting lighting
- Replies: 1
- Views: 7298
Re: Interesting lighting
to get this effect, you have no choice but to use Post Processing (exposure or combinations of the other settings too). The only other way to make it "too" bright is by using the White Env Map and no portals nd eveen maybe set the Env Map power higher.
- Sat Jun 29, 2019 9:31 pm
- Forum: Raylectron
- Topic: Portals
- Replies: 18
- Views: 36984
Re: Portals
oh ok. In general, it's impossible to say because it all depend on how many artificial lights you have and the complexity of the model and the render resolution (1024x768 vs 2400x2000). If it's a simple bedroom with one light, just a few minutes render is enough on my old i7-2600 CPU, but models lik...
- Sat Jun 29, 2019 8:52 pm
- Forum: Raylectron
- Topic: Portals
- Replies: 18
- Views: 36984
Re: Portals
I forgot to answer one thing, the number of pass, for your model, between 150 to 400
- Sat Jun 29, 2019 8:47 pm
- Forum: Raylectron
- Topic: Portals
- Replies: 18
- Views: 36984
Re: Portals
The sun is not as strong at sunrise or sunset but that is not your problem with illumination. I see you have backdrop image outside the windows, they cast shadows, so, the face with the image, edit it in Raylectron Material Editor and select "Does not block direct light". Next, the back fa...
- Sat Jun 29, 2019 11:57 am
- Forum: Raylectron
- Topic: Portals
- Replies: 18
- Views: 36984
Re: Portals
Looks good anyways, we're all into fireworks right now
- Fri Jun 28, 2019 11:13 am
- Forum: Raylectron
- Topic: Jagged edges in shadow from environment
- Replies: 2
- Views: 7623
Re: Jagged edges in shadow from environment
no because the env map is just a low resolution map so that shadow you see isn't cast by Raylectron but part of the map, it's in the map image already, for thsi particular map that is. If you switch to Performance mode and rotate around (turn on Follow Camera in the enc map setting) you'll see the s...
- Fri Jun 28, 2019 11:08 am
- Forum: Raylectron
- Topic: Portals
- Replies: 18
- Views: 36984
Re: Portals
the ROF alone will not work as it need the texture folder and the cfg file. You also sent me the Kitchen only so I can't use that. However, by the look of the sun, it looks like it's very low, like late afternoon, almost sunset, so it's notmal that it isn't as bright as it would be at noon. Also, wh...
- Thu Jun 27, 2019 9:26 pm
- Forum: Raylectron
- Topic: Portals
- Replies: 18
- Views: 36984
Re: Portals
I'm glad I can help.
- Thu Jun 27, 2019 10:50 am
- Forum: Raylectron
- Topic: Portals
- Replies: 18
- Views: 36984
Re: Portals
First, remove the Portals, no need for them. Second, convert your glass material to Glass because you have them as blue and 50% transparent, that's going to let in less than 50% of the outside light in. This is what I did and rendered it for 30 sec...
- Wed Jun 26, 2019 10:57 pm
- Forum: Raylectron
- Topic: Portals
- Replies: 18
- Views: 36984
Re: Portals
v5 is still in the works, much slower now that Michael (the other Michael) is not going to return.
- Wed Jun 26, 2019 10:07 pm
- Forum: Raylectron
- Topic: Portals
- Replies: 18
- Views: 36984
Re: Portals
Hi, First, you have only one side of the face set as a portal, it should be on front and back, better yet, group it and set the portal material to the group not the faces and leave the faces as Default material. Even better yet, you no longer need to create portals in Grain Free mode, they are autom...
- Sun Jun 23, 2019 4:50 pm
- Forum: Raylectron
- Topic: Error in viewing my Model ! then the model does not show !
- Replies: 6
- Views: 13075
Re: Error in viewing my Model ! then the model does not show !
It's not a good GPU for rendering, only good for games, it only has 768 cores when the minimum is 1500+
I would use the CPU version, grain free and converge much faster than the GPU.
