Search found 3492 matches

by Support
Fri Apr 25, 2025 8:01 pm
Forum: Render Gallery
Topic: Pirat Run
Replies: 2
Views: 3285

Re: Pirat Run

Okwa

I didn't get a notification on this one!!!

Very cool story and no, the missiles are not too close together.

The one thing I think is missing is a planet. Because it looks like deep space and the ships are not the deep space style. Or am I wrong?

Either way, I like it very much, well done ...
by Support
Sat Apr 12, 2025 11:47 am
Forum: Render Gallery
Topic: Constantinople in sight
Replies: 9
Views: 33170

Re: Constantinople in sight

Okwa wrote: Sat Apr 12, 2025 1:43 am Since the city relied on orchards as a source of food, in addition to the wheat fields, I found the amount appropriate, “historically correct” so to speak :D .
ah, yes, that would make sense. My brain got lazy a bit :lol:
by Support
Wed Apr 09, 2025 10:42 am
Forum: Render Gallery
Topic: Constantinople in sight
Replies: 9
Views: 33170

Re: Constantinople in sight

@Okwa

oh nice :salute but you didn't have to put that many, it's just to add this touch of completeness. But it's still nice, I like it :salute
by Support
Mon Apr 07, 2025 5:44 pm
Forum: Render Gallery
Topic: Constantinople in sight
Replies: 9
Views: 33170

Re: Constantinople in sight

@Okwa

I live these much better Chris. :salute But, I think you should still have a few big trees around, not many, so it doesn't look too deserted. What do you think?
by Support
Fri Apr 04, 2025 10:35 pm
Forum: Render Gallery
Topic: Constantinople in sight
Replies: 9
Views: 33170

Re: Constantinople in sight

wow, you almost fooled, I thought this was a picture of some place. I like the wall on the 1e but the shine makes it look metallic.

The layout is perfect, the trees, the structures, everything. Is this an actual reproduction of something that existed?
by Support
Sun Mar 30, 2025 10:40 pm
Forum: Render Gallery
Topic: A rare, almost magical encounter
Replies: 4
Views: 10617

Re: A rare, almost magical encounter

@Okwa

oh wow, this looks really cool :salute

At first, I was wondering what these were, until I started reading.

Now you temp me to make Raylectron as a game engine too :lol:
by Support
Tue Mar 25, 2025 8:46 pm
Forum: Render Gallery
Topic: Water Castle
Replies: 6
Views: 9008

Re: Water Castle

@Okwa

oh yes, much better this way Chris. :salute
by Support
Sat Mar 22, 2025 7:03 pm
Forum: Render Gallery
Topic: Water Castle
Replies: 6
Views: 9008

Re: Water Castle

@Okwa

WOAH :o :shock:

This is outstanding Chris. And the fog makes it even more.... how should I say.... Englandish? :lol:

That's so nice, I really like this model, well done Chris :salute :salute :salute
by Support
Sat Mar 22, 2025 7:00 pm
Forum: Stargate Projects
Topic: Danara
Replies: 10
Views: 14883

Re: Danara

@Okwa

ah, but they do look like closed doors :lol: But now I can see the bit of shadows at the top right of them and now I can see the proper perspective. Amazing how we can be so deceived, like, is it a 6 or a 9 kind of thing, depend on the view angle.
by Support
Wed Mar 19, 2025 10:32 am
Forum: Stargate Projects
Topic: Danara
Replies: 10
Views: 14883

Re: Danara

@Okwa

wow, this second one is really, really nice. Very peaceful, doors closed of the left, because it's quiet. The reflection on the water is not too busy either, it's nice. You did a super good job here Chris <3 :salute
by Support
Sat Mar 15, 2025 9:15 pm
Forum: Stargate Projects
Topic: Danara
Replies: 10
Views: 14883

Re: Danara

@Okwa

Well, I don't think it's a WIP. Sometimes, simplicity is just as good and different. I really like it just like that Chris. It's really pleasant for the eye. Like, peace after the war. Well done :salute
by Support
Thu Mar 06, 2025 11:56 pm
Forum: Stargate Projects
Topic: Battle over Danara
Replies: 4
Views: 15425

Re: Battle over Danara

@Okwa

oh wow :o I really like this one big time, the fleet really stands out on the action. Well done Chris, I love both. :salute :salute
by Support
Tue Feb 25, 2025 9:19 pm
Forum: Stargate Projects
Topic: Stargate Christmas project WIP
Replies: 6
Views: 36862

Re: Stargate Christmas project WIP

@Okwa

Thank you Chris. :salute
by Support
Thu Feb 20, 2025 9:42 pm
Forum: Stargate Projects
Topic: Stargate Christmas project WIP
Replies: 6
Views: 36862

