This is awesome Chris, love it. But, why are the ships so dull and no God's ray on the engines? is it rendered in draft mode?
The story, just amazing Chris
Search found 3467 matches
- Thu Jan 02, 2025 11:20 pm
- Forum: Render Gallery
- Topic: Star Trek: Battle of Cheron (II)
- Replies: 3
- Views: 2392
- Thu Jan 02, 2025 9:17 pm
- Forum: Render Gallery
- Topic: When do you know you've messed up?
- Replies: 3
- Views: 2956
Re: When do you know you've messed up?
A belated Merry Christmas to all! :salute :salute :salute
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A little Star Wars image. Someone really screwed up and pissed off the Galactic Empire and the New Republic at the same time. As a result, both states send one of ...
- Thu Dec 12, 2024 7:56 pm
- Forum: Render Gallery
- Topic: Fuel Depot of the UIM
- Replies: 9
- Views: 6057
Re: Fuel Depot of the UIM
I can't wait for the holidays to be overOkwa wrote: Wed Dec 11, 2024 3:11 am @Support Many thanks. That's how it should be. The first version was too plain. Maybe I'll add one or two more details. But that won't happen until after the holidays.
- Thu Dec 12, 2024 7:52 pm
- Forum: Stargate Projects
- Topic: Destiny shuttle
- Replies: 3
- Views: 2366
Re: Destiny shuttle
@Mike
wow, very impressive, good job
wow, very impressive, good job
- Tue Dec 10, 2024 10:08 pm
- Forum: Raylectron
- Topic: new settings
- Replies: 9
- Views: 5149
Re: new settings
You can make the tiles shinier with some diffuse, shine=5 to 20 and diffuse=0.1
- Tue Dec 10, 2024 10:06 pm
- Forum: Raylectron
- Topic: new settings
- Replies: 9
- Views: 5149
Re: new settings
This looks really nice, and you did an excellent job at it.
- Tue Dec 10, 2024 4:50 pm
- Forum: Render Gallery
- Topic: Fuel Depot of the UIM
- Replies: 9
- Views: 6057
Re: Fuel Depot of the UIM
oh wow, that's looking so much better now, not that it wasn't, but the addons just makes it more complicated, I love it
- Sun Dec 08, 2024 7:02 pm
- Forum: Render Gallery
- Topic: Staircase concept
- Replies: 6
- Views: 6361
Re: Staircase concept
Thanks
- Thu Dec 05, 2024 4:32 pm
- Forum: Render Gallery
- Topic: Staircase concept
- Replies: 6
- Views: 6361
Re: Staircase concept
Thanks
- Wed Dec 04, 2024 2:46 pm
- Forum: Stargate Projects
- Topic: Greetings from GateGirl86: Into the fire
- Replies: 7
- Views: 4800
Re: Greetings from GateGirl86: Into the fire
It's amazing that she has once again brought out SG. Even with her AI images, it's been a while since she created SG-related stuff. And then also a picture combined with her own renderd models. I think she's getting a bit of a taste for it again. On the one hand. But she's also more stressed ...
- Wed Dec 04, 2024 2:04 pm
- Forum: Stargate Projects
- Topic: Greetings from GateGirl86: Into the fire
- Replies: 7
- Views: 4800
Re: Greetings from GateGirl86: Into the fire
@Okwa
Thank you Chris for posting this, I'm glad she's ok and still enjoying the art, AI or not, it's great
Thank you Chris for posting this, I'm glad she's ok and still enjoying the art, AI or not, it's great
- Sun Dec 01, 2024 2:09 am
- Forum: Render Gallery
- Topic: Fuel Depot of the UIM
- Replies: 9
- Views: 6057
Re: Fuel Depot of the UIM
@Okwa
wow, so very cool and well designed. Not only you do SG but SW too?
I love the look of it, and the refueling station is awesome
I don't know much about SW, is the story all yours?
wow, so very cool and well designed. Not only you do SG but SW too?
I love the look of it, and the refueling station is awesome
I don't know much about SW, is the story all yours?
- Sat Nov 30, 2024 12:46 pm
- Forum: Render Gallery
- Topic: Staircase concept
- Replies: 6
- Views: 6361
Re: Staircase concept
Okwa
Thank you :)
For the stairs, I only set Specular=20
For the floor, I get the texture and its normal map from Filter Forge...
https://filterforge.com/filters/4621.html
and I set Diffuse=0.1 Shine=5 and Bump=10 but I should really set Diffuse=0 so that the bump takes place, I forgot to do ...
Thank you :)
For the stairs, I only set Specular=20
For the floor, I get the texture and its normal map from Filter Forge...
https://filterforge.com/filters/4621.html
and I set Diffuse=0.1 Shine=5 and Bump=10 but I should really set Diffuse=0 so that the bump takes place, I forgot to do ...
- Fri Nov 29, 2024 4:05 pm
- Forum: Stargate Projects
- Topic: Dakara "Kel'marok" Freight Space Port
- Replies: 12
- Views: 7733
Re: Dakara "Kel'marok" Freight Space Port
@Support If you consider that, apart from the Tel'tak, the smallest freighter is 90x60x90 m and the largest one, which is currently flying into the spaceport, has a diameter of 1100 m, or 1.1 km, that makes 5x5 km seem pretty small. Isn't it? :lol:
It's the combination of setting the texture ...
