Search found 187 matches

by Nick1
Wed Jul 25, 2012 5:37 pm
Forum: Raylectron
Topic: Grass to look real when rendered
Replies: 100
Views: 190755

Re: Grass to look real when rendered

Wow. You have a great way of making me more confused. I know the fact that I should select Emitter from the drop down list. What I can't understand is the exact process of clicking. Alright, I select Emitter first in the Material Editor, then what? Downlight1 is only one downlight as a group. There ...
by Nick1
Wed Jul 25, 2012 2:31 pm
Forum: Raylectron
Topic: Grass to look real when rendered
Replies: 100
Views: 190755

Re: Grass to look real when rendered

Not always since I thought if I want to get on the forum again I can just start posting without the login process. Also Michael, please help. I have placed some downlights in this model and They are in 4 different groups of 1 to 10 downlights namely Downlight1, Downlight2, Downlight3, and Downlight4...
by Nick1
Wed Jul 25, 2012 1:22 pm
Forum: Raylectron
Topic: Grass to look real when rendered
Replies: 100
Views: 190755

Re: Grass to look real when rendered

Michael, I must be getting old. The word "Office" at the top of the access violation dialog refers to the name of my file which is Office.skp. So that meant something was wrong with the file I guess. No, I don't log out until I am done with Raylectron and thats the way I thought it should ...
by Nick1
Wed Jul 25, 2012 12:26 pm
Forum: Raylectron
Topic: Grass to look real when rendered
Replies: 100
Views: 190755

Re: Grass to look real when rendered

But I wasn't using Office or any other program at that time, and why is Raylectron causing "Office" access violation or vise vesa? What does Raylectron have to do with office? I know for the fact that there was a problem with my model and I corrected it and no further "Access Violatio...
by Nick1
Wed Jul 25, 2012 1:40 am
Forum: Raylectron
Topic: Grass to look real when rendered
Replies: 100
Views: 190755

Re: Grass to look real when rendered

My cookies are on and I have no problem getting into other forums automatically. Also I reinstalled Raylectron again and its giving me the same "access Violation" message as the attached picture. I was trying to do another little test render. There could be something wrong with the model s...
by Nick1
Tue Jul 24, 2012 8:39 pm
Forum: Raylectron
Topic: Grass to look real when rendered
Replies: 100
Views: 190755

Re: Grass to look real when rendered

Hi Michael, Two things I noticed. One, just below where you put in your log in info, there is a box that one can check to log in automatically every time one visits. But I have to enter the info every time. The other thing that just happened, as i was trying to render a scene, this dialog box just k...
by Nick1
Mon Jul 23, 2012 12:28 am
Forum: Raylectron
Topic: Grass to look real when rendered
Replies: 100
Views: 190755

Re: Grass to look real when rendered

Sorry for the misunderstanding. I didn't mean for the materials to be copied or anything. I was basically talking about the generic names of the material and how for instance they look like. So your Rose Wood might look a bit different from another software's Rose Wood but still they have the same n...
by Nick1
Sun Jul 22, 2012 5:48 pm
Forum: Raylectron
Topic: Grass to look real when rendered
Replies: 100
Views: 190755

Re: Grass to look real when rendered

Hi Michael, Regarding a material list for Raylectron future (hopefully soon) included material package I packed up names and pictures of different materials from two sources. The other RAR file is a series of pictures categorized with names and samples pictures. Attached are these two files. You can...
by Nick1
Sat Jul 21, 2012 1:18 pm
Forum: Raylectron
Topic: Grass to look real when rendered
Replies: 100
Views: 190755

Re: Grass to look real when rendered

Thanks Michael. And sure thing. I'll write a list of the Most important ones and submit it later.
Have a great weekend,
by Nick1
Fri Jul 20, 2012 5:50 pm
Forum: Raylectron
Topic: Grass to look real when rendered
Replies: 100
Views: 190755

Re: Grass to look real when rendered

Thanks Michael. The answer to your question would be that I don't know. Where do I see that information? :D I also do have v2.48, but it doesn't give me any option. It is good that you already mentioned that to the guy who wrote the script. Maybe he does something about it. But if you can include gr...
by Nick1
Fri Jul 20, 2012 3:33 pm
Forum: Raylectron
Topic: Grass to look real when rendered
Replies: 100
Views: 190755

Re: Grass to look real when rendered

Hi Michael, I found some time today, so I decided to experiment again, but this time with a natural sloping grass area as opposed to flat grass area, plus to make it a bit more real, I initially placed a tree component which made the file size so big that when I tried to render it the message said t...
by Nick1
Wed Jul 18, 2012 2:04 pm
Forum: Raylectron
Topic: Grass to look real when rendered
Replies: 100
Views: 190755

Re: Grass to look real when rendered

Thanks for asking Michael. I think I basically know what to do now and just need to do more until I get it just right, but haven't gotten a chance yet since few days ago. I'll check out the new tutorial, but are we going to have the audio video tutorials soon? I introduced Raylectron to another coll...
by Nick1
Tue Jul 17, 2012 5:20 pm
Forum: Raylectron
Topic: Grass to look real when rendered
Replies: 100
Views: 190755

