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360 Camera Rotation

Posted: Tue Mar 22, 2016 5:59 pm
by nazdravi
Hello - I read on this forum on how to do a camera rotation around an image, but I can't seem to get it to work. Here is what I'm doing:

Center the image in sketchup at the camera angle I desire.
1. Export to RL
2. Click on the Camera Tab
3. Lock out the X Axis
4. Create scene 1
Here's where the issue starts....
5. When I right click the Y axis and choose 0, 45, 90, etc, it rotates the image out of frame altogether. When I drag it back into frame, it's so enlarged that I lose my camera angle and the animation won't look good. If I go into performance mode and attempt to change the Y axis. It doesn't update the camera angle whatsoever.

Am I doing something wrong, or is RL not responding as it should be? I've attached the ROF I'm testing this process with.

Thanks!
Chris

Re: 360 Camera Rotation

Posted: Tue Mar 22, 2016 6:20 pm
by Support
Instead of using the camera y axis to do this, hold down the ctrl key while you rotate the model using the mouse left button to rotate your model on the center axis of the mode, not the world axis.

Re: 360 Camera Rotation

Posted: Tue Mar 22, 2016 8:21 pm
by nazdravi
That worked. Thanks!