Search found 2286 matches

by Support
Wed Jun 07, 2023 11:36 pm
Forum: Raylectron
Topic: 'round corner" funcion?
Replies: 1
Views: 2

Re: 'round corner" funcion?

No it does not as it would require modifying the geometry. However, if you make your models in Sketchup, there is a free plugin that do just that and more, plus, you can set how round you want the corners to be.
by Support
Wed Jun 07, 2023 11:31 pm
Forum: Stargate Projects
Topic: 302 animation with new commands
Replies: 26
Views: 103

Re: 302 animation with new commands

:salute
by Support
Wed Jun 07, 2023 11:23 pm
Forum: Stargate Projects
Topic: 302 animation with new commands
Replies: 26
Views: 103

Re: 302 animation with new commands

Yes I didn't alter that, it should have been around 10 with a diffuse of around 0.2. But, won't it be far less 'grainy' when you do it? I mean it's good, no great, but the graininess is evident I had it set to 20 samples and with shines, in shadowed areas, it needs much more than that. So I was wai...
by Support
Wed Jun 07, 2023 10:34 pm
Forum: Stargate Projects
Topic: 302 animation with new commands
Replies: 26
Views: 103

Re: 302 animation with new commands

GateGirl86 wrote: Wed Jun 07, 2023 10:32 pm Ah, okay then.

Yes I can trim it later if its too long. :salute :mrgreen: 8-)
No it's good, I just wanted to make sure.

After the video, I noticed you have the wheel Shine=20 so it kind of look not right with the grain..
by Support
Wed Jun 07, 2023 7:32 pm
Forum: Stargate Projects
Topic: 302 animation with new commands
Replies: 26
Views: 103

Re: 302 animation with new commands

You have the video length set to 20 sec, if that how long you need it?
by Support
Wed Jun 07, 2023 7:20 pm
Forum: Stargate Projects
Topic: 302 animation with new commands
Replies: 26
Views: 103

Re: 302 animation with new commands

GateGirl86 wrote: Wed Jun 07, 2023 7:11 pm btw, what is a RYD file? I've never seen that before until a moment ago.

Render.zip
oh, that's a saved render so you can resume later, but don't use it as we'll get rid of that, you can delete it.
by Support
Wed Jun 07, 2023 7:05 pm
Forum: Stargate Projects
Topic: 302 animation with new commands
Replies: 26
Views: 103

Re: 302 animation with new commands

I hope you had some good rest, working like you do!
by Support
Wed Jun 07, 2023 7:01 pm
Forum: Stargate Projects
Topic: 302 animation with new commands
Replies: 26
Views: 103

Re: 302 animation with new commands

Just the ROF and CFG :salute
by Support
Wed Jun 07, 2023 6:44 pm
Forum: Stargate Projects
Topic: 302 animation with new commands
Replies: 26
Views: 103

Re: 302 animation with new commands

GateGirl86 wrote: Wed Jun 07, 2023 6:43 pm That would super. Thank you Micahel. :salute
:salute
by Support
Wed Jun 07, 2023 6:35 pm
Forum: Stargate Projects
Topic: 302 animation with new commands
Replies: 26
Views: 103

Re: 302 animation with new commands

I think it worked quite well other than the light thing. I'll try that and also I think change the time of day, make it a little brighter. If I switch off the grainfree rendering. Won't that make the quality even worse? Yes, it did. If you remove the Grain Free option, no more flickering, but you'l...
by Support
Wed Jun 07, 2023 6:27 pm
Forum: Stargate Projects
Topic: 302 animation with new commands
Replies: 26
Views: 103

Re: 302 animation with new commands

The reason you see these flashes is not the lights but the Grain Free render mode, take that off in the Illumination settings. The other reason the wheel goes in the ground is because you may not have the py := 0.0; at the end if the wheel script or it's supposed to be pz if your craft forward direc...
by Support
Sun Jun 04, 2023 2:45 pm
Forum: Stargate Projects
Topic: 302 animation with new commands
Replies: 26
Views: 103

Re: 302 animation with new commands

ok, let me send you something via PM...
by Support
Sun Jun 04, 2023 2:39 pm
Forum: Stargate Projects
Topic: 302 animation with new commands
Replies: 26
Views: 103

