Search found 3500 matches

by Support
Tue May 20, 2025 7:28 pm
Forum: Raylectron
Topic: Background panelling blotchy, smudged...
Replies: 1
Views: 10

Re: Background panelling blotchy, smudged...

@Glenn

Hi,

I see what you mean. Lets start with... How many samples did it do for this image?
by Support
Wed May 07, 2025 10:15 pm
Forum: Stargate Projects
Topic: IUSP Armoury Test(?)
Replies: 2
Views: 927

Re: IUSP Armoury Test(?)

Okwa
Well, I'm not using the standard values for Shine because it's calculated using the reflection of glass, so it's based on angler of view and ChatGPT will give you values for reflection.

I forgot if you did post it before, I too getting old :lol: :lol:

The door is maybe picking up a parent ...
by Support
Tue May 06, 2025 6:03 pm
Forum: Stargate Projects
Topic: Kash'tra, home of the Dryaeda
Replies: 8
Views: 2573

Re: Kash'tra, home of the Dryaeda

@Okwa

I'm far behind, not a bit, I'm still scrolling :lol:

I know, her detailing is was the most important to her, not easy to follow that, but she made insane models, even when rendered from up close. I too tried that, but gave up :lol:
by Support
Mon May 05, 2025 7:55 pm
Forum: Stargate Projects
Topic: Kash'tra, home of the Dryaeda
Replies: 8
Views: 2573

Re: Kash'tra, home of the Dryaeda

@Okwa

wow impressive :o you have a lot in there! Many of which I've never seen. Some AI stuff too looks like. :salute

To be honest, they look detailed, so excellent call on how you made them detailed without the details, if that makes sense :lol:
by Support
Wed Apr 30, 2025 9:46 pm
Forum: Stargate Projects
Topic: Kash'tra, home of the Dryaeda
Replies: 8
Views: 2573

Re: Kash'tra, home of the Dryaeda

@Okwa

420 ??? :o or is it a joke, you know what 420 is........right? :lol:

600 models over the years :shock: wow, you work fast!

What's your DA link? I haven't seen it before.
by Support
Wed Apr 30, 2025 9:44 pm
Forum: Render Gallery
Topic: ST meets SG meets ST
Replies: 2
Views: 1473

Re: ST meets SG meets ST

@Okwa

The original Reddit answers are technically correct for today or the Stargate-era Tau’ri but they’re thinking like engineers or tacticians :lol: and not like human beings with dreams like you :salute

The four redesigns are clever as hell :salute

What's your next step?
by Support
Mon Apr 28, 2025 8:12 pm
Forum: Stargate Projects
Topic: Kash'tra, home of the Dryaeda
Replies: 8
Views: 2573

Re: Kash'tra, home of the Dryaeda

@Okwa

oh wow, this one has the feel :salute

how many ships have you made over the years???
by Support
Sun Apr 27, 2025 7:29 pm
Forum: Render Gallery
Topic: Pirat Run
Replies: 3
Views: 10191

Re: Pirat Run

@Okwa

Got it :salute
by Support
Fri Apr 25, 2025 8:01 pm
Forum: Render Gallery
Topic: Pirat Run
Replies: 3
Views: 10191

Re: Pirat Run

Okwa

I didn't get a notification on this one!!!

Very cool story and no, the missiles are not too close together.

The one thing I think is missing is a planet. Because it looks like deep space and the ships are not the deep space style. Or am I wrong?

Either way, I like it very much, well done ...
by Support
Sat Apr 12, 2025 11:47 am
Forum: Render Gallery
Topic: Constantinople in sight
Replies: 9
Views: 38549

Re: Constantinople in sight

Okwa wrote: Sat Apr 12, 2025 1:43 am Since the city relied on orchards as a source of food, in addition to the wheat fields, I found the amount appropriate, “historically correct” so to speak :D .
ah, yes, that would make sense. My brain got lazy a bit :lol:
by Support
Wed Apr 09, 2025 10:42 am
Forum: Render Gallery
Topic: Constantinople in sight
Replies: 9
Views: 38549

Re: Constantinople in sight

@Okwa

oh nice :salute but you didn't have to put that many, it's just to add this touch of completeness. But it's still nice, I like it :salute
by Support
Mon Apr 07, 2025 5:44 pm
Forum: Render Gallery
Topic: Constantinople in sight
Replies: 9
Views: 38549

Re: Constantinople in sight

@Okwa

I live these much better Chris. :salute But, I think you should still have a few big trees around, not many, so it doesn't look too deserted. What do you think?
by Support
Fri Apr 04, 2025 10:35 pm
Forum: Render Gallery
Topic: Constantinople in sight
Replies: 9
Views: 38549

Re: Constantinople in sight

wow, you almost fooled, I thought this was a picture of some place. I like the wall on the 1e but the shine makes it look metallic.