Re: Stargate Christmas project WIP

@Okwa

Taylor beat me at it. I was going to reply exactly that. I've been off the net because wife fell on ice and broke her shoulder, so she can't do anything, so I do everything now, for another month.
by Support
Mon Feb 10, 2025 3:48 pm
Forum: Render Gallery
Topic: Star Trek: Battle of Axanar
Replies: 7
Views: 34600

Re: Star Trek: Battle of Axanar

@Okwa

I thought that Raylectron's stars had a bug, being on front of everything :o

Explosions indeed, but too perfect I think :D but still looks very cool :salute
by Support
Tue Feb 04, 2025 1:36 pm
Forum: Render Gallery
Topic: Star Trek: Bring him down!
Replies: 8
Views: 26584

Re: Star Trek: Bring him down!


God's rays. Also on the first picture of this post here: https://softbytelabs.com/Forum/viewtopic.php?t=2252 :D
But it took some fiddling to achieve this result. Not only in Raylectron, but also in designing the “emitter” correctly in Sketchup. It has to be a disk that has a diameter, whose size ...
by Support
Mon Feb 03, 2025 10:57 pm
Forum: Render Gallery
Topic: Star Trek: Bring him down!
Replies: 8
Views: 26584

Re: Star Trek: Bring him down!

@Okwa

:o amazing, and how did you do the lasers??
by Support
Wed Jan 22, 2025 5:23 pm
Forum: Render Gallery
Topic: When do you know you've messed up?
Replies: 21
Views: 98631

Re: When do you know you've messed up?


@Support
Ah, I don't think so. It's just a fun little trick you can do every now and then, and one can always post it with the real picture afterwards. But a forum just for that? I'm not sure about that, to be honest.

In the meantime, I have tried to have various pictures made into videos ...
by Support
Wed Jan 22, 2025 12:31 pm
Forum: Render Gallery
Topic: When do you know you've messed up?
Replies: 21
Views: 98631

Re: When do you know you've messed up?

@Okwa

oh wow, really cool and amazing :excited:

Maybe we should start an AI forum that animates your renders? Not to replace the models though. What do you think?
by Support
Tue Jan 21, 2025 3:39 pm
Forum: Render Gallery
Topic: When do you know you've messed up?
Replies: 21
Views: 98631

Re: When do you know you've messed up?

Okwa wrote: Sat Jan 18, 2025 2:37 am COOL!!!!!!
Are you going to try it?
by Support
Fri Jan 17, 2025 3:33 pm
Forum: Render Gallery
Topic: When do you know you've messed up?
Replies: 21
Views: 98631

Re: When do you know you've messed up?

It's really cool but Chris, I found something you may like. I used KlingAI to animate your render. It's not exactly what I wanted but since the scene isn't rendered for that, it's still came out cool, what do you think?
by Support
Tue Jan 14, 2025 8:37 pm
Forum: Render Gallery
Topic: Central Galactic Empire: Flight Control Center
Replies: 5
Views: 9215

Re: Central Galactic Empire: Flight Control Center

oh wow, this is quite a story :o well done Chris :salute

The design is awesome, love it. The only thing I wish is if it had more "colors" as opposed to the same gray everywhere? Maybe some darker areas, some reflective areas too maybe? do I make sense? Because you have to reply of shadows to see ...
by Support
Tue Jan 14, 2025 8:23 pm
Forum: Render Gallery
Topic: When do you know you've messed up?
Replies: 21
Views: 98631

Re: When do you know you've messed up?

Okwa wrote: Tue Jan 14, 2025 11:19 am @Support @Alienizer

Help, now it's got me. :lol: I spent the whole afternoon trying and practising the post-processing. I couldn't stop. :lol: This is the result. Although I'm not sure if it's really better than the previous version. :lol:
I like the previous one Chris.
by Support
Tue Jan 14, 2025 8:18 pm
Forum: Render Gallery
Topic: When do you know you've messed up?
Replies: 21
Views: 98631

Re: When do you know you've messed up?


Ok, I was annoyed that the explosions didn't look the way I wanted. Fortunately, I found a video on YouTube with a post-processing method that I could use to achieve my desired result


Now, this one is even better and I like it better than the last one. Th explosions are nicer on this one. You ...
by Support
Tue Jan 14, 2025 8:10 pm
Forum: Render Gallery
Topic: When do you know you've messed up?
Replies: 21
Views: 98631

Re: When do you know you've messed up?


As a good friend used to say: "You can be stupid. You just have to know how to help yourself!"

I don't have to rebuild the space station at all. I still have the file from Raylectron with the scene. So, I only have to reset the textures of the space station in Raylectron. That improves a lot. And ...