Search found 3396 matches
- Sat Oct 05, 2024 5:17 pm
- Forum: Stargate Projects
- Topic: WORLDSTAR Cargo Distribution and Logistics Center, Winnipeg
- Replies: 2
- Views: 32
Re: WORLDSTAR Cargo Distribution and Logistics Center, Winnipeg
Oh man, Winnipeg's stepping up its game! Who knew I'd be working alongside Tau'ri cargo ships instead of Winnipeg snowplows? :lol: I Guess it's time to submit my application to WORLDSTAR (can I send it online?), because I’m ready to trade in my parka for a PT cargo shuttle! :D :salute :salute :salut...
- Tue Oct 01, 2024 10:29 pm
- Forum: Stargate Projects
- Topic: Flight of the Icarus II
- Replies: 8
- Views: 6577
Re: Flight of the Icarus II
Many Thanks Michael. :D The best thing about this image is that we can see how far your programme has come. How enormously Raylectron has changed in the last 12 months. And what images are possible thanks to you and your work! :salute :salute :salute Many thanks for that! :salute :salute :salute Th...
- Tue Oct 01, 2024 2:13 am
- Forum: Stargate Projects
- Topic: Flight of the Icarus II
- Replies: 8
- Views: 6577
Re: Flight of the Icarus II
A new version of this scene, created with the latest Raylectron and extended by four F-302 of the latest type. But, I made a mistake. The new image does not show the Icarus-Class, but its older sister class, the Daedalus-Class. Recognisable by the longer hangar pods. Oops. :lol: @Support I mistake ...
- Mon Sep 30, 2024 2:22 pm
- Forum: Stargate Projects
- Topic: Camp Aner'i, HQ of the 278th HSOC
- Replies: 25
- Views: 1285
Re: Camp Aner'i, HQ of the 278th HSOC
I know. Even though it took me a few years. But in the meantime I've gotten into the habit of modeling with components. But I admit that most of my large ship models date back to the time when I didn't use components. This includes my Daedalus in particular. I've wanted to change that for a long ti...
- Sun Sep 29, 2024 11:31 am
- Forum: Stargate Projects
- Topic: Camp Aner'i, HQ of the 278th HSOC
- Replies: 25
- Views: 1285
Re: Camp Aner'i, HQ of the 278th HSOC
Okwa One of the most efficient ways to create a 3D model is by instancing reusable parts. This technique applies not only to large objects like ships but also to smaller components, such as handles. For example, when modeling a ship, you can design half of the ship and then duplicate and mirror it ...
- Sun Sep 29, 2024 11:08 am
- Forum: Stargate Projects
- Topic: Camp Aner'i, HQ of the 278th HSOC
- Replies: 25
- Views: 1285
- Sun Sep 29, 2024 9:02 am
- Forum: Stargate Projects
- Topic: Camp Aner'i, HQ of the 278th HSOC
- Replies: 25
- Views: 1285
- Sun Sep 29, 2024 9:00 am
- Forum: Stargate Projects
- Topic: Camp Aner'i, HQ of the 278th HSOC
- Replies: 25
- Views: 1285
Re: Camp Aner'i, HQ of the 278th HSOC
@Support Here are the island angles with path depth 24. :D Man, this scene sucks free memory, insane. :shock: It looks much better now Chris :salute That's why you should use components and re-use them. For example, the spheres, some of different size, you could make one as a component, duplicate i...
- Sat Sep 28, 2024 1:38 pm
- Forum: Stargate Projects
- Topic: Camp Aner'i, HQ of the 278th HSOC
- Replies: 25
- Views: 1285
Re: Camp Aner'i, HQ of the 278th HSOC
@Okwa These buildings are magnificent.
- Sat Sep 28, 2024 1:37 pm
- Forum: Stargate Projects
- Topic: Camp Aner'i, HQ of the 278th HSOC
- Replies: 25
- Views: 1285
Re: Camp Aner'i, HQ of the 278th HSOC
@Okwa What is that hexagon shape? a satellite dish? a radar? Whatever it is, it looks so cool
- Sat Sep 28, 2024 1:35 pm
- Forum: Stargate Projects
- Topic: Camp Aner'i, HQ of the 278th HSOC
- Replies: 25
- Views: 1285
Re: Camp Aner'i, HQ of the 278th HSOC
@Support Indeed, Ctrl+Alt keys and right click, works. :lol: Undocumented hack :mrgreen: Here are three views of the site from a pedestrian perspective: Picture 1: Footpath towards the main HQ building, slight view to the right towards the airfield. Picture 2: From Pier 1 towards the water and the ...
- Fri Sep 27, 2024 10:14 am
- Forum: Stargate Projects
- Topic: Camp Aner'i, HQ of the 278th HSOC
- Replies: 25
- Views: 1285
Re: Camp Aner'i, HQ of the 278th HSOC
I did post the previous version to this version of the picture in another thread, the wrong one. But it doesn't matter now. In any case, I think I've finally managed to build a believable harbor for my HQ of the 278th, haven't I? :D @Support Yes you have but I wish to see more, like a few base shot...
- Thu Sep 26, 2024 1:50 pm
- Forum: Stargate Projects
- Topic: Deep-Space-Explorer DSE-304 Daedalus-Class
- Replies: 13
- Views: 175
Re: Deep-Space-Explorer DSE-304 Daedalus-Class
You mean the 1990's and 1997 part? In the description of the image I write that the SGC was refounded in 2097. In the list, which actually contains my ‘canonical’ data, the SGC was refounded in 2089. Ok, it's just a small mishap, and only I notice it. But still. This kind of thing annoys me. I simp...
- Thu Sep 26, 2024 12:56 pm
- Forum: Stargate Projects
- Topic: Deep-Space-Explorer DSE-304 Daedalus-Class
- Replies: 13
- Views: 175
Re: Deep-Space-Explorer DSE-304 Daedalus-Class
@Support Oh, stop it, I'm blushing like an old maid. :oops: :D you're also funny as hell :lol: The list has accumulated over the years. And is primarily for me, so that I don't make any mistakes with the details of the individual institutions. What I do, however, as you can see from the description...
- Thu Sep 26, 2024 12:30 pm
- Forum: Stargate Projects
- Topic: Just a test
- Replies: 7
- Views: 120
- Thu Sep 26, 2024 12:29 pm
- Forum: Stargate Projects
- Topic: Deep-Space-Explorer DSE-304 Daedalus-Class
- Replies: 13
- Views: 175
Re: Deep-Space-Explorer DSE-304 Daedalus-Class
The only this is both the Covenant of the Liberated Celestis and the Intergalactic Union of Sovereign Planets are described as the only "real intergalactic powers" in the Milky Way. That's fine in context but could cause confusion since other entities like the United Tribe of Kobol and var...
- Thu Sep 26, 2024 12:24 pm
- Forum: Stargate Projects
- Topic: Deep-Space-Explorer DSE-304 Daedalus-Class
- Replies: 13
- Views: 175
Re: Deep-Space-Explorer DSE-304 Daedalus-Class
@Okwa
That's so insane Chris, you are way above everything, you belong in the film making industry. You are amazing, and so talented.
That's so insane Chris, you are way above everything, you belong in the film making industry. You are amazing, and so talented.
- Thu Sep 26, 2024 11:30 am
- Forum: Stargate Projects
- Topic: Just a test
- Replies: 7
- Views: 120
Re: Just a test
@Okwa wow, this looks so awesome Chris Now I'm off reading your "small" list of important terms...
- Thu Sep 26, 2024 1:27 am
- Forum: Stargate Projects
- Topic: Just a test
- Replies: 7
- Views: 120
Re: Just a test
Thanks much :P :salute For "panzerung hell v1" I only used Specular=20 For "panzerung dunkel v1" only Specular=40 and Metallic=100 For "sensoren III" only Specular=20 and Metallic=100 I didn't know about the spheres, so I simply made them metallic, Specular=40 and Metal...
- Wed Sep 25, 2024 7:02 pm
- Forum: Stargate Projects
- Topic: Just a test
- Replies: 7
- Views: 120
Just a test
@Okwa I love your ship design so much I had to render it myself with my settings, not because I don't like yours but because I got excited to do it
- Wed Sep 25, 2024 4:23 pm
- Forum: What's new in v5
- Topic: v5.3 build 114 (September 25, 2024)
- Replies: 0
- Views: 63
v5.3 build 114 (September 25, 2024)
Fix an issue with face 'normals' when groups or components in SketchUp are not scaled proportionally.
- Wed Sep 25, 2024 2:48 pm
- Forum: Stargate Projects
- Topic: Deep-Space-Explorer DSE-304 Daedalus-Class
- Replies: 13
- Views: 175
Re: Deep-Space-Explorer DSE-304 Daedalus-Class
That's PERFECT thank you
Because now, when I'll read your stories, I'm really going to understand them and be part of them
I'll read it tonight, I'm updating Raylectron now and post it shortly on the website as build 114.
Because now, when I'll read your stories, I'm really going to understand them and be part of them
I'll read it tonight, I'm updating Raylectron now and post it shortly on the website as build 114.
- Wed Sep 25, 2024 2:46 pm
- Forum: What's new in v5
- Topic: v5.3 build 108 (September 17, 2024)
- Replies: 35
- Views: 543
Re: v5.3 build 108 (September 17, 2024)
@Okwa
I found the problem, and, it was always like this, a simple math mistake No the renders looks much better, not just the terrain, but the normal maps (bump) are correct now. I can't believe this bug has never been discovered. I'll post the update shortly on the website, build 114
I found the problem, and, it was always like this, a simple math mistake No the renders looks much better, not just the terrain, but the normal maps (bump) are correct now. I can't believe this bug has never been discovered. I'll post the update shortly on the website, build 114
- Wed Sep 25, 2024 2:43 pm
- Forum: Stargate Projects
- Topic: Deep-Space-Explorer DSE-304 Daedalus-Class
- Replies: 13
- Views: 175
- Wed Sep 25, 2024 1:54 pm
- Forum: Stargate Projects
- Topic: Deep-Space-Explorer DSE-304 Daedalus-Class
- Replies: 13
- Views: 175
Re: Deep-Space-Explorer DSE-304 Daedalus-Class
@Support Many Thanks. I think I should have formulated the text a little more clearly and, above all, organised it better. It's not as easy to read as I would have liked. Unfortunately, I tried to squeeze too much information into too little text. :oops: I know. Through such perspectives, such scen...