Many thanks. I like to hear that.
Search found 505 matches
- Wed Apr 17, 2024 1:03 pm
- Forum: Render Gallery
- Topic: On a Wednesday in the Mutara Nebula
- Replies: 25
- Views: 379
- Tue Apr 09, 2024 2:50 pm
- Forum: Render Gallery
- Topic: On a Wednesday in the Mutara Nebula
- Replies: 25
- Views: 379
- Tue Apr 09, 2024 2:35 pm
- Forum: Render Gallery
- Topic: On a Wednesday in the Mutara Nebula
- Replies: 25
- Views: 379
Re: On a Wednesday in the Mutara Nebula
Support Don't worry, apart from the small misunderstanding in draft mode, the whole thing is, as you said, actually self-explanatory. Especially if you already have experience with the animation function of raylectron. :lol: I noticed in the other scenes that the list for my scenarios in the motion...
- Tue Apr 09, 2024 10:42 am
- Forum: Render Gallery
- Topic: On a Wednesday in the Mutara Nebula
- Replies: 25
- Views: 379
Re: On a Wednesday in the Mutara Nebula
Support Because it's so beautiful, here's another image. To see how stable Raylectron is when using the blur on different models, with blurring in different axes. Everything went well here. However, if you remember the image "The (Jaffa)-Empire strikes back II". I crashed Raylectron with ...
- Tue Apr 09, 2024 9:25 am
- Forum: Render Gallery
- Topic: Mid-century modern living and dining room
- Replies: 5
- Views: 598
Re: Mid-century modern living and dining room
You're Welcome
- Tue Apr 09, 2024 9:24 am
- Forum: Render Gallery
- Topic: Cardassia
- Replies: 19
- Views: 536
- Tue Apr 09, 2024 6:33 am
- Forum: Render Gallery
- Topic: On a Wednesday in the Mutara Nebula
- Replies: 25
- Views: 379
Re: On a Wednesday in the Mutara Nebula
@Support In this version, I gave the upper ship a motion blur and the lower ship a rotation blur. The rotation blur on the upper ship was either too strong, no matter how low I set the value, or disappeared completely.
- Tue Apr 09, 2024 6:03 am
- Forum: Render Gallery
- Topic: On a Wednesday in the Mutara Nebula
- Replies: 25
- Views: 379
Re: On a Wednesday in the Mutara Nebula
@Support :salute Finally, new menu, "Motion Blur" above the "Animation" one. The first setting "Samples" is how many rendering samples to complete the blur. The rest should be easy to understand, I hope! Copy this file in your Raylectron folder, it's not the full insta...
- Mon Apr 08, 2024 2:27 pm
- Forum: Render Gallery
- Topic: On a Wednesday in the Mutara Nebula
- Replies: 25
- Views: 379
- Mon Apr 08, 2024 2:20 am
- Forum: Render Gallery
- Topic: On a Wednesday in the Mutara Nebula
- Replies: 25
- Views: 379
- Sun Apr 07, 2024 10:37 am
- Forum: Render Gallery
- Topic: On a Wednesday in the Mutara Nebula
- Replies: 25
- Views: 379
- Sat Apr 06, 2024 10:55 pm
- Forum: Render Gallery
- Topic: On a Wednesday in the Mutara Nebula
- Replies: 25
- Views: 379
Re: On a Wednesday in the Mutara Nebula
@Support Brilliant.
Including a fine adjustment?
This ship must move fast!
Including a fine adjustment?
This ship must move fast!
- Sat Apr 06, 2024 1:57 am
- Forum: Render Gallery
- Topic: On a Wednesday in the Mutara Nebula
- Replies: 25
- Views: 379
Re: On a Wednesday in the Mutara Nebula
@Support Honestly, Michael. I could kick myself in the butt right now that I didn't think of God's rays, but struggled with Sketchup models as phaser beams. This is so much better, on a completely different level. :evil: :salute :lol: :lol: and yes, this looks sooooo much better indeed :salute Now ...
