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Glasses, Plastics, Diamonds and anything the like.

Posted: Mon Sep 17, 2012 3:29 pm
by Support
Clear light blue glass (indoor lighting)
Indoor - Light blue glass - clear.png
Indoor - Light blue glass - clear.png (330.33 KiB) Viewed 28440 times
Settings:

Color RGB = 0, 128, 192
Transparency = 0.96 (96% transparent)
Refraction IOR = Glass (1.51714)

Re: Glasses, Plastics, Diamonds and anything the like.

Posted: Mon Sep 17, 2012 4:12 pm
by Support
Frosted light blue glass (indoor lighting)
Indoor - Light blue glass - frosted.png
Indoor - Light blue glass - frosted.png (309.99 KiB) Viewed 28433 times
Settings:

Color RGB = 0, 128, 192
Diffuse = 0.01
Transparency = 0.96 (96% transparent)
Refraction IOR = Glass (1.51714)

Re: Glasses, Plastics, Diamonds and anything the like.

Posted: Tue Sep 18, 2012 10:17 pm
by Support
Textured clear glass (indoor lighting)
Indoor - Textured glass - clear.png
Indoor - Textured glass - clear.png (334.81 KiB) Viewed 28421 times
Settings:

Texture = any texture you like
Transparency = 1 (100% transparent)
Refraction IOR = Glass (1.51714)

Re: Glasses, Plastics, Diamonds and anything the like.

Posted: Fri May 17, 2013 9:36 pm
by PreVision
Slightly off topic, but where can I get my hands on the 3D model used to generate the material sample images shown in this section of the forum?

Re: Glasses, Plastics, Diamonds and anything the like.

Posted: Fri May 17, 2013 11:21 pm
by Support
I have sent you a PM (private message) with the .SKP file of this model.

Re: Glasses, Plastics, Diamonds and anything the like.

Posted: Wed Jan 22, 2014 11:51 am
by Alienizer
Can you also send me this model please?

Re: Glasses, Plastics, Diamonds and anything the like.

Posted: Wed Jan 22, 2014 12:16 pm
by Support
Alienizer wrote:Can you also send me this model please?
Sure, I just sent you a PM

Re: Glasses, Plastics, Diamonds and anything the like.

Posted: Wed Jan 22, 2014 12:34 pm
by Alienizer
Thanks :)

Re: Glasses, Plastics, Diamonds and anything the like.

Posted: Wed Jan 22, 2014 12:36 pm
by Support
You're welcome.

Re: Glasses, Plastics, Diamonds and anything the like.

Posted: Wed Mar 30, 2016 6:20 am
by danielolivertimms
Can you please send me the file as well?

Re: Glasses, Plastics, Diamonds and anything the like.

Posted: Mon Apr 18, 2016 8:55 am
by Johan Ågren
Is it possible to get optical lights in the shadow like this with Reylectron?

Image

Re: Glasses, Plastics, Diamonds and anything the like.

Posted: Mon Apr 18, 2016 12:43 pm
by Support
Yes but you need to disable Direct Illumination and Grain Free.

Re: Glasses, Plastics, Diamonds and anything the like.

Posted: Wed Apr 20, 2016 6:11 am
by Johan Ågren
Support wrote:Yes but you need to disable Direct Illumination and Grain Free.
I disabled direct illumination and gran free, but I cant find the right settings to get this effect. I try to render a wine glass component. Tried different studio lights, with or without sun, and different transparency. The glass looks very nice but I cant get the light to shine through the glass and create this effect.

Re: Glasses, Plastics, Diamonds and anything the like.

Posted: Wed Apr 20, 2016 10:18 am
by Support
The effect you have in the first picture is because of the water in it. Your wine glass doesn't have any liquid in it so it can't produce the same kind of caustics. You also need a light source big enough but not too big where the environment is not bright so the caustics can show.