Glasses, Plastics, Diamonds and anything the like.

List of materials and their settings plus screen shots
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Glasses, Plastics, Diamonds and anything the like.

Post by Support » Mon Sep 17, 2012 3:29 pm

Clear light blue glass (indoor lighting)
Indoor - Light blue glass - clear.png
Indoor - Light blue glass - clear.png (330.33 KiB) Viewed 19654 times
Settings:

Color RGB = 0, 128, 192
Transparency = 0.96 (96% transparent)
Refraction IOR = Glass (1.51714)
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Re: Glasses, Plastics, Diamonds and anything the like.

Post by Support » Mon Sep 17, 2012 4:12 pm

Frosted light blue glass (indoor lighting)
Indoor - Light blue glass - frosted.png
Indoor - Light blue glass - frosted.png (309.99 KiB) Viewed 19647 times
Settings:

Color RGB = 0, 128, 192
Diffuse = 0.01
Transparency = 0.96 (96% transparent)
Refraction IOR = Glass (1.51714)
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Re: Glasses, Plastics, Diamonds and anything the like.

Post by Support » Tue Sep 18, 2012 10:17 pm

Textured clear glass (indoor lighting)
Indoor - Textured glass - clear.png
Indoor - Textured glass - clear.png (334.81 KiB) Viewed 19635 times
Settings:

Texture = any texture you like
Transparency = 1 (100% transparent)
Refraction IOR = Glass (1.51714)
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PreVision
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Re: Glasses, Plastics, Diamonds and anything the like.

Post by PreVision » Fri May 17, 2013 9:36 pm

Slightly off topic, but where can I get my hands on the 3D model used to generate the material sample images shown in this section of the forum?

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Re: Glasses, Plastics, Diamonds and anything the like.

Post by Support » Fri May 17, 2013 11:21 pm

I have sent you a PM (private message) with the .SKP file of this model.
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Alienizer
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Re: Glasses, Plastics, Diamonds and anything the like.

Post by Alienizer » Wed Jan 22, 2014 11:51 am

Can you also send me this model please?

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Re: Glasses, Plastics, Diamonds and anything the like.

Post by Support » Wed Jan 22, 2014 12:16 pm

Alienizer wrote:Can you also send me this model please?
Sure, I just sent you a PM
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Re: Glasses, Plastics, Diamonds and anything the like.

Post by Alienizer » Wed Jan 22, 2014 12:34 pm

Thanks :)

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Re: Glasses, Plastics, Diamonds and anything the like.

Post by Support » Wed Jan 22, 2014 12:36 pm

You're welcome.
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Re: Glasses, Plastics, Diamonds and anything the like.

Post by danielolivertimms » Wed Mar 30, 2016 6:20 am

Can you please send me the file as well?

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Re: Glasses, Plastics, Diamonds and anything the like.

Post by Johan Ågren » Mon Apr 18, 2016 8:55 am

Is it possible to get optical lights in the shadow like this with Reylectron?

Image

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Re: Glasses, Plastics, Diamonds and anything the like.

Post by Support » Mon Apr 18, 2016 12:43 pm

Yes but you need to disable Direct Illumination and Grain Free.
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Re: Glasses, Plastics, Diamonds and anything the like.

Post by Johan Ågren » Wed Apr 20, 2016 6:11 am

Support wrote:Yes but you need to disable Direct Illumination and Grain Free.
I disabled direct illumination and gran free, but I cant find the right settings to get this effect. I try to render a wine glass component. Tried different studio lights, with or without sun, and different transparency. The glass looks very nice but I cant get the light to shine through the glass and create this effect.
Attachments
glas3.png
glas3.png (646.06 KiB) Viewed 12374 times

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Re: Glasses, Plastics, Diamonds and anything the like.

Post by Support » Wed Apr 20, 2016 10:18 am

The effect you have in the first picture is because of the water in it. Your wine glass doesn't have any liquid in it so it can't produce the same kind of caustics. You also need a light source big enough but not too big where the environment is not bright so the caustics can show.
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