Search found 912 matches

by Okwa
Tue Dec 03, 2024 2:21 am
Forum: Stargate Projects
Topic: Greetings from GateGirl86: Into the fire
Replies: 0
Views: 12

Greetings from GateGirl86: Into the fire

The space above the battlefield was a chaotic tapestry of fire and smoke. Several 302s soared over the two Hat'aks, their sleek forms cutting through the haze. One Hat'ak was engulfed in flames, its structure crumbling under the relentless assault. The other was heavily damaged, sparks and debris ...
by Okwa
Mon Dec 02, 2024 2:45 am
Forum: Render Gallery
Topic: Fuel Depot of the UIM
Replies: 2
Views: 126

Re: Fuel Depot of the UIM


@Okwa

wow, so very cool and well designed. Not only you do SG but SW too?

I love the look of it, and the refueling station is awesome :salute

I don't know much about SW, is the story all yours?


I've also been doing Star Trek and Star Wars for 2 years now. But the main focus is on my ...
by Okwa
Sat Nov 30, 2024 5:25 am
Forum: Render Gallery
Topic: Fuel Depot of the UIM
Replies: 2
Views: 126

Fuel Depot of the UIM

Something different. STAR WARS!

I'm still working on the models for my post-Palpatine factions. Today the United Imperial Moffs. Here you can see the Interstellar Transfer and Refueling Station Sigma. An outpost stationed in interstellar space that mainly serves as a fuel depot for ships of the UIM ...
by Okwa
Sat Nov 30, 2024 2:55 am
Forum: Stargate Projects
Topic: Dakara "Kel'marok" Freight Space Port
Replies: 6
Views: 624

Re: Dakara "Kel'marok" Freight Space Port



@Support If you consider that, apart from the Tel'tak, the smallest freighter is 90x60x90 m and the largest one, which is currently flying into the spaceport, has a diameter of 1100 m, or 1.1 km, that makes 5x5 km seem pretty small. Isn't it? :lol:

It's the combination of setting the texture ...
by Okwa
Sat Nov 30, 2024 2:51 am
Forum: Render Gallery
Topic: Staircase concept
Replies: 2
Views: 161

Re: Staircase concept

Support The design is fantastic, and the rendering is out of this world! It's like something from another planet! :excited: :excited: :excited: What setting did you use for the textiles and, above all, for the tiles? I have often tried to achieve a dull shine like this. But it's usually too shiny ...
by Okwa
Fri Nov 29, 2024 11:10 am
Forum: Stargate Projects
Topic: Dakara "Kel'marok" Freight Space Port
Replies: 6
Views: 624

Re: Dakara "Kel'marok" Freight Space Port

Support If you consider that, apart from the Tel'tak, the smallest freighter is 90x60x90 m and the largest one, which is currently flying into the spaceport, has a diameter of 1100 m, or 1.1 km, that makes 5x5 km seem pretty small. Isn't it? :lol:

It's the combination of setting the texture ...
by Okwa
Thu Nov 28, 2024 3:19 pm
Forum: Stargate Projects
Topic: Dakara "Kel'marok" Freight Space Port
Replies: 6
Views: 624

Re: Dakara "Kel'marok" Freight Space Port


@Okwa

This is massive, and the force field, how did you do that one? When I first saw it, that's exactly what came to mind. Seeing the architecture from up close like this is nice, it does look Jaffa :salute

So the entry point is the roof or is there another entry point with normal bay doors ...
by Okwa
Thu Nov 28, 2024 12:12 pm
Forum: Stargate Projects
Topic: Dakara "Kel'marok" Freight Space Port
Replies: 6
Views: 624

Dakara "Kel'marok" Freight Space Port

As with the thread ‘Concept and design test for spaceport SG fanfiction’ from March this year, there's not really a story to this image either. I created some cargo ships for the Jaffa and with this image I just want to show the difference in size. I actually wanted to use the space port model from ...
by Okwa
Tue Nov 19, 2024 2:40 am
Forum: Stargate Projects
Topic: Free Jaffa Empire Space Habitat
Replies: 2
Views: 335

Re: Free Jaffa Empire Space Habitat


@Okwa

wow, what a story :salute

10 light years in 170 seconds :o Can you imagine going to the orange dwarf Epsilon Eridani from earth in just under 3 minutes?