I would use the CPU version, grain free and converge much faster than the GPU.
- Tue Jun 18, 2019 10:17 am
- Forum: Raylectron
- Topic: Re-Install
- Replies: 1
- Views: 5682
Re: Re-Install
All you have to do is activate it on your new laptop. That is is. If it doesn't work, send me a PM so i can reset it.
- Mon Jun 03, 2019 2:30 pm
- Forum: Render Gallery
- Topic: Night moves x: UPDATED
- Replies: 6
- Views: 14089
Re: Night moves x: UPDATED
I like this one better, great work you do
- Sun May 26, 2019 8:35 am
- Forum: Render Gallery
- Topic: Night moves x: UPDATED
- Replies: 6
- Views: 14089
Re: Night moves x
wow, really cool looking.
- Sun May 26, 2019 8:35 am
- Forum: Raylectron
- Topic: Member needs account assistance
- Replies: 3
- Views: 8853
Re: Member needs account assistance
He login last night so i assume he's ok now.
- Sat May 25, 2019 12:46 pm
- Forum: Render Gallery
- Topic: Park Pavillion
- Replies: 2
- Views: 7289
Re: Park Pavillion
that's really really nice
- Sat May 25, 2019 12:46 pm
- Forum: Render Gallery
- Topic: Japanese Lanterns
- Replies: 2
- Views: 7112
Re: Japanese Lanterns
long time we waited for this one, nicely made.
- Sat May 25, 2019 12:45 pm
- Forum: Render Gallery
- Topic: OV-10 Bronco aircraft
- Replies: 2
- Views: 7001
Re: OV-10 Bronco aircraft
looks really nice, just need a bit of shine on the paint.
- Sat May 25, 2019 12:28 pm
- Forum: Raylectron
- Topic: Member needs account assistance
- Replies: 3
- Views: 8853
Re: Member needs account assistance
Was it Stephen? because I'm in contact with someone who can't login.
- Tue May 21, 2019 12:12 pm
- Forum: Raylectron
- Topic: making IES light
- Replies: 2
- Views: 7190
Re: making IES light
Simply design your fixture as it is in real life and do the same with the light bulb, you'll then get the real effect it's suppose to give.
- Mon May 20, 2019 11:42 am
- Forum: Raylectron
- Topic: RAYLECTRON V4,99 WHERE ARE RAY,PATH AND PHOTON TRACE
- Replies: 10
- Views: 16560
Re: RAYLECTRON V4,99 WHERE ARE RAY,PATH AND PHOTON TRACE
The GPU is not faster than the CPU, or, your computer would run only on a GPU. It may be faster at times but it depend of the model. However, the CPU is faster because it is "grain free" and the GPU is not. The larger your model, the slower it will be on the GPU. The activation is for both...
- Sun May 19, 2019 10:17 am
- Forum: Raylectron
- Topic: RAYLECTRON V4,99 WHERE ARE RAY,PATH AND PHOTON TRACE
- Replies: 10
- Views: 16560
Re: RAYLECTRON V4,99 WHERE ARE RAY,PATH AND PHOTON TRACE
That is great and we are always here to help you make the best renders possible. Thank you.
- Fri May 17, 2019 4:26 pm
- Forum: Raylectron
- Topic: Bouble image rendered
- Replies: 6
- Views: 11271
Re: Bouble image rendered
Great, thanks for letting me know and feel free to post your renders for all to see.
- Fri May 17, 2019 9:40 am
- Forum: Raylectron
- Topic: RAYLECTRON V4,99 WHERE ARE RAY,PATH AND PHOTON TRACE
- Replies: 10
- Views: 16560
Re: RAYLECTRON V4,99 WHERE ARE RAY,PATH AND PHOTON TRACE
These options were available only in v3. In the new v4, there is no need for these options because the new and improved rendering engine is much better.