- Fri Nov 29, 2024 2:36 am
- Forum: Stargate Projects
- Topic: Dakara "Kel'marok" Freight Space Port
- Replies: 12
- Views: 7733
Re: Dakara "Kel'marok" Freight Space Port
Many thanks. The land field is 5x5 km, otherwise the freighters would have fit on it. Even with the small freighters it would have looked weird. The smallest one is 90x66x30 meters :D
I created the force field using one of Sketchup's standard textures for glass, as I did for the March image.This ...
- Thu Nov 28, 2024 12:24 pm
- Forum: Stargate Projects
- Topic: Dakara "Kel'marok" Freight Space Port
- Replies: 12
- Views: 7733
Re: Dakara "Kel'marok" Freight Space Port
@Okwa
This is massive, and the force field, how did you do that one? When I first saw it, that's exactly what came to mind. Seeing the architecture from up close like this is nice, it does look Jaffa
So the entry point is the roof or is there another entry point with normal bay doors?
This is massive, and the force field, how did you do that one? When I first saw it, that's exactly what came to mind. Seeing the architecture from up close like this is nice, it does look Jaffa
So the entry point is the roof or is there another entry point with normal bay doors?
- Tue Nov 26, 2024 12:11 am
- Forum: Render Gallery
- Topic: Staircase concept
- Replies: 6
- Views: 6361
Staircase concept
Designed in SketchUp 2024 and rendered using Raylectron v5.3 build 120
- Tue Nov 19, 2024 1:39 am
- Forum: Stargate Projects
- Topic: Free Jaffa Empire Space Habitat
- Replies: 8
- Views: 5586
Re: Free Jaffa Empire Space Habitat
@Okwa
wow, what a story
10 light years in 170 seconds Can you imagine going to the orange dwarf Epsilon Eridani from earth in just under 3 minutes?
The render is really nice Is the Tel'kahet that big compared to the asteroid? or is it a perspective trick?
wow, what a story
10 light years in 170 seconds Can you imagine going to the orange dwarf Epsilon Eridani from earth in just under 3 minutes?
The render is really nice Is the Tel'kahet that big compared to the asteroid? or is it a perspective trick?
- Mon Nov 18, 2024 3:21 pm
- Forum: Stargate Projects
- Topic: Asgard's Oneill
- Replies: 8
- Views: 6800
Re: Asgard's Oneill
Yes I know, just to tease her, maybe she'll drop by and say hiOkwa wrote: Mon Nov 18, 2024 9:30 am @Support Awesome, Michael, really awesome! I'll try to tell her. But Mel is a little more difficult to reach at the moment, due to understandable circumstances.
- Sat Nov 16, 2024 3:23 pm
- Forum: Stargate Projects
- Topic: Asgard's Oneill
- Replies: 8
- Views: 6800
Re: Asgard's Oneill
@Alienizer
wow, I really like the first one, very soft and "space" like I followed your idea, and it works really well...
@Okwa I think @GateGirl86 would love this render of her model (which I still have)...
wow, I really like the first one, very soft and "space" like I followed your idea, and it works really well...
@Okwa I think @GateGirl86 would love this render of her model (which I still have)...
- Fri Nov 15, 2024 2:58 pm
- Forum: What's new in v5
- Topic: v5.3 build 120 (November 15, 2024)
- Replies: 0
- Views: 3647
v5.3 build 120 (November 15, 2024)
Fixed "Mode 2" in Illumination to work as it did in v4.
Tweaking of the rendering engine.
Tweaking of the rendering engine.
- Thu Nov 14, 2024 12:12 pm
- Forum: Stargate Projects
- Topic: Free Jaffa Nation Space Habitat
- Replies: 8
- Views: 6512
Re: Free Jaffa Nation Space Habitat
@Okwa
Interesting. And at the same time, it's mobile, and can move out of danger, preserving the habitat.
Interesting. And at the same time, it's mobile, and can move out of danger, preserving the habitat.
- Wed Nov 13, 2024 12:37 pm
- Forum: Stargate Projects
- Topic: Free Jaffa Nation Space Habitat
- Replies: 8
- Views: 6512
Re: Free Jaffa Nation Space Habitat
I like that, modernized Jaffa Nation ships visiting a versatile space habitat and well done on the Ran'sef-Class space habitat
- Mon Nov 11, 2024 2:02 pm
- Forum: Raylectron
- Topic: Convering Material to Grass Fails
- Replies: 8
- Views: 5945
Re: Convering Material to Grass Fails
What do you mean it's not generating grass? The number of faces that shows in the status bar stays the same even after you apply the grass?
- Mon Nov 11, 2024 1:58 pm
- Forum: Raylectron
- Topic: Convering Material to Grass Fails
- Replies: 8
- Views: 5945
Re: Convering Material to Grass Fails
That's most of the problems, is making changes while it's rendering. The best way to avoid this is to stop the render and turn of Draft mode so it's a quick render when making changes. We should prevent setting changes while it's rendering, but we did not because it's not always a problem. When ...