Re: 302 animation with new commands

You're welcome :salute If I know what to do, I can do that :mrgreen: Download the video. So I can add sound and intro clips. (Titles, credits etc) ah, no download button on YouTube! Go to this page... https://ssyoutube.com/en100CE/youtube-video-downloader paste the link of any YT video and select t...
by Support
Sun Jun 04, 2023 2:18 pm
Forum: Stargate Projects
Topic: 302 animation with new commands
Replies: 26
Views: 103

Re: 302 animation with new commands

That is, hmmm, I don't know if I have enough descriptive adjectives in my head to describe it. Damned awesome! :salute The only thing I wish I could do was to retract the undercarriage! :salute <3 Now how do I download that? Thank you :) I was thinking of doing that too but it means to modify the S...
by Support
Sat Jun 03, 2023 9:19 pm
Forum: Stargate Projects
Topic: 302 animation with new commands
Replies: 26
Views: 103

302 animation with new commands

GateGirl86 Okwa What do you think? Rendered on the GPU, took 25 min to render the video in 1920x1080 (FHD) using this script... // Initialize jet engines if cf = 1.0 then begin SetLight('emitter_main-engine1', False); SetLight('emitter_jet2', True); end; BlinkLight('nav_light', 3.0, 0.0, 999.0); Bl...
by Support
Wed May 31, 2023 11:54 pm
Forum: Raylectron
Topic: Smooth rotations
Replies: 92
Views: 813

Re: Smooth rotations

GateGirl86 wrote: Wed May 31, 2023 7:06 pm "Well fix it dear Henry, fix it Henry my dear"
but but, there's a hole in the bucket!
by Support
Wed May 31, 2023 6:35 pm
Forum: Raylectron
Topic: Smooth rotations
Replies: 92
Views: 813

Re: Smooth rotations

I didn't do it yet, I want to do it on the GPU but I'm still fixing a few things. It's working 99% except there is an anomaly with the geometry, a few things are not showing!!!
by Support
Wed May 31, 2023 5:36 pm
Forum: Raylectron
Topic: Smooth rotations
Replies: 92
Views: 813

Re: Smooth rotations

oh nice :salute :salute It's a little dark, but it's in space what do I expect! I think with a faster computer you'd be able to do much more because, for me, using the GPU to setup the script is much easier as I can preview it live and I don't have to wait for a finished video to see the real result.
by Support
Fri May 26, 2023 1:47 pm
Forum: Raylectron
Topic: Smooth rotations
Replies: 92
Views: 813

Re: Smooth rotations

Indeed I would, loved to.
by Support
Fri May 26, 2023 1:42 pm
Forum: Raylectron
Topic: Smooth rotations
Replies: 92
Views: 813

Re: Smooth rotations

It's really good. But you know what I would like to do? If you can PM me your SKP model (so it exports all the materials) and the CFG file (your settings), I can then render the video on my PC.
by Support
Fri May 26, 2023 1:01 am
Forum: Render Gallery
Topic: Something different: Star Trek
Replies: 10
Views: 131

Re: Something different: Star Trek

I will have to look into that one because it's kind of complex for the render to handle all different states, env map, static, ground, no ground and then the shadows on env map, but not on static background, but on the ground, unless the ground is off etc.
by Support
Thu May 25, 2023 11:33 pm
Forum: Raylectron
Topic: Smooth rotations
Replies: 92
Views: 813

Re: Smooth rotations

I'm confident it will be nice. You are are just like "Sam", you don't give up until it's the way you like it, even if it takes time. That's a nice thing to have and I :salute you.
by Support
Thu May 25, 2023 11:16 pm
Forum: Raylectron
Topic: Smooth rotations
Replies: 92
Views: 813

Re: Smooth rotations

The Asgard has always kept a low profile :)

Now you got me really excited because if you're making an HD video, it has to be awesome, and I can wait 45 hours, but that's going to change and be more like 28 :mrgreen: :salute
by Support
Thu May 25, 2023 9:02 pm
Forum: Raylectron
Topic: Smooth rotations
Replies: 92
Views: 813

Re: Smooth rotations

Just make the video longer and have an Asgard ship waiting :mrgreen:
by Support
Thu May 25, 2023 8:51 pm
Forum: Raylectron
Topic: Smooth rotations
Replies: 92
Views: 813

Re: Smooth rotations

oh that's nice :salute and to rotate the camera to see more the left, the end of the script, you have something like this... if (sec >= 62.0) and (sec <= 63.0) then CamRotY := 1.0/(3.0*fps); but it's CamRotX := 0.0/(3.0*fps); so if you use that one instead and tuned it, it's going to be awesome, wel...