Search found 2989 matches
- Tue Mar 19, 2024 1:35 am
- Forum: Render Gallery
- Topic: V53 Depth of field test: updated
- Replies: 13
- Views: 55
Re: V53 Depth of field test: updated
I totally understand that.
- Tue Mar 19, 2024 1:31 am
- Forum: Render Gallery
- Topic: V53 Depth of field test: updated
- Replies: 13
- Views: 55
Re: V53 Depth of field test: updated
Yes, v5.3 is out, your Raylectron should have given you a message that there was a new version.
- Tue Mar 19, 2024 1:19 am
- Forum: Render Gallery
- Topic: v56 render test OV-10 Bronco
- Replies: 2
- Views: 11
Re: v56 render test OV-10 Bronco
wow this looks nice
- Mon Mar 18, 2024 7:22 pm
- Forum: Render Gallery
- Topic: v56 render test
- Replies: 13
- Views: 49
Re: v56 render test
I does make a difference, you have the eye for spotting these.
- Mon Mar 18, 2024 4:37 pm
- Forum: Render Gallery
- Topic: v56 render test
- Replies: 13
- Views: 49
Re: v56 render test
The perfectionist Bruan it was already perfect but now it's even more perfect
- Mon Mar 18, 2024 1:08 pm
- Forum: Stargate Projects
- Topic: The (Jaffa)-Empire strikes back II
- Replies: 6
- Views: 37
Re: The (Jaffa)-Empire strikes back II
wow, much optimized for sure, I love this look
- Sun Mar 17, 2024 7:16 pm
- Forum: What's new in v5
- Topic: v5.3 build 57 (March 17, 2024)
- Replies: 0
- Views: 7
v5.3 build 57 (March 17, 2024)
This is a very stable release. All reported bugs have been fixed.
- Sun Mar 17, 2024 6:10 pm
- Forum: Render Gallery
- Topic: v56 render test
- Replies: 13
- Views: 49
Re: v56 render test
It's very nice. Did you place the sun on at the place where the sun is in the env map?
- Sun Mar 17, 2024 5:52 pm
- Forum: Render Gallery
- Topic: v56 render test
- Replies: 13
- Views: 49
Re: v56 render test
This makes me very happy
What did you use for the exterior?
What did you use for the exterior?
- Sun Mar 17, 2024 5:46 pm
- Forum: Render Gallery
- Topic: v56 render test
- Replies: 13
- Views: 49
Re: v56 render test
what the This is SOOOOOOOOOO NIIIIIIIIIIIIIIIIIICE Bryan! I'm shocked!
- Sun Mar 17, 2024 1:38 pm
- Forum: Stargate Projects
- Topic: The (Jaffa)-Empire strikes back II
- Replies: 6
- Views: 37
Re: The (Jaffa)-Empire strikes back II
Much nicer than the other one, Chris. This one has much more, how should I say, life to it? The other one was dull in comparison. It's more vibrant.
- Sat Mar 16, 2024 10:56 pm
- Forum: Render Gallery
- Topic: V53 Depth of field test: updated
- Replies: 13
- Views: 55
Re: V53 Depth of field test: updated
The lights no make a big difference and what you did to them is perfect, I guess it's an art, like in the jewelry stores, they strategically place spot lights of high intensity at just the right places to make the gold and diamonds stand out, so you buy and when you go outside and look at what you b...
- Sat Mar 16, 2024 9:54 pm
- Forum: Render Gallery
- Topic: V53 Depth of field test: updated
- Replies: 13
- Views: 55
Re: V53 Depth of field test: updated
Whatever you did, you got it spot on, the glass looks like glass, the aluminum on the camera looks perfect.
- Sat Mar 16, 2024 9:03 pm
- Forum: Render Gallery
- Topic: V53 Depth of field test: updated
- Replies: 13
- Views: 55
Re: V53 Depth of field test: updated
wow, that's way nicer Let me guess, for the lights, you set the area adjustment to zero and increased the power?
- Sat Mar 16, 2024 2:09 am
- Forum: Render Gallery
- Topic: Westminster Station test render v5.3
- Replies: 6
- Views: 119
Re: Westminster Station test render v5.3
ph :o what a big difference. If you leave the light power at 35 and play with the area adjustment, it'll give you more smooth shadows. If you leave the area adjustment to zero and use the power instead, you'll have hard shadows, spotlight effect. Dammit. My bad. I just now realized what this means....
- Sat Mar 16, 2024 2:08 am
- Forum: Render Gallery
- Topic: V53 Depth of field test: updated
- Replies: 13
- Views: 55
Re: V53 Depth of field test
You did perfect, the positioning is very much like the way we see it in real life.
Thanks, it was hard and took a lot of time to make this new "Mode 1", but I'm happy with it and I'm happy that you are too
Thanks, it was hard and took a lot of time to make this new "Mode 1", but I'm happy with it and I'm happy that you are too
- Sat Mar 16, 2024 1:55 am
- Forum: Render Gallery
- Topic: V53 Depth of field test: updated
- Replies: 13
- Views: 55
Re: V53 Depth of field test
WOW this came out perfect Bryan
- Wed Mar 13, 2024 11:37 am
- Forum: Stargate Projects
- Topic: Concept and design test for spaceport SG fanfiction
- Replies: 4
- Views: 42
Re: Concept and design test for spaceport SG fanfiction
oh yes, I remember, you ask if I could create a thread for materials and I replied with something like "did you know that you can save your own..." or something like that.
- Tue Mar 12, 2024 9:54 am
- Forum: Stargate Projects
- Topic: Concept and design test for spaceport SG fanfiction
- Replies: 4
- Views: 42
Re: Concept and design test for spaceport SG fanfiction
wow, I didn't expect this, Chris. That's really amazing how you turn this around. And the windows, perfect.
Yes, you can make your own materials and add them to the list. When did I tell you that?
Yes, you can make your own materials and add them to the list. When did I tell you that?
- Sat Mar 09, 2024 3:36 pm
- Forum: What's new in v5
- Topic: v5.3 build 51 (March 9, 2024)
- Replies: 0
- Views: 22
v5.3 build 51 (March 9, 2024)
1. Bug fixes
2. A complete makeover of code from v4
3. The GUI is now always responsive.
4. Removed "Sun as Moon" as the Moon is already present in the "Planets" options.
2. A complete makeover of code from v4
3. The GUI is now always responsive.
4. Removed "Sun as Moon" as the Moon is already present in the "Planets" options.
- Fri Mar 08, 2024 2:58 pm
- Forum: Raylectron
- Topic: lack of light after update
- Replies: 6
- Views: 69
Re: lack of light after update
It looks good, and you do not have to let it run for that long, you can stop the render when it looks good or when there are no more visible differences from one frame to the next. Maybe 20 is good enough.
- Fri Mar 08, 2024 2:20 pm
- Forum: Raylectron
- Topic: lack of light after update
- Replies: 6
- Views: 69
Re: lack of light after update
To make the room brighter, increase the Portal's Area Adjustment. But the sun is not shining inside the bathroom, if it did, it would be brighter.
- Fri Mar 08, 2024 1:16 pm
- Forum: Raylectron
- Topic: lack of light after update
- Replies: 6
- Views: 69
Re: lack of light after update
Use Mode 1 instead of Mode 2 and for the portal, set the area adjustment to zero. For your light, set the area adjustment to zero and the power to 35, then, only set the area adjustment, not the power as this will make it more spot light.
- Fri Mar 08, 2024 1:10 pm
- Forum: Stargate Projects
- Topic: The (Jaffa)-Empire strikes back
- Replies: 2
- Views: 30
Re: The (Jaffa)-Empire strikes back
@Okwa wow, what I think? I'm shocked, compared to the one you sent me in the PM, this is reallt, really well made and the ground is much better
- Sun Mar 03, 2024 11:41 am
- Forum: Raylectron
- Topic: Tranluscent material
- Replies: 3
- Views: 64
Re: Tranluscent material
Yes, that's exactly what I meant. I don't know why I made id so complicated!!!