Re: Grass to look real when rendered

Thank you sir. Learning as i go along.
by Nick1
Tue Jul 17, 2012 1:03 pm
Forum: Raylectron
Topic: Grass to look real when rendered
Replies: 100
Views: 190755

Re: Grass to look real when rendered

Thanks Michael for pointing that out and I'll try it on the next one. But for my own education, what does "Use direct illumination" do? If the Sun is already selected, wouldn't that use or cause direct illumination by default?
Thanks,
by Nick1
Mon Jul 16, 2012 8:26 pm
Forum: Raylectron
Topic: Grass to look real when rendered
Replies: 100
Views: 190755

Re: Grass to look real when rendered

What I did for the top image(the bright one) was path tracing, sun and sky together. The one which has a dark background was path tracing with sky only. In both, the sky intensity was set to 2. The only ambient setting I found was Ambient Shadows under ray tracing mode. So where do I disable Ambient...
by Nick1
Mon Jul 16, 2012 7:38 pm
Forum: Raylectron
Topic: Grass to look real when rendered
Replies: 100
Views: 190755

Re: Grass to look real when rendered

Here are two more shots. The one with dark background was done with path tracing and sky only with the sky intensity set to 2 as you mentioned(3 minutes). The second one also path tracing, but sun and sky together with the sky intensity set to 2 also, rendered for 10 minutes. I guess I'll have to tr...
by Nick1
Mon Jul 16, 2012 7:04 pm
Forum: Raylectron
Topic: Grass to look real when rendered
Replies: 100
Views: 190755

Re: Grass to look real when rendered

Michael, Here another try at it using camera closer to ground. I also did path tracing and only sun as you said. I don't think view port size makes that much of a difference for such a small space rendering, neither 8 threads vs 4 threads which I think only speeds up the rendering and not the qualit...
by Nick1
Mon Jul 16, 2012 6:28 pm
Forum: Raylectron
Topic: Grass to look real when rendered
Replies: 100
Views: 190755

Re: Grass to look real when rendered

Michael, thanks again for modifying my model. Your rendering shows the middle of the grass area, and since you say that what I did was right, then I am assuming that the edges would render flat as it shows on my previous render. So If I am not mistaken, again you used the Vegetation-Lanceolate as yo...
by Nick1
Mon Jul 16, 2012 5:02 pm
Forum: Raylectron
Topic: Grass to look real when rendered
Replies: 100
Views: 190755

Re: Grass to look real when rendered

Michael, Thanks again. Still the same effect of the grass laying flat. Here are two images along with the skp file itself. I used groundcover-sand-smooth texture for the face since I didn't have Vegetation Maple. Where did you get that texture? From the 3D warehouse? I used 100 for the density and s...
by Nick1
Mon Jul 16, 2012 4:31 pm
Forum: Raylectron
Topic: Grass to look real when rendered
Replies: 100
Views: 190755

Re: Grass to look real when rendered

Michael, I looked at the model you sent me. I am still confused. You have the stone group model, within it you have the Fur plug in applied to the grass textured face. Where is the ground texture in this model? Thanks, Nick Ok now, so the ground material can be either a grass texture or even a color...
by Nick1
Mon Jul 16, 2012 4:15 pm
Forum: Raylectron
Topic: Grass to look real when rendered
Replies: 100
Views: 190755

Re: Grass to look real when rendered

Michael, Now I am more confused than before and would appreciate it if you can educate me on this. 1- you mentioned to apply a ground texture to the face, then you mentioned to give it a grass texture. This is where I am confused. How can I apply two textures to a face? The bald spot makes it even l...
by Nick1
Mon Jul 16, 2012 1:50 pm
Forum: Raylectron
Topic: Grass to look real when rendered
Replies: 100
Views: 190755

Re: Grass to look real when rendered

Michael,
I followed your tutorial and might have made a mistake somewhere. I just wanted to test it on a simple model. Attached are two images of the rendering and the Sketchup GUI. Where have i gone wrong?
Thanks
Nick
by Nick1
Fri Jul 13, 2012 5:03 pm
Forum: Raylectron
Topic: Grass to look real when rendered
Replies: 100
Views: 190755

Re: Grass to look real when rendered

Thanks Michael, I already had the plug in however whenever I used it the model would get too big. Maybe I have to try it again. The bump doesn't do much for rendering purposes unless you have a way about it. Displacement implementation would be a nice feature to have for exterior or sometimes even i...
by Nick1
Thu Jul 12, 2012 5:34 pm
Forum: Raylectron
Topic: Grass to look real when rendered
Replies: 100
Views: 190755

Grass to look real when rendered

Hi Michael, In Sketchup the grass material is applies to face and it is only a texture. Is there a way to make the grass look real when rendering it so you actually see blades of grass instead of just a texture? Is there a displacement function that one can use in Raylectron? And if there is or ther...
by Nick1
Sun Jul 08, 2012 1:16 pm
Forum: Raylectron
Topic: How can I get reflection in the glass
Replies: 26
Views: 47133

Re: How can I get reflection in the glass

Hi Michael, Thank you for my modified model. I think I am getting it a bit at a time. You assigned pure white material to glass in SU and then within SU changed to Opacity to "0" and then in Raylectron Material Editor changed the transparency to "1" and selected the glass using t...