The render is really nice :salute Is the Tel'kahet that big compared to the asteroid? or is it a perspective trick?


Many Thanks ...
by Okwa
Tue Nov 19, 2024 2:31 am
Forum: Stargate Projects
Topic: Asgard's Oneill
Replies: 5
Views: 488

Re: Asgard's Oneill

Support wrote: Mon Nov 18, 2024 3:21 pm
Okwa wrote: Mon Nov 18, 2024 9:30 am @Support Awesome, Michael, really awesome! I'll try to tell her. But Mel is a little more difficult to reach at the moment, due to understandable circumstances. :D
Yes I know, just to tease her, maybe she'll drop by and say hi :D :salute
:lol:
by Okwa
Mon Nov 18, 2024 9:35 am
Forum: Stargate Projects
Topic: Free Jaffa Empire Space Habitat
Replies: 2
Views: 335

Free Jaffa Empire Space Habitat

This image shows four Imperial Tel'tak – in Goa'uld = Im'ra Tel'tak – flying past an Jaffa Imperial mining colony in an asteroid field. In the background you can see the main base of the mining complex, a Tel'kahet-Class habitat.

Tel'kahet: means ‘asteroid fortress’ in the Goa'uld language, is a ...
by Okwa
Mon Nov 18, 2024 9:30 am
Forum: Stargate Projects
Topic: Asgard's Oneill
Replies: 5
Views: 488

Re: Asgard's Oneill

Alienizer The light settings in the first image are really cool. :excited: I immediately adjusted the light for my latest render. Whereby, I combined them. :D Intensity to 0.2, sun scale to 20 and color to cream. :D But I will post my image in a separate thread, because a description belongs to it ...
by Okwa
Fri Nov 15, 2024 2:13 am
Forum: Stargate Projects
Topic: Free Jaffa Nation Space Habitat
Replies: 8
Views: 597

Re: Free Jaffa Nation Space Habitat

TaylorBaird wrote: Thu Nov 14, 2024 10:06 pm @Okwa

Very interesting. I can imagine the good air with all the vegetation, free from pollutant. Very intriguing concept :salute
Many Thanks :salute
by Okwa
Fri Nov 15, 2024 2:12 am
Forum: Stargate Projects
Topic: Free Jaffa Nation Space Habitat
Replies: 8
Views: 597

Re: Free Jaffa Nation Space Habitat


@Okwa

Interesting. And at the same time, it's mobile, and can move out of danger, preserving the habitat.


Well, that's a misunderstanding. It's a space station, so it's immobile. Although! :!: That's a great idea, the habitat is small enough that it can be towed. Thanks for the inspiration ...
by Okwa
Fri Nov 15, 2024 2:08 am
Forum: Stargate Projects
Topic: Type-T1-Freighter
Replies: 11
Views: 851

Re: Type-T1-Freighter


@Okwa

That's a cool transport. I wonder if the gravity of the asteroid would actually "bend" it or would it stay straight as an arrow?