- Fri Apr 05, 2024 11:24 am
- Forum: Render Gallery
- Topic: On a Wednesday in the Mutara Nebula
- Replies: 25
- Views: 379
Re: On a Wednesday in the Mutara Nebula
@Support Honestly, Michael. I could kick myself in the butt right now that I didn't think of God's rays, but struggled with Sketchup models as phaser beams. This is so much better, on a completely different level.
- Fri Apr 05, 2024 10:54 am
- Forum: Render Gallery
- Topic: On a Wednesday in the Mutara Nebula
- Replies: 25
- Views: 379
Re: On a Wednesday in the Mutara Nebula
ah, I get it. Motion blur, hmmm, I can implement that in Raylectron, that would give it a lot of realism. oh, and for the phaser's ray, you could make a little circle and make it a light then apply God's ray to it. :oops: Why didn't I think of god's rays as phaser beams? Thank you for reminding me....
- Fri Apr 05, 2024 2:11 am
- Forum: Render Gallery
- Topic: On a Wednesday in the Mutara Nebula
- Replies: 25
- Views: 379
Re: On a Wednesday in the Mutara Nebula
Support Many thanks, Michael. These are supposed to be phasers, of course. :P The blue comes from the background. The "billowing clouds" in the background are a face with a water texture set to 99% transparency, which I placed under the ships in Sketchup. The blue is because of a "la...
- Thu Apr 04, 2024 12:12 pm
- Forum: Render Gallery
- Topic: On a Wednesday in the Mutara Nebula
- Replies: 25
- Views: 379
On a Wednesday in the Mutara Nebula
The title is a bit of a joke, of course. Anyway, I've just created a model of the U.S.S. Reliant from "Star Trek II: The Wrath of Khan" for my Star Trek AU "Spherical Starfleet". And since I was already done with that, I thought to myself, why don't you change your U.S.S Enterpri...
- Fri Mar 29, 2024 1:27 pm
- Forum: Render Gallery
- Topic: WIP: Spaceport
- Replies: 6
- Views: 165
Re: WIP: Spaceport
A few quick changes before I leave for the Easter vacation. Happy holidays to all.
@Support @BKilburn
@Support @BKilburn
- Fri Mar 29, 2024 3:41 am
- Forum: Render Gallery
- Topic: WIP: Spaceport
- Replies: 6
- Views: 165
Re: WIP: Spaceport
Cool design! If I may suggest, I would get rid of the trees and try to make the repeating ground pattern less obvious. If you can change those two things, it would look perfect! I really do like the spaceport design! Many thanks. The repeating ground pattern was a mistake. Was originally even worse...
- Thu Mar 28, 2024 5:46 am
- Forum: Render Gallery
- Topic: WIP: Spaceport
- Replies: 6
- Views: 165
WIP: Spaceport
I always post a particularly complex, detailed picture for Christmas. Because of the amount of work involved, I always start in the spring with the respective picture for Christmas. This year it will be a spaceport with several buildings and vehicles. But I don't know yet for which franchise, Starga...
- Thu Mar 28, 2024 5:24 am
- Forum: Render Gallery
- Topic: Old render, new render house
- Replies: 17
- Views: 326
Re: Old render, new render house
You're Welcome.
- Thu Mar 28, 2024 5:24 am
- Forum: Render Gallery
- Topic: Hotel Room
- Replies: 8
- Views: 183
- Wed Mar 27, 2024 6:38 am
- Forum: Render Gallery
- Topic: Old render, new render house
- Replies: 17
- Views: 326
Re: Old render, new render house
Nice, really nice.
- Wed Mar 27, 2024 5:27 am
- Forum: Render Gallery
- Topic: Hotel Room
- Replies: 8
- Views: 183
Re: Hotel Room
Another photorealistic picture. You really are a model to follow.
- Sat Mar 23, 2024 3:21 am
- Forum: Render Gallery
- Topic: Star Trek: Kobayashi Maru
- Replies: 4
- Views: 123
Re: Star Trek: Kobayashi Maru
wow, I’m impressed by how you’ve used the spherical starship concept <3 The renders are super nice and to model these, wow, talented Chris :salute Many thanks. Too much praise. :) And praise back. Build 58 has turned out really well. Really fast and stable. :salute Cool design and your composition ...