Viewing 2D objects

Raylectron (https://Raylectron.com) is a 3D rendering engine for Trimble Sketchup (https://sketchup.com)
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yawningdog
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Joined: Thu Dec 04, 2014 4:55 am

Viewing 2D objects

Post by yawningdog »

Hi I use 2D objects in my drawings for vegetation, trees etc which are se tup to looks towards the camera. When I render a view from Sketchup, all looks great. But if I change the view in Raylectron, the 2d objects do not continue to look towards the camera, so I have to go back into sketchup. This is especially noticeable when creating animations. Is there a way to sort this or can you make it possible in future updates. Thanks.
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Support
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Re: Viewing 2D objects

Post by Support »

Hi,

We considering doing this and we will look into making it possible. However, for realism, I suggest you use 3D trees and use the Raylectron instance to duplicate the trees, you can scale and rotate the instances, and each instance will only use 4 poly so it will keep your model small. You could have only a few 3D tree and instance each one as many times as you like, rotating and scaling each instances so they all look different, placing the instances anywhere you like, they will appear as a bounding box in Sketchup but in Raylectron they will render properly. Look in our gallery we made one with one tree instances 59,000 times as a forest and 3 rocks instanced 71,000 times along the lake. It looks much better than with 2D trees. But we will try to do as you suggested.
Your support team.
https://SoftByteLabs.com
yawningdog
Posts: 8
Joined: Thu Dec 04, 2014 4:55 am

Re: Viewing 2D objects

Post by yawningdog »

Thanks. Yes I have tried to use the instances, but I find that the bounding boxes make it difficult to visualize the scene when I am creating the drawing in sketchup. If you could somehow create a preview instead of the bounding boxes, that would be really helpful.
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Support
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Re: Viewing 2D objects

Post by Support »

I know what you mean and the way I do it is move the actual tree where I want it, create an instance and move the tree elsewhere, leaving the instance where the tree was. We are trying to figure out a way to show the instances shape so it doesn't increase the poly count, that's difficult, but we will find a solution.
Your support team.
https://SoftByteLabs.com
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