Search found 2287 matches
- Thu Jun 08, 2023 12:07 am
- Forum: Stargate Projects
- Topic: 302 animation with new commands
- Replies: 27
- Views: 106
- Wed Jun 07, 2023 11:36 pm
- Forum: Raylectron
- Topic: 'round corner" funcion?
- Replies: 1
- Views: 2
Re: 'round corner" funcion?
No it does not as it would require modifying the geometry. However, if you make your models in Sketchup, there is a free plugin that do just that and more, plus, you can set how round you want the corners to be.
- Wed Jun 07, 2023 11:31 pm
- Forum: Stargate Projects
- Topic: 302 animation with new commands
- Replies: 27
- Views: 106
- Wed Jun 07, 2023 11:23 pm
- Forum: Stargate Projects
- Topic: 302 animation with new commands
- Replies: 27
- Views: 106
Re: 302 animation with new commands
Yes I didn't alter that, it should have been around 10 with a diffuse of around 0.2. But, won't it be far less 'grainy' when you do it? I mean it's good, no great, but the graininess is evident I had it set to 20 samples and with shines, in shadowed areas, it needs much more than that. So I was wai...
- Wed Jun 07, 2023 10:34 pm
- Forum: Stargate Projects
- Topic: 302 animation with new commands
- Replies: 27
- Views: 106
Re: 302 animation with new commands
No it's good, I just wanted to make sure.GateGirl86 wrote: ↑Wed Jun 07, 2023 10:32 pm Ah, okay then.
Yes I can trim it later if its too long.![]()
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After the video, I noticed you have the wheel Shine=20 so it kind of look not right with the grain..
- Wed Jun 07, 2023 7:32 pm
- Forum: Stargate Projects
- Topic: 302 animation with new commands
- Replies: 27
- Views: 106
Re: 302 animation with new commands
You have the video length set to 20 sec, if that how long you need it?
- Wed Jun 07, 2023 7:20 pm
- Forum: Stargate Projects
- Topic: 302 animation with new commands
- Replies: 27
- Views: 106
Re: 302 animation with new commands
oh, that's a saved render so you can resume later, but don't use it as we'll get rid of that, you can delete it.GateGirl86 wrote: ↑Wed Jun 07, 2023 7:11 pm btw, what is a RYD file? I've never seen that before until a moment ago.
Render.zip
- Wed Jun 07, 2023 7:05 pm
- Forum: Stargate Projects
- Topic: 302 animation with new commands
- Replies: 27
- Views: 106
Re: 302 animation with new commands
I hope you had some good rest, working like you do!
- Wed Jun 07, 2023 7:01 pm
- Forum: Stargate Projects
- Topic: 302 animation with new commands
- Replies: 27
- Views: 106
Re: 302 animation with new commands
Just the ROF and CFG 

- Wed Jun 07, 2023 6:44 pm
- Forum: Stargate Projects
- Topic: 302 animation with new commands
- Replies: 27
- Views: 106
- Wed Jun 07, 2023 6:35 pm
- Forum: Stargate Projects
- Topic: 302 animation with new commands
- Replies: 27
- Views: 106
Re: 302 animation with new commands
I think it worked quite well other than the light thing. I'll try that and also I think change the time of day, make it a little brighter. If I switch off the grainfree rendering. Won't that make the quality even worse? Yes, it did. If you remove the Grain Free option, no more flickering, but you'l...
- Wed Jun 07, 2023 6:27 pm
- Forum: Stargate Projects
- Topic: 302 animation with new commands
- Replies: 27
- Views: 106
Re: 302 animation with new commands
The reason you see these flashes is not the lights but the Grain Free render mode, take that off in the Illumination settings. The other reason the wheel goes in the ground is because you may not have the py := 0.0; at the end if the wheel script or it's supposed to be pz if your craft forward direc...
- Sun Jun 04, 2023 2:45 pm
- Forum: Stargate Projects
- Topic: 302 animation with new commands
- Replies: 27
- Views: 106
Re: 302 animation with new commands
ok, let me send you something via PM...
- Sun Jun 04, 2023 2:39 pm
- Forum: Stargate Projects
- Topic: 302 animation with new commands
- Replies: 27
- Views: 106
Re: 302 animation with new commands
You're welcome :salute If I know what to do, I can do that :mrgreen: Download the video. So I can add sound and intro clips. (Titles, credits etc) ah, no download button on YouTube! Go to this page... https://ssyoutube.com/en100CE/youtube-video-downloader paste the link of any YT video and select t...
- Sun Jun 04, 2023 2:18 pm
- Forum: Stargate Projects
- Topic: 302 animation with new commands
- Replies: 27
- Views: 106
Re: 302 animation with new commands
That is, hmmm, I don't know if I have enough descriptive adjectives in my head to describe it. Damned awesome! :salute The only thing I wish I could do was to retract the undercarriage! :salute <3 Now how do I download that? Thank you :) I was thinking of doing that too but it means to modify the S...
- Sat Jun 03, 2023 9:19 pm
- Forum: Stargate Projects
- Topic: 302 animation with new commands
- Replies: 27
- Views: 106
302 animation with new commands
GateGirl86 Okwa What do you think? Rendered on the GPU, took 25 min to render the video in 1920x1080 (FHD) using this script... // Initialize jet engines if cf = 1.0 then begin SetLight('emitter_main-engine1', False); SetLight('emitter_jet2', True); end; BlinkLight('nav_light', 3.0, 0.0, 999.0); Bl...
- Wed May 31, 2023 11:54 pm
- Forum: Raylectron
- Topic: Smooth rotations
- Replies: 92
- Views: 813
Re: Smooth rotations
but but, there's a hole in the bucket!
- Wed May 31, 2023 6:35 pm
- Forum: Raylectron
- Topic: Smooth rotations
- Replies: 92
- Views: 813
Re: Smooth rotations
I didn't do it yet, I want to do it on the GPU but I'm still fixing a few things. It's working 99% except there is an anomaly with the geometry, a few things are not showing!!!
- Wed May 31, 2023 5:36 pm
- Forum: Raylectron
- Topic: Smooth rotations
- Replies: 92
- Views: 813
Re: Smooth rotations
oh nice :salute :salute It's a little dark, but it's in space what do I expect! I think with a faster computer you'd be able to do much more because, for me, using the GPU to setup the script is much easier as I can preview it live and I don't have to wait for a finished video to see the real result.
- Fri May 26, 2023 1:47 pm
- Forum: Raylectron
- Topic: Smooth rotations
- Replies: 92
- Views: 813
Re: Smooth rotations
Indeed I would, loved to.
- Fri May 26, 2023 1:42 pm
- Forum: Raylectron
- Topic: Smooth rotations
- Replies: 92
- Views: 813
Re: Smooth rotations
It's really good. But you know what I would like to do? If you can PM me your SKP model (so it exports all the materials) and the CFG file (your settings), I can then render the video on my PC.
- Fri May 26, 2023 1:01 am
- Forum: Render Gallery
- Topic: Something different: Star Trek
- Replies: 10
- Views: 131
Re: Something different: Star Trek
I will have to look into that one because it's kind of complex for the render to handle all different states, env map, static, ground, no ground and then the shadows on env map, but not on static background, but on the ground, unless the ground is off etc.
- Thu May 25, 2023 11:33 pm
- Forum: Raylectron
- Topic: Smooth rotations
- Replies: 92
- Views: 813
Re: Smooth rotations
I'm confident it will be nice. You are are just like "Sam", you don't give up until it's the way you like it, even if it takes time. That's a nice thing to have and I
you.

- Thu May 25, 2023 11:16 pm
- Forum: Raylectron
- Topic: Smooth rotations
- Replies: 92
- Views: 813
Re: Smooth rotations
The Asgard has always kept a low profile 
Now you got me really excited because if you're making an HD video, it has to be awesome, and I can wait 45 hours, but that's going to change and be more like 28


Now you got me really excited because if you're making an HD video, it has to be awesome, and I can wait 45 hours, but that's going to change and be more like 28


- Thu May 25, 2023 9:02 pm
- Forum: Raylectron
- Topic: Smooth rotations
- Replies: 92
- Views: 813
Re: Smooth rotations
Just make the video longer and have an Asgard ship waiting 
