Grass options

Raylectron (http://Raylectron.com) is a 3D rendering engine for Trimble Sketchup (http://sketchup.com)
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NPS
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Joined: Sun Aug 17, 2014 10:42 pm

Grass options

Post by NPS » Thu Sep 17, 2015 8:36 pm

Hi, I work in Landscape Architecture and have not as yet been able to get my grass to look convincing. It is virtually too consisten,t like carpet. I am aware that I can do patches of different heights but that is a lot of work with still less than convincing results. I need weeds, dry spots. just basically anything that looks real world. Since I use a lot of this material and grass always seems to hold back the quality of my work. Are there any options?

Cheers
Last edited by NPS on Sat Sep 19, 2015 8:08 am, edited 1 time in total.

NPS
Posts: 68
Joined: Sun Aug 17, 2014 10:42 pm

Re: Grass options

Post by NPS » Thu Sep 17, 2015 9:08 pm

I found a prior post where the attached image was used as a texture. The result was quite good. Just to take it further is there any way to scatter leaves or daises etc to take it to another level? I am thinking not but thought I would ask.

Cheers
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Grass 2.jpg
Grass 2.jpg (603.83 KiB) Viewed 5055 times

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Re: Grass options

Post by Support » Fri Sep 18, 2015 4:17 pm

Here is another one I use all the time too... and for the leaves, that would be a good idea, I'll submit this to the developers but for now what you can do is make one leave and make it a component then use the Fur (free plugin here is the link http://sketchucation.com/forums/viewtopic.php?t=28092) to scatter as many as you want on the ground.
travnik_256.jpg
travnik_256.jpg (103.59 KiB) Viewed 5042 times
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NPS
Posts: 68
Joined: Sun Aug 17, 2014 10:42 pm

Re: Grass options

Post by NPS » Sat Sep 19, 2015 8:07 am

Great support as always, Thank you :)

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