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Posted: Sat Mar 30, 2019 2:13 am
Thanks for your hard work on putting together a cool rendering platform. I have a long way to go, especially on cleaning up textures, but in the mean time, this is indispensable to showing my wife and my clients what their spaces can/will look like in the future. Thank you.wife and my clients what their spaces can/will look like in the future. Thank you.
Posted: Sat Mar 30, 2019 5:28 pm
I've been reading posts about people having beautiful renders within 50 samples, and in just minutes. I've been running 12 threads for hours for my renders, and they'll still be very grainy after 300 samples. Some of the models that claimed such fast render times, and low number of samples looked at least as complicated as this model, if not more so. This model has 1,411,711 faces and 4,764 component instances 22 images and 244 materials. I'm not quite a year into using sketchup, and even less time into raylectron, but considering the amount of detail I see in other models, I'm thinking this isn't a Crazy amount. Would it be faster to save different models that only have geometry that is visible in them, and render those? Also, no lighting, just the native Sun and sky, which I would assume should speed things up some. Ideas, or suggestions
Posted: Sat Mar 30, 2019 8:39 pm
Make sure you set your windows to pure white and 100% transparent on both front and back faces. The render you posted desn't seem right to me, can you post a screen shot of the Illumination settings? at 300 samples, it should look really nice. perhaps you could PM me your skp file and I can do a render to compare with yours and tell you exactly how I done it? With 12 threads going, it shouldn't take long at all.
Posted: Mon Apr 01, 2019 6:05 pm
Here's a quick render, less than 5 min on my old i7-2600 / 8 threads. I've set the floor, table and a few things a Shiny, the settings for the Illumination settings are below and set the Intensity to 6.2 and this is the result i get.
I did notice in your model that oyu have duplicate faces occupying the same space, I can tell when orbiting, the texture flickers, like on the seats by the window, see screen shot. You may want to delete the duplicates so they render properly otherwise Raylectron doesn't know which face to use as they both occupy the same space.
Posted: Mon Apr 01, 2019 6:18 pm
here's another quick render, 5 min, same settings but with the sun turned on and the Intensity to 1.8
Posted: Fri Apr 05, 2019 11:20 am
I really appreciate you looking into that. Thank you again. I'll make those changes. The seats are a matte finish in real life, but the little extra reflection in the cement is nice. I thought I got rid of those extra surfaces, thanks for revealing.