Switched Off Layers in Scenes not respected in Raylectron
Posted: Sat Sep 26, 2015 4:53 pm
Hi I am new to Raylectron,
Just imported my first model from Sketchup into Raylectron it has 8 scenes in the first scene there is some annotation that is on it's own layer, which I turn off after scene 1. Then there is a door to a bathroom that is on (layer switched on) in the first 6 scenes but for the 7th and 8th scene I turn it off (on it's own layer) so that I can see better into the bathroom. In Raylectron the annotation does not show, and the bathroom door does not turn off for the last two scenes, just stays visible. Works perfectly well in Sketchup before importing. Also, for some reason the orientation of the entire model is rotated 45 degrees counter clockwise from where it is in Sketchup after import for no apparent reason? Lastly, even though I created the lights in Sketchup they do not import as lights. I have to go in and manually select the "Light 1", "Light 2", and "Light 3" material painted grouped surfaces I created in Sketchup and convert them to emitters?
I'm sure all of this is because I am new to the software and you all will be able to quickly help me sort this out and send me on my way!
Thanks,
Just imported my first model from Sketchup into Raylectron it has 8 scenes in the first scene there is some annotation that is on it's own layer, which I turn off after scene 1. Then there is a door to a bathroom that is on (layer switched on) in the first 6 scenes but for the 7th and 8th scene I turn it off (on it's own layer) so that I can see better into the bathroom. In Raylectron the annotation does not show, and the bathroom door does not turn off for the last two scenes, just stays visible. Works perfectly well in Sketchup before importing. Also, for some reason the orientation of the entire model is rotated 45 degrees counter clockwise from where it is in Sketchup after import for no apparent reason? Lastly, even though I created the lights in Sketchup they do not import as lights. I have to go in and manually select the "Light 1", "Light 2", and "Light 3" material painted grouped surfaces I created in Sketchup and convert them to emitters?
I'm sure all of this is because I am new to the software and you all will be able to quickly help me sort this out and send me on my way!
Thanks,