Search found 3396 matches

by Support
Sat Oct 05, 2024 5:17 pm
Forum: Stargate Projects
Topic: WORLDSTAR Cargo Distribution and Logistics Center, Winnipeg
Replies: 2
Views: 32

Re: WORLDSTAR Cargo Distribution and Logistics Center, Winnipeg

Oh man, Winnipeg's stepping up its game! Who knew I'd be working alongside Tau'ri cargo ships instead of Winnipeg snowplows? :lol: I Guess it's time to submit my application to WORLDSTAR (can I send it online?), because I’m ready to trade in my parka for a PT cargo shuttle! :D :salute :salute :salut...
by Support
Tue Oct 01, 2024 10:29 pm
Forum: Stargate Projects
Topic: Flight of the Icarus II
Replies: 8
Views: 6577

Re: Flight of the Icarus II

Many Thanks Michael. :D The best thing about this image is that we can see how far your programme has come. How enormously Raylectron has changed in the last 12 months. And what images are possible thanks to you and your work! :salute :salute :salute Many thanks for that! :salute :salute :salute Th...
by Support
Tue Oct 01, 2024 2:13 am
Forum: Stargate Projects
Topic: Flight of the Icarus II
Replies: 8
Views: 6577

Re: Flight of the Icarus II

A new version of this scene, created with the latest Raylectron and extended by four F-302 of the latest type. But, I made a mistake. The new image does not show the Icarus-Class, but its older sister class, the Daedalus-Class. Recognisable by the longer hangar pods. Oops. :lol: @Support I mistake ...
by Support
Mon Sep 30, 2024 2:22 pm
Forum: Stargate Projects
Topic: Camp Aner'i, HQ of the 278th HSOC
Replies: 25
Views: 1285

Re: Camp Aner'i, HQ of the 278th HSOC

I know. Even though it took me a few years. But in the meantime I've gotten into the habit of modeling with components. But I admit that most of my large ship models date back to the time when I didn't use components. This includes my Daedalus in particular. I've wanted to change that for a long ti...
by Support
Sun Sep 29, 2024 11:31 am
Forum: Stargate Projects
Topic: Camp Aner'i, HQ of the 278th HSOC
Replies: 25
Views: 1285

Re: Camp Aner'i, HQ of the 278th HSOC

Okwa One of the most efficient ways to create a 3D model is by instancing reusable parts. This technique applies not only to large objects like ships but also to smaller components, such as handles. For example, when modeling a ship, you can design half of the ship and then duplicate and mirror it ...
by Support
Sun Sep 29, 2024 11:08 am
Forum: Stargate Projects
Topic: Camp Aner'i, HQ of the 278th HSOC
Replies: 25
Views: 1285

Re: Camp Aner'i, HQ of the 278th HSOC

Okwa wrote: Sun Sep 29, 2024 10:13 am :excited: Why doesn't anyone tell me this? :lol:
Well, I guess I'm a good programmer but a lousy teacher/writer :shock: :lol:
by Support
Sun Sep 29, 2024 9:02 am
Forum: Stargate Projects
Topic: Camp Aner'i, HQ of the 278th HSOC
Replies: 25
Views: 1285

Re: Camp Aner'i, HQ of the 278th HSOC

Okwa wrote: Sun Sep 29, 2024 2:46 am @Support So, all the pictures again, this time on 24! :lol: :salute
Much better, not we can see the blue "dish", it was black before. and the buildings looks so much better and realistic now. :salute
by Support
Sun Sep 29, 2024 9:00 am
Forum: Stargate Projects
Topic: Camp Aner'i, HQ of the 278th HSOC
Replies: 25
Views: 1285

Re: Camp Aner'i, HQ of the 278th HSOC

@Support Here are the island angles with path depth 24. :D Man, this scene sucks free memory, insane. :shock: It looks much better now Chris :salute That's why you should use components and re-use them. For example, the spheres, some of different size, you could make one as a component, duplicate i...
by Support
Sat Sep 28, 2024 1:38 pm
Forum: Stargate Projects
Topic: Camp Aner'i, HQ of the 278th HSOC
Replies: 25
Views: 1285

Re: Camp Aner'i, HQ of the 278th HSOC

@Okwa These buildings are magnificent. <3 :salute
by Support
Sat Sep 28, 2024 1:37 pm
Forum: Stargate Projects
Topic: Camp Aner'i, HQ of the 278th HSOC
Replies: 25
Views: 1285

Re: Camp Aner'i, HQ of the 278th HSOC

@Okwa What is that hexagon shape? a satellite dish? a radar? Whatever it is, it looks so cool :salute
by Support
Sat Sep 28, 2024 1:35 pm
Forum: Stargate Projects
Topic: Camp Aner'i, HQ of the 278th HSOC
Replies: 25
Views: 1285

Re: Camp Aner'i, HQ of the 278th HSOC

@Support Indeed, Ctrl+Alt keys and right click, works. :lol: Undocumented hack :mrgreen: Here are three views of the site from a pedestrian perspective: Picture 1: Footpath towards the main HQ building, slight view to the right towards the airfield. Picture 2: From Pier 1 towards the water and the ...
by Support
Fri Sep 27, 2024 10:14 am
Forum: Stargate Projects
Topic: Camp Aner'i, HQ of the 278th HSOC
Replies: 25
Views: 1285

Re: Camp Aner'i, HQ of the 278th HSOC

I did post the previous version to this version of the picture in another thread, the wrong one. But it doesn't matter now. In any case, I think I've finally managed to build a believable harbor for my HQ of the 278th, haven't I? :D @Support Yes you have but I wish to see more, like a few base shot...
by Support
Thu Sep 26, 2024 1:50 pm
Forum: Stargate Projects
Topic: Deep-Space-Explorer DSE-304 Daedalus-Class
Replies: 13
Views: 175

Re: Deep-Space-Explorer DSE-304 Daedalus-Class

You mean the 1990's and 1997 part? In the description of the image I write that the SGC was refounded in 2097. In the list, which actually contains my ‘canonical’ data, the SGC was refounded in 2089. Ok, it's just a small mishap, and only I notice it. But still. This kind of thing annoys me. I simp...
by Support
Thu Sep 26, 2024 12:56 pm
Forum: Stargate Projects
Topic: Deep-Space-Explorer DSE-304 Daedalus-Class
Replies: 13
Views: 175

Re: Deep-Space-Explorer DSE-304 Daedalus-Class

@Support Oh, stop it, I'm blushing like an old maid. :oops: :D you're also funny as hell :lol: The list has accumulated over the years. And is primarily for me, so that I don't make any mistakes with the details of the individual institutions. What I do, however, as you can see from the description...
by Support
Thu Sep 26, 2024 12:30 pm
Forum: Stargate Projects
Topic: Just a test
Replies: 7
Views: 120

Re: Just a test

Okwa wrote: Thu Sep 26, 2024 12:28 pm By the way, I have discovered something else for your to-do list. When you save your own textures, the specular and metallic values are not saved!
oh! I have to fix that, thank you :salute
by Support
Thu Sep 26, 2024 12:29 pm
Forum: Stargate Projects
Topic: Deep-Space-Explorer DSE-304 Daedalus-Class
Replies: 13
Views: 175

Re: Deep-Space-Explorer DSE-304 Daedalus-Class

The only this is both the Covenant of the Liberated Celestis and the Intergalactic Union of Sovereign Planets are described as the only "real intergalactic powers" in the Milky Way. That's fine in context but could cause confusion since other entities like the United Tribe of Kobol and var...
by Support
Thu Sep 26, 2024 12:24 pm
Forum: Stargate Projects
Topic: Deep-Space-Explorer DSE-304 Daedalus-Class
Replies: 13
Views: 175

Re: Deep-Space-Explorer DSE-304 Daedalus-Class

@Okwa

:o :o :o :o :o :o :o :o :o

That's so insane Chris, you are way above everything, you belong in the film making industry. You are amazing, and so talented. <3 :salute
by Support
Thu Sep 26, 2024 11:30 am
Forum: Stargate Projects
Topic: Just a test
Replies: 7
Views: 120

Re: Just a test

@Okwa wow, this looks so awesome Chris :salute Now I'm off reading your "small" :lol: list of important terms...
by Support
Thu Sep 26, 2024 1:27 am
Forum: Stargate Projects
Topic: Just a test
Replies: 7
Views: 120

Re: Just a test

Thanks much :P :salute For "panzerung hell v1" I only used Specular=20 For "panzerung dunkel v1" only Specular=40 and Metallic=100 For "sensoren III" only Specular=20 and Metallic=100 I didn't know about the spheres, so I simply made them metallic, Specular=40 and Metal...
by Support
Wed Sep 25, 2024 7:02 pm
Forum: Stargate Projects
Topic: Just a test
Replies: 7
Views: 120

Just a test

@Okwa I love your ship design so much I had to render it myself with my settings, not because I don't like yours but because I got excited to do it :excited:
by Support
Wed Sep 25, 2024 4:23 pm
Forum: What's new in v5
Topic: v5.3 build 114 (September 25, 2024)
Replies: 0
Views: 63

v5.3 build 114 (September 25, 2024)

Fix an issue with face 'normals' when groups or components in SketchUp are not scaled proportionally.
by Support
Wed Sep 25, 2024 2:48 pm
Forum: Stargate Projects
Topic: Deep-Space-Explorer DSE-304 Daedalus-Class
Replies: 13
Views: 175

Re: Deep-Space-Explorer DSE-304 Daedalus-Class

That's PERFECT thank you :excited:

Because now, when I'll read your stories, I'm really going to understand them and be part of them :salute :salute :salute

I'll read it tonight, I'm updating Raylectron now and post it shortly on the website as build 114.
by Support
Wed Sep 25, 2024 2:46 pm
Forum: What's new in v5
Topic: v5.3 build 108 (September 17, 2024)
Replies: 35
Views: 543

Re: v5.3 build 108 (September 17, 2024)

@Okwa

I found the problem, and, it was always like this, a simple math mistake :shock: No the renders looks much better, not just the terrain, but the normal maps (bump) are correct now. I can't believe this bug has never been discovered. I'll post the update shortly on the website, build 114
by Support
Wed Sep 25, 2024 2:43 pm
Forum: Stargate Projects
Topic: Deep-Space-Explorer DSE-304 Daedalus-Class
Replies: 13
Views: 175

Re: Deep-Space-Explorer DSE-304 Daedalus-Class

Okwa wrote: Wed Sep 25, 2024 2:30 pm @Support :D I always forget how many of my models are still missing from the forum. And the explanations. :) But I'm catching up. :lol:
Yes you are, and I love it, it's not just a "business" to me, I love the interaction, and I thank you for that opportunity :salute
by Support
Wed Sep 25, 2024 1:54 pm
Forum: Stargate Projects
Topic: Deep-Space-Explorer DSE-304 Daedalus-Class
Replies: 13
Views: 175

Re: Deep-Space-Explorer DSE-304 Daedalus-Class

@Support Many Thanks. I think I should have formulated the text a little more clearly and, above all, organised it better. It's not as easy to read as I would have liked. Unfortunately, I tried to squeeze too much information into too little text. :oops: I know. Through such perspectives, such scen...