How to create diffusing material?
Posted: Sat Aug 04, 2012 9:54 pm
I am trying to model a typical ceiling lamp with a translucent frosted glass shade, like this one:
http://2.bp.blogspot.com/_9ZYBvtFDj5M/T ... lamp-1.jpg
It's easy enough to place a couple of bright bulbs inside the shade, but I'm not satisfied with the results of my shade. The shade itself should diffuse a lot of the light, but all I've got so far is a bit of glass that shows what's behind it, so it appears in my rendering as a dark shape in front of a brightly lit ceiling.
Any suggestions?
Yes, I know I could make the shade itself emit light, but I don't think that is the RIGHT answer, since it doesn't look very realistic.
http://2.bp.blogspot.com/_9ZYBvtFDj5M/T ... lamp-1.jpg
It's easy enough to place a couple of bright bulbs inside the shade, but I'm not satisfied with the results of my shade. The shade itself should diffuse a lot of the light, but all I've got so far is a bit of glass that shows what's behind it, so it appears in my rendering as a dark shape in front of a brightly lit ceiling.
Any suggestions?
Yes, I know I could make the shade itself emit light, but I don't think that is the RIGHT answer, since it doesn't look very realistic.