Many Thanks. ‘Bend’? Nah, the asteroid isn't that big, only about 80 kilometres in diameter. Even in its natural state, Asawat's gravity would not be strong ...
by Okwa
Thu Nov 14, 2024 3:23 am
Forum: Stargate Projects
Topic: Midway Intergalaxtic Interport
Replies: 11
Views: 736

Re: Midway Intergalaxtic Interport

Alienizer wrote: Wed Nov 13, 2024 10:23 pm :o :o :o WOOOOOWWWW that's NIIIICE and the story is sooooo good. Damn, you're good :salute :salute :salute :salute :salute
Many thanks. :D
by Okwa
Thu Nov 14, 2024 3:22 am
Forum: Stargate Projects
Topic: Midway Intergalaxtic Interport
Replies: 11
Views: 736

Re: Midway Intergalaxtic Interport



Many Thanks. It's actually all quite simple. An arch here, an octagon there, a pyramid on top, a little texture added. I'm extremely lazy when it comes to detail work. Rendering hides a whole lot. :lol:


oh :!: :lol:


Oh, and for the rest, there are Michael's tools and similar extensions in ...
by Okwa
Thu Nov 14, 2024 3:16 am
Forum: Stargate Projects
Topic: Free Jaffa Nation Space Habitat
Replies: 8
Views: 597

Re: Free Jaffa Nation Space Habitat

Support Alienizer Mike Many Thanks. :salute

In my story, Class M worlds like Earth are used almost exclusively as living space. Due to the numerous conflicts of the past, especially the invasion of the Ori, many of these worlds have become uninhabitable. This has led the people to realise that ...
by Okwa
Thu Nov 14, 2024 2:57 am
Forum: Stargate Projects
Topic: Deep-Space-Explorer DSE-304 Daedalus-Class
Replies: 20
Views: 1283

Re: Deep-Space-Explorer DSE-304 Daedalus-Class

@Mike Because I didn't mention you. I won't make that mistake again. :D :salute

Many thanks. :D
by Okwa
Tue Nov 12, 2024 2:37 pm
Forum: Stargate Projects
Topic: Free Jaffa Nation Space Habitat
Replies: 8
Views: 597

Free Jaffa Nation Space Habitat

This image shows the arrival of four Tel'tak Mk XVIII at a Ran'sef-Class space habitat. The habitat is surrounded by four Shafa Kaarta defence satellites (the small pyramids), as the habitat itself is unarmed.

The Tel'tak is one of the most iconic ships of the Goa'uld Empire. Unlike the Ha'tak ...
by Okwa
Sat Nov 09, 2024 2:41 am
Forum: Raylectron
Topic: New beta
Replies: 40
Views: 2431

Re: New beta

@Mike Brilliant idea! Inspiring. :excited: :excited: :excited:

@Support Oh, I forgot to let you know yesterday. Everything is going great for me too. :D
by Okwa
Sat Nov 09, 2024 2:30 am
Forum: Stargate Projects
Topic: Midway Intergalaxtic Interport
Replies: 11
Views: 736

Re: Midway Intergalaxtic Interport

@Mike

Many Thanks. It's actually all quite simple. An arch here, an octagon there, a pyramid on top, a little texture added. I'm extremely lazy when it comes to detail work. Rendering hides a whole lot. :lol:
by Okwa
Fri Nov 08, 2024 1:46 am
Forum: Raylectron
Topic: New beta
Replies: 40
Views: 2431

Re: New beta

@Support Well, there's a reason why Google is the market leader in its field. I mean, strangely enough, the competition is still failing against Maps. :D

O man, 13 files? No way. Hooray and thanks Google! :lol:
by Okwa
Thu Nov 07, 2024 1:55 pm
Forum: Raylectron
Topic: New beta
Replies: 40
Views: 2431

Re: New beta

Support
No problem, Michael.

I will continue to monitor the "problem" with the resolution after the language change. So far I have started Raylectron every time via the shortcut and have not tested whether the error also occurs when I open Raylectron via SketchUp, when I have loaded a model to ...
by Okwa
Thu Nov 07, 2024 2:53 am
Forum: Raylectron
Topic: New beta
Replies: 40
Views: 2431

Re: New beta


@Okwa

I have uploaded a new beta (same link). I refined the stars and nebula without the precomputed map. it's more detailed. I fixed other things too. But the major update is the GPU version, I've added the new stars and nebula to it as it didn't have the nebula before and was still using the ...