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Re: Transparent emitter

Posted: Tue Sep 26, 2017 10:32 pm
by Support
another thing, the shine on the back face on the dome should be set to zero, by default, any transparent object will have the shine set to emulate glass, so the inside of the dome is reflecting light and objects, since the front is transparent.

Re: Transparent emitter

Posted: Sat Sep 30, 2017 10:45 am
by GSTUDIOS
New firelight render with your help. No hint of sphere light "shadows". I used to use flat invisible lights in the fireplace cavity, but they left a dividing line shadow on the side walls, which is why I switched to a dome light and now something in the shape of a flattened sphere.

The scene is left quite dark just to emphasize the firelight.
FIREPLACE_wide_refractive_accent_single_C2_scene_1_sample_70.jpg
FIREPLACE_wide_refractive_accent_single_C2_scene_1_sample_70.jpg (369.34 KiB) Viewed 2839 times

Re: Transparent emitter

Posted: Sat Sep 30, 2017 1:30 pm
by Support
That's great and it looks so good it's an amazing effect. The flat light leaving a line is because you used beam=soft, if you use "none", it will go away.

Re: Transparent emitter

Posted: Sat Sep 30, 2017 3:58 pm
by GSTUDIOS
Okay - I will experiment with beam none.

Re: Transparent emitter

Posted: Sat Sep 30, 2017 4:07 pm
by Support
It will be much faster too as it has only 2 faces, front and back.