Search found 3467 matches

by Support
Thu Jan 02, 2025 11:20 pm
Forum: Render Gallery
Topic: Star Trek: Battle of Cheron (II)
Replies: 3
Views: 2392

Re: Star Trek: Battle of Cheron (II)

This is awesome Chris, love it. But, why are the ships so dull and no God's ray on the engines? is it rendered in draft mode?

The story, just amazing Chris :salute :salute :salute
by Support
Thu Jan 02, 2025 9:17 pm
Forum: Render Gallery
Topic: When do you know you've messed up?
Replies: 3
Views: 2956

Re: When do you know you've messed up?


A belated Merry Christmas to all! :salute :salute :salute
-------------------------------------------------------------------------
A little Star Wars image. Someone really screwed up and pissed off the Galactic Empire and the New Republic at the same time. As a result, both states send one of ...
by Support
Thu Dec 12, 2024 7:56 pm
Forum: Render Gallery
Topic: Fuel Depot of the UIM
Replies: 9
Views: 6057

Re: Fuel Depot of the UIM

Okwa wrote: Wed Dec 11, 2024 3:11 am @Support Many thanks. That's how it should be. The first version was too plain. Maybe I'll add one or two more details. But that won't happen until after the holidays.
I can't wait for the holidays to be over :mrgreen:
by Support
Thu Dec 12, 2024 7:52 pm
Forum: Stargate Projects
Topic: Destiny shuttle
Replies: 3
Views: 2366

Re: Destiny shuttle

@Mike

wow, very impressive, good job :salute :salute
by Support
Tue Dec 10, 2024 10:08 pm
Forum: Raylectron
Topic: new settings
Replies: 9
Views: 5149

Re: new settings

You can make the tiles shinier with some diffuse, shine=5 to 20 and diffuse=0.1
by Support
Tue Dec 10, 2024 10:06 pm
Forum: Raylectron
Topic: new settings
Replies: 9
Views: 5149

Re: new settings

This looks really nice, and you did an excellent job at it. :salute
by Support
Tue Dec 10, 2024 4:50 pm
Forum: Render Gallery
Topic: Fuel Depot of the UIM
Replies: 9
Views: 6057

Re: Fuel Depot of the UIM

oh wow, that's looking so much better now, not that it wasn't, but the addons just makes it more complicated, I love it :salute :salute :salute
by Support
Sun Dec 08, 2024 7:02 pm
Forum: Render Gallery
Topic: Staircase concept
Replies: 6
Views: 6361

Re: Staircase concept

Alienizer wrote: Sun Dec 08, 2024 1:37 am Damn, that's nice and unique :salute
Thanks :)
by Support
Thu Dec 05, 2024 4:32 pm
Forum: Render Gallery
Topic: Staircase concept
Replies: 6
Views: 6361

Re: Staircase concept

TaylorBaird wrote: Thu Dec 05, 2024 3:38 pm Really cool stairs and awesome render :salute
Thanks :)
by Support
Wed Dec 04, 2024 2:46 pm
Forum: Stargate Projects
Topic: Greetings from GateGirl86: Into the fire
Replies: 7
Views: 4800

Re: Greetings from GateGirl86: Into the fire


It's amazing that she has once again brought out SG. Even with her AI images, it's been a while since she created SG-related stuff. And then also a picture combined with her own renderd models. I think she's getting a bit of a taste for it again. On the one hand. But she's also more stressed ...
by Support
Wed Dec 04, 2024 2:04 pm
Forum: Stargate Projects
Topic: Greetings from GateGirl86: Into the fire
Replies: 7
Views: 4800

Re: Greetings from GateGirl86: Into the fire

@Okwa

Thank you Chris for posting this, I'm glad she's ok and still enjoying the art, AI or not, it's great :)
by Support
Sun Dec 01, 2024 2:09 am
Forum: Render Gallery
Topic: Fuel Depot of the UIM
Replies: 9
Views: 6057

Re: Fuel Depot of the UIM

@Okwa

wow, so very cool and well designed. Not only you do SG but SW too?

I love the look of it, and the refueling station is awesome :salute

I don't know much about SW, is the story all yours?
by Support
Sat Nov 30, 2024 12:46 pm
Forum: Render Gallery
Topic: Staircase concept
Replies: 6
Views: 6361

Re: Staircase concept

Okwa

Thank you :)

For the stairs, I only set Specular=20

For the floor, I get the texture and its normal map from Filter Forge...

https://filterforge.com/filters/4621.html

and I set Diffuse=0.1 Shine=5 and Bump=10 but I should really set Diffuse=0 so that the bump takes place, I forgot to do ...
by Support
Fri Nov 29, 2024 4:05 pm
Forum: Stargate Projects
Topic: Dakara "Kel'marok" Freight Space Port
Replies: 12
Views: 7733

Re: Dakara "Kel'marok" Freight Space Port


@Support If you consider that, apart from the Tel'tak, the smallest freighter is 90x60x90 m and the largest one, which is currently flying into the spaceport, has a diameter of 1100 m, or 1.1 km, that makes 5x5 km seem pretty small. Isn't it? :lol:

It's the combination of setting the texture ...
by Support
Fri Nov 29, 2024 2:36 am
Forum: Stargate Projects
Topic: Dakara "Kel'marok" Freight Space Port
Replies: 12
Views: 7733

Re: Dakara "Kel'marok" Freight Space Port


Many thanks. The land field is 5x5 km, otherwise the freighters would have fit on it. Even with the small freighters it would have looked weird. The smallest one is 90x66x30 meters :D
I created the force field using one of Sketchup's standard textures for glass, as I did for the March image.This ...
by Support
Thu Nov 28, 2024 12:24 pm
Forum: Stargate Projects
Topic: Dakara "Kel'marok" Freight Space Port
Replies: 12
Views: 7733

Re: Dakara "Kel'marok" Freight Space Port

@Okwa

This is massive, and the force field, how did you do that one? When I first saw it, that's exactly what came to mind. Seeing the architecture from up close like this is nice, it does look Jaffa :salute

So the entry point is the roof or is there another entry point with normal bay doors?
by Support
Tue Nov 26, 2024 12:11 am
Forum: Render Gallery
Topic: Staircase concept
Replies: 6
Views: 6361

Staircase concept

Designed in SketchUp 2024 and rendered using Raylectron v5.3 build 120
by Support
Tue Nov 19, 2024 1:39 am
Forum: Stargate Projects
Topic: Free Jaffa Empire Space Habitat
Replies: 8
Views: 5586

Re: Free Jaffa Empire Space Habitat

@Okwa

wow, what a story :salute

10 light years in 170 seconds :o Can you imagine going to the orange dwarf Epsilon Eridani from earth in just under 3 minutes?

The render is really nice :salute Is the Tel'kahet that big compared to the asteroid? or is it a perspective trick?
by Support
Mon Nov 18, 2024 3:21 pm
Forum: Stargate Projects
Topic: Asgard's Oneill
Replies: 8
Views: 6800

Re: Asgard's Oneill

Okwa wrote: Mon Nov 18, 2024 9:30 am @Support Awesome, Michael, really awesome! I'll try to tell her. But Mel is a little more difficult to reach at the moment, due to understandable circumstances. :D
Yes I know, just to tease her, maybe she'll drop by and say hi :D :salute
by Support
Sat Nov 16, 2024 3:23 pm
Forum: Stargate Projects
Topic: Asgard's Oneill
Replies: 8
Views: 6800

Re: Asgard's Oneill

@Alienizer

:o wow, I really like the first one, very soft and "space" like :salute I followed your idea, and it works really well...

@Okwa I think @GateGirl86 would love this render of her model (which I still have)...
by Support
Fri Nov 15, 2024 2:58 pm
Forum: What's new in v5
Topic: v5.3 build 120 (November 15, 2024)
Replies: 0
Views: 3647

v5.3 build 120 (November 15, 2024)

Fixed "Mode 2" in Illumination to work as it did in v4.

Tweaking of the rendering engine.
by Support
Thu Nov 14, 2024 12:12 pm
Forum: Stargate Projects
Topic: Free Jaffa Nation Space Habitat
Replies: 8
Views: 6512

Re: Free Jaffa Nation Space Habitat

@Okwa

Interesting. And at the same time, it's mobile, and can move out of danger, preserving the habitat.
by Support
Wed Nov 13, 2024 12:37 pm
Forum: Stargate Projects
Topic: Free Jaffa Nation Space Habitat
Replies: 8
Views: 6512

Re: Free Jaffa Nation Space Habitat

I like that, modernized Jaffa Nation ships visiting a versatile space habitat :salute and well done on the Ran'sef-Class space habitat :salute
by Support
Mon Nov 11, 2024 2:02 pm
Forum: Raylectron
Topic: Convering Material to Grass Fails
Replies: 8
Views: 5945

Re: Convering Material to Grass Fails

What do you mean it's not generating grass? The number of faces that shows in the status bar stays the same even after you apply the grass?
by Support
Mon Nov 11, 2024 1:58 pm
Forum: Raylectron
Topic: Convering Material to Grass Fails
Replies: 8
Views: 5945

Re: Convering Material to Grass Fails

That's most of the problems, is making changes while it's rendering. The best way to avoid this is to stop the render and turn of Draft mode so it's a quick render when making changes. We should prevent setting changes while it's rendering, but we did not because it's not always a problem. When ...