The layout is perfect, the trees, the structures, everything. Is this an actual reproduction of something that existed?
by Support
Sun Mar 30, 2025 10:40 pm
Forum: Render Gallery
Topic: A rare, almost magical encounter
Replies: 4
Views: 14814

Re: A rare, almost magical encounter

@Okwa

oh wow, this looks really cool :salute

At first, I was wondering what these were, until I started reading.

Now you temp me to make Raylectron as a game engine too :lol:
by Support
Tue Mar 25, 2025 8:46 pm
Forum: Render Gallery
Topic: Water Castle
Replies: 6
Views: 13479

Re: Water Castle

@Okwa

oh yes, much better this way Chris. :salute
by Support
Sat Mar 22, 2025 7:03 pm
Forum: Render Gallery
Topic: Water Castle
Replies: 6
Views: 13479

Re: Water Castle

@Okwa

WOAH :o :shock:

This is outstanding Chris. And the fog makes it even more.... how should I say.... Englandish? :lol:

That's so nice, I really like this model, well done Chris :salute :salute :salute
by Support
Sat Mar 22, 2025 7:00 pm
Forum: Stargate Projects
Topic: Danara
Replies: 10
Views: 20147

Re: Danara

@Okwa

ah, but they do look like closed doors :lol: But now I can see the bit of shadows at the top right of them and now I can see the proper perspective. Amazing how we can be so deceived, like, is it a 6 or a 9 kind of thing, depend on the view angle.
by Support
Wed Mar 19, 2025 10:32 am
Forum: Stargate Projects
Topic: Danara
Replies: 10
Views: 20147

Re: Danara

@Okwa

wow, this second one is really, really nice. Very peaceful, doors closed of the left, because it's quiet. The reflection on the water is not too busy either, it's nice. You did a super good job here Chris <3 :salute
by Support
Sat Mar 15, 2025 9:15 pm
Forum: Stargate Projects
Topic: Danara
Replies: 10
Views: 20147

Re: Danara

@Okwa

Well, I don't think it's a WIP. Sometimes, simplicity is just as good and different. I really like it just like that Chris. It's really pleasant for the eye. Like, peace after the war. Well done :salute
by Support
Thu Mar 06, 2025 11:56 pm
Forum: Stargate Projects
Topic: Battle over Danara
Replies: 4
Views: 19544

Re: Battle over Danara

@Okwa

oh wow :o I really like this one big time, the fleet really stands out on the action. Well done Chris, I love both. :salute :salute
by Support
Tue Feb 25, 2025 9:19 pm
Forum: Stargate Projects
Topic: Stargate Christmas project WIP
Replies: 6
Views: 40971

Re: Stargate Christmas project WIP

@Okwa

Thank you Chris. :salute
by Support
Thu Feb 20, 2025 9:42 pm
Forum: Stargate Projects
Topic: Stargate Christmas project WIP
Replies: 6
Views: 40971

Re: Stargate Christmas project WIP

@Okwa

Taylor beat me at it. I was going to reply exactly that. I've been off the net because wife fell on ice and broke her shoulder, so she can't do anything, so I do everything now, for another month.
by Support
Mon Feb 10, 2025 3:48 pm
Forum: Render Gallery
Topic: Star Trek: Battle of Axanar
Replies: 7
Views: 39188

Re: Star Trek: Battle of Axanar

@Okwa

I thought that Raylectron's stars had a bug, being on front of everything :o

Explosions indeed, but too perfect I think :D but still looks very cool :salute
by Support
Tue Feb 04, 2025 1:36 pm
Forum: Render Gallery
Topic: Star Trek: Bring him down!
Replies: 8
Views: 31448

Re: Star Trek: Bring him down!


God's rays. Also on the first picture of this post here: https://softbytelabs.com/Forum/viewtopic.php?t=2252 :D
But it took some fiddling to achieve this result. Not only in Raylectron, but also in designing the “emitter” correctly in Sketchup. It has to be a disk that has a diameter, whose size ...
by Support
Mon Feb 03, 2025 10:57 pm
Forum: Render Gallery
Topic: Star Trek: Bring him down!
Replies: 8
Views: 31448

Re: Star Trek: Bring him down!

@Okwa

:o amazing, and how did you do the lasers??