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iPhone render... Improvements?

Posted: Fri Mar 18, 2016 10:19 am
by danielolivertimms
Hi,

This is my first render of an iPhone 6s (hand drawn by moi), but I feel there are a lot of improvement to made...

Any ideas would be much appreciated thanks.

Dan

(Small quality image as only on demo while I decide if I buy) :D

Re: iPhone render... Improvements?

Posted: Fri Mar 18, 2016 2:55 pm
by Support
Very, very nice! now if you would convert the display image into an emitter and turn on Artificial lighting, it would look even better.

Re: iPhone render... Improvements?

Posted: Mon Mar 21, 2016 4:03 am
by danielolivertimms
Many thanks for your response! Do you have suggestions for the emitting from the screen? :D

Re: iPhone render... Improvements?

Posted: Mon Mar 21, 2016 12:49 pm
by Support
All you have to do is in Raylectron, go to the material editor and select the screen material. Then click on "Convert this material" and select "Emitter". If the light does not show, select "Back" because maybe only the back face is visible. That's it, the "Artificial Lights" in the "Illumination" settings should be selected automatically.

Re: iPhone render... Improvements?

Posted: Tue Mar 22, 2016 6:33 am
by danielolivertimms
Support wrote:All you have to do is in Raylectron, go to the material editor and select the screen material. Then click on "Convert this material" and select "Emitter". If the light does not show, select "Back" because maybe only the back face is visible. That's it, the "Artificial Lights" in the "Illumination" settings should be selected automatically.
Thanks for your response, What would you suggest is the best settings to have for frosted glass?

Re: iPhone render... Improvements?

Posted: Tue Mar 22, 2016 10:22 am
by Support
Set the front face and back face to 100% transparent but for the front face, also set the shine to 10 or more. The diffuse setting will make the frost but you don't want that for the iPhone glass.