Search found 502 matches

by BKilburn
Sat Aug 10, 2024 6:50 pm
Forum: Render Gallery
Topic: Let's celebrate the latest version of Raylectron
Replies: 80
Views: 15568

Re: Let's celebrate the latest version of Raylectron

Looking better every day Okwa! :salute
by BKilburn
Thu Aug 08, 2024 9:49 pm
Forum: Stargate Projects
Topic: post-Ori-hangar WIP
Replies: 73
Views: 9265

Re: post-Ori-hangar WIP

That last fleet shot on the first page was excellent. :salute
by BKilburn
Thu Aug 08, 2024 9:46 pm
Forum: Render Gallery
Topic: Yatch
Replies: 4
Views: 1008

Re: Yatch

Very nice!
by BKilburn
Thu Aug 08, 2024 9:44 pm
Forum: Render Gallery
Topic: Another old model, new render - Marvin
Replies: 6
Views: 1460

Re: Another old model, new render - Marvin

Thanks!

An update.I forgot to make sure the running lights were on. Oops.
by BKilburn
Fri Aug 02, 2024 7:49 pm
Forum: Stargate Projects
Topic: post-Ori-hangar WIP
Replies: 73
Views: 9265

Re: post-Ori-hangar WIP

Your fleet groups are looking really good!
by BKilburn
Fri Aug 02, 2024 7:47 pm
Forum: Render Gallery
Topic: Let's celebrate the latest version of Raylectron
Replies: 80
Views: 15568

Re: Let's celebrate the latest version of Raylectron

The angle looks really good!
by BKilburn
Tue Jul 23, 2024 9:50 pm
Forum: Stargate Projects
Topic: Tales of three City (ships)
Replies: 22
Views: 3177

Re: Tales of three City (ships)

3 Cities mode 1 and Foggy 2 are very well done! :salute
by BKilburn
Tue Jul 23, 2024 9:48 pm
Forum: Stargate Projects
Topic: Free Jaffa Nation Patrol
Replies: 17
Views: 2306

Re: Free Jaffa Nation Patrol

The 3 Cities and FJN Patrol II and II are your best yet.

Looking good!
by BKilburn
Tue Jul 23, 2024 9:45 pm
Forum: Stargate Projects
Topic: Ave Senun'Nai, morituri te salutant
Replies: 30
Views: 10180

Re: Ave Senun'Nai, morituri te salutant

That second render nails it. Composition and lighting are absolutely your best yet!
by BKilburn
Tue Jul 23, 2024 9:43 pm
Forum: Stargate Projects
Topic: Ha'tak of the Jaffa Nation (maybe WIP)
Replies: 14
Views: 2149

Re: Ha'tak of the Jaffa Nation (maybe WIP)

I can see a definite improvement in renders.

Well done.
by BKilburn
Tue Jul 23, 2024 9:38 pm
Forum: Render Gallery
Topic: Another old model, new render - Marvin
Replies: 6
Views: 1460

Re: Another old model, new render - Marvin

Support wrote: Tue Jul 23, 2024 1:14 pm @BKilburn :o That's amazing, I want one :D Well done Bryan, as usual :salute
Thanks!

The old render was done, IIRC, in version 4-something. I can definitely see a big difference in the lighting.
by BKilburn
Tue Jul 23, 2024 9:37 pm
Forum: Render Gallery
Topic: Another old model, new render - Marvin
Replies: 6
Views: 1460

Re: Another old model, new render - Marvin

Okwa wrote: Tue Jul 23, 2024 11:18 am OMG! Absolutely fantastic. :excited:
Thanks!
by BKilburn
Tue Jul 23, 2024 8:08 am
Forum: Render Gallery
Topic: Another old model, new render - Marvin
Replies: 6
Views: 1460

Another old model, new render - Marvin

Re-rendered with new version.
by BKilburn
Wed Jul 17, 2024 7:36 pm
Forum: Stargate Projects
Topic: Ave Senun'Nai, morituri te salutant
Replies: 30
Views: 10180

