Instancing of vegetations
Posted: Mon Jul 14, 2014 2:15 pm
Country house rendered with Raylectron v4 (CPU version), featuring the power of instancing. In this model, there are only 3 trees, the rest are all instanced (scaled and rotated for diversity). The advantage of instancing is that it uses very little memory and polygons. If you have a tree containing 200,000 polygons (or any number of polygons for that matter), each instance will only contain 4 polygons. So you can create huge forest, a city full of buildings or whatever you like as shown in the following renders (the grass was generated by Raylectron)...