@Glenn
Hi,
I see what you mean. Lets start with... How many samples did it do for this image?
Search found 3500 matches
- Tue May 20, 2025 7:28 pm
- Forum: Raylectron
- Topic: Background panelling blotchy, smudged...
- Replies: 1
- Views: 10
- Wed May 07, 2025 10:15 pm
- Forum: Stargate Projects
- Topic: IUSP Armoury Test(?)
- Replies: 2
- Views: 927
Re: IUSP Armoury Test(?)
Okwa
Well, I'm not using the standard values for Shine because it's calculated using the reflection of glass, so it's based on angler of view and ChatGPT will give you values for reflection.
I forgot if you did post it before, I too getting old :lol: :lol:
The door is maybe picking up a parent ...
Well, I'm not using the standard values for Shine because it's calculated using the reflection of glass, so it's based on angler of view and ChatGPT will give you values for reflection.
I forgot if you did post it before, I too getting old :lol: :lol:
The door is maybe picking up a parent ...
- Tue May 06, 2025 6:03 pm
- Forum: Stargate Projects
- Topic: Kash'tra, home of the Dryaeda
- Replies: 8
- Views: 2573
Re: Kash'tra, home of the Dryaeda
@Okwa
I'm far behind, not a bit, I'm still scrolling
I know, her detailing is was the most important to her, not easy to follow that, but she made insane models, even when rendered from up close. I too tried that, but gave up
I'm far behind, not a bit, I'm still scrolling

I know, her detailing is was the most important to her, not easy to follow that, but she made insane models, even when rendered from up close. I too tried that, but gave up

- Mon May 05, 2025 7:55 pm
- Forum: Stargate Projects
- Topic: Kash'tra, home of the Dryaeda
- Replies: 8
- Views: 2573
Re: Kash'tra, home of the Dryaeda
@Okwa
wow impressive
you have a lot in there! Many of which I've never seen. Some AI stuff too looks like.
To be honest, they look detailed, so excellent call on how you made them detailed without the details, if that makes sense
wow impressive


To be honest, they look detailed, so excellent call on how you made them detailed without the details, if that makes sense

- Wed Apr 30, 2025 9:46 pm
- Forum: Stargate Projects
- Topic: Kash'tra, home of the Dryaeda
- Replies: 8
- Views: 2573
Re: Kash'tra, home of the Dryaeda
@Okwa
420 ???
or is it a joke, you know what 420 is........right?
600 models over the years
wow, you work fast!
What's your DA link? I haven't seen it before.
420 ???


600 models over the years

What's your DA link? I haven't seen it before.
- Wed Apr 30, 2025 9:44 pm
- Forum: Render Gallery
- Topic: ST meets SG meets ST
- Replies: 2
- Views: 1473
Re: ST meets SG meets ST
@Okwa
The original Reddit answers are technically correct for today or the Stargate-era Tau’ri but they’re thinking like engineers or tacticians
and not like human beings with dreams like you
The four redesigns are clever as hell
What's your next step?
The original Reddit answers are technically correct for today or the Stargate-era Tau’ri but they’re thinking like engineers or tacticians


The four redesigns are clever as hell

What's your next step?
- Mon Apr 28, 2025 8:12 pm
- Forum: Stargate Projects
- Topic: Kash'tra, home of the Dryaeda
- Replies: 8
- Views: 2573
Re: Kash'tra, home of the Dryaeda
@Okwa
oh wow, this one has the feel
how many ships have you made over the years???
oh wow, this one has the feel

how many ships have you made over the years???
- Sun Apr 27, 2025 7:29 pm
- Forum: Render Gallery
- Topic: Pirat Run
- Replies: 3
- Views: 10191
Re: Pirat Run
@Okwa
Got it
Got it

- Fri Apr 25, 2025 8:01 pm
- Forum: Render Gallery
- Topic: Pirat Run
- Replies: 3
- Views: 10191
Re: Pirat Run
Okwa
I didn't get a notification on this one!!!
Very cool story and no, the missiles are not too close together.
The one thing I think is missing is a planet. Because it looks like deep space and the ships are not the deep space style. Or am I wrong?
Either way, I like it very much, well done ...
I didn't get a notification on this one!!!
Very cool story and no, the missiles are not too close together.
The one thing I think is missing is a planet. Because it looks like deep space and the ships are not the deep space style. Or am I wrong?
Either way, I like it very much, well done ...
- Sat Apr 12, 2025 11:47 am
- Forum: Render Gallery
- Topic: Constantinople in sight
- Replies: 9
- Views: 38549
Re: Constantinople in sight
ah, yes, that would make sense. My brain got lazy a bitOkwa wrote: Sat Apr 12, 2025 1:43 am Since the city relied on orchards as a source of food, in addition to the wheat fields, I found the amount appropriate, “historically correct” so to speak.

- Wed Apr 09, 2025 10:42 am
- Forum: Render Gallery
- Topic: Constantinople in sight
- Replies: 9
- Views: 38549
Re: Constantinople in sight
@Okwa
oh nice
but you didn't have to put that many, it's just to add this touch of completeness. But it's still nice, I like it 
oh nice


- Mon Apr 07, 2025 5:44 pm
- Forum: Render Gallery
- Topic: Constantinople in sight
- Replies: 9
- Views: 38549
Re: Constantinople in sight
@Okwa
I live these much better Chris.
But, I think you should still have a few big trees around, not many, so it doesn't look too deserted. What do you think?
I live these much better Chris.

- Fri Apr 04, 2025 10:35 pm
- Forum: Render Gallery
- Topic: Constantinople in sight
- Replies: 9
- Views: 38549
Re: Constantinople in sight
wow, you almost fooled, I thought this was a picture of some place. I like the wall on the 1e but the shine makes it look metallic.
The layout is perfect, the trees, the structures, everything. Is this an actual reproduction of something that existed?
The layout is perfect, the trees, the structures, everything. Is this an actual reproduction of something that existed?
- Sun Mar 30, 2025 10:40 pm
- Forum: Render Gallery
- Topic: A rare, almost magical encounter
- Replies: 4
- Views: 14814
Re: A rare, almost magical encounter
@Okwa
oh wow, this looks really cool
At first, I was wondering what these were, until I started reading.
Now you temp me to make Raylectron as a game engine too
oh wow, this looks really cool

At first, I was wondering what these were, until I started reading.
Now you temp me to make Raylectron as a game engine too

- Tue Mar 25, 2025 8:46 pm
- Forum: Render Gallery
- Topic: Water Castle
- Replies: 6
- Views: 13479
Re: Water Castle
@Okwa
oh yes, much better this way Chris.
oh yes, much better this way Chris.

- Sat Mar 22, 2025 7:03 pm
- Forum: Render Gallery
- Topic: Water Castle
- Replies: 6
- Views: 13479
Re: Water Castle
@Okwa
WOAH
This is outstanding Chris. And the fog makes it even more.... how should I say.... Englandish?
That's so nice, I really like this model, well done Chris

WOAH


This is outstanding Chris. And the fog makes it even more.... how should I say.... Englandish?

That's so nice, I really like this model, well done Chris



- Sat Mar 22, 2025 7:00 pm
- Forum: Stargate Projects
- Topic: Danara
- Replies: 10
- Views: 20147
Re: Danara
@Okwa
ah, but they do look like closed doors
But now I can see the bit of shadows at the top right of them and now I can see the proper perspective. Amazing how we can be so deceived, like, is it a 6 or a 9 kind of thing, depend on the view angle.
ah, but they do look like closed doors

- Wed Mar 19, 2025 10:32 am
- Forum: Stargate Projects
- Topic: Danara
- Replies: 10
- Views: 20147
Re: Danara
@Okwa
wow, this second one is really, really nice. Very peaceful, doors closed of the left, because it's quiet. The reflection on the water is not too busy either, it's nice. You did a super good job here Chris

wow, this second one is really, really nice. Very peaceful, doors closed of the left, because it's quiet. The reflection on the water is not too busy either, it's nice. You did a super good job here Chris


- Sat Mar 15, 2025 9:15 pm
- Forum: Stargate Projects
- Topic: Danara
- Replies: 10
- Views: 20147
Re: Danara
@Okwa
Well, I don't think it's a WIP. Sometimes, simplicity is just as good and different. I really like it just like that Chris. It's really pleasant for the eye. Like, peace after the war. Well done
Well, I don't think it's a WIP. Sometimes, simplicity is just as good and different. I really like it just like that Chris. It's really pleasant for the eye. Like, peace after the war. Well done

- Thu Mar 06, 2025 11:56 pm
- Forum: Stargate Projects
- Topic: Battle over Danara
- Replies: 4
- Views: 19544
Re: Battle over Danara
@Okwa
oh wow
I really like this one big time, the fleet really stands out on the action. Well done Chris, I love both.

oh wow



- Tue Feb 25, 2025 9:19 pm
- Forum: Stargate Projects
- Topic: Stargate Christmas project WIP
- Replies: 6
- Views: 40971
Re: Stargate Christmas project WIP
@Okwa
Thank you Chris.
Thank you Chris.

- Thu Feb 20, 2025 9:42 pm
- Forum: Stargate Projects
- Topic: Stargate Christmas project WIP
- Replies: 6
- Views: 40971
Re: Stargate Christmas project WIP
@Okwa
Taylor beat me at it. I was going to reply exactly that. I've been off the net because wife fell on ice and broke her shoulder, so she can't do anything, so I do everything now, for another month.
Taylor beat me at it. I was going to reply exactly that. I've been off the net because wife fell on ice and broke her shoulder, so she can't do anything, so I do everything now, for another month.
- Mon Feb 10, 2025 3:48 pm
- Forum: Render Gallery
- Topic: Star Trek: Battle of Axanar
- Replies: 7
- Views: 39188
Re: Star Trek: Battle of Axanar
@Okwa
I thought that Raylectron's stars had a bug, being on front of everything
Explosions indeed, but too perfect I think
but still looks very cool 
I thought that Raylectron's stars had a bug, being on front of everything

Explosions indeed, but too perfect I think


- Tue Feb 04, 2025 1:36 pm
- Forum: Render Gallery
- Topic: Star Trek: Bring him down!
- Replies: 8
- Views: 31448
Re: Star Trek: Bring him down!
God's rays. Also on the first picture of this post here: https://softbytelabs.com/Forum/viewtopic.php?t=2252 :D
But it took some fiddling to achieve this result. Not only in Raylectron, but also in designing the “emitter” correctly in Sketchup. It has to be a disk that has a diameter, whose size ...
- Mon Feb 03, 2025 10:57 pm
- Forum: Render Gallery
- Topic: Star Trek: Bring him down!
- Replies: 8
- Views: 31448
Re: Star Trek: Bring him down!
@Okwa
amazing, and how did you do the lasers??