Re: Ave Senun'Nai, morituri te salutant

Okwa wrote: Sun Jul 14, 2024 1:56 am @BKilburn Many thanks for you help. To summarize your tips, would you say that the best way to achieve the desired result is to compose this scene in a similar way to what I did with the "United World Organization" image? Perhaps only fewer stars.
Good example! Yes.
by BKilburn
Sat Jul 13, 2024 10:07 pm
Forum: Stargate Projects
Topic: Ave Senun'Nai, morituri te salutant
Replies: 30
Views: 10180

Re: Ave Senun'Nai, morituri te salutant

@Support Many thanks, Micheal. Also for the tip. @BKilburn What do you think could be improved in the image? I had to realize that I really have no idea how to stage a fly-by as a photo. Good question. Some of your ships are symmetrical, so one cannot tell which direction they are moving. Move them...
by BKilburn
Sat Jul 13, 2024 9:59 pm
Forum: Render Gallery
Topic: United World Organisation
Replies: 4
Views: 1528

Re: United World Organisation

Very cool. :salute
by BKilburn
Sun Jul 07, 2024 12:45 am
Forum: Render Gallery
Topic: Let's celebrate the latest version of Raylectron
Replies: 80
Views: 15568

Re: Let's celebrate the latest version of Raylectron

Support wrote: Sun Jul 07, 2024 12:43 am
BKilburn wrote: Sun Jul 07, 2024 12:30 am I wish somebody paid me for my work. But alas, I'm just another stuggling artist. :D :D
:o :o :( :(

Eventually, we all be struggling as AI takes over, music, art, just about everything, eventually. :(
It will be a long time before AI is good enough.
by BKilburn
Sun Jul 07, 2024 12:31 am
Forum: Render Gallery
Topic: Let's celebrate the latest version of Raylectron
Replies: 80
Views: 15568

Re: Let's celebrate the latest version of Raylectron

Support wrote: Sat Jul 06, 2024 11:39 pm @BKilburn

@Alienizer @Mike Didn't fool me because I know Bryan :lol: otherwise, I would have.

However, this is Hollywood quality right there, super impressive Bryan, well done :salute
Thanks as always, but it is also your continuing improvement to your program. :salute
by BKilburn
Sun Jul 07, 2024 12:30 am
Forum: Render Gallery
Topic: Let's celebrate the latest version of Raylectron
Replies: 80
Views: 15568

Re: Let's celebrate the latest version of Raylectron

@BKilburn You must be working for Hollywood because I too got fooled thinking it was a clip from a movie :lol: perhaps to ask Support if Raylectron can do this. It's extremely impressive, to say the least. :salute Thanks! I wish somebody paid me for my work. But alas, I'm just another stuggling art...
by BKilburn
Sun Jul 07, 2024 12:29 am
Forum: Render Gallery
Topic: Let's celebrate the latest version of Raylectron
Replies: 80
Views: 15568

Re: Let's celebrate the latest version of Raylectron

Yeah, I had to wait for the ribs on rear main thruster to anti-alias. No complaints. I used to wait for hours for a good render. :D :D oh! that's what it does when we let it run longer? Thanks for the info, I didn't know that! It does for me. But then I have a lot details in my models, so there are...
by BKilburn
Sat Jul 06, 2024 11:08 pm
Forum: Render Gallery
Topic: Let's celebrate the latest version of Raylectron
Replies: 80
Views: 15568

Re: Let's celebrate the latest version of Raylectron

102 samples. 3 minutes. Traces set to 10. CPU. :o :o :o :o :o :o :o :o :o :o I seriously thought this was a clip from a movie!!! HOLY COW this looks so darn real <3 <3 <3 102 samples in just 3 minutes :!: :!: :!: Thanks! Yeah, I had to wait for the ribs on rear main thruster to anti-alias. No compl...
by BKilburn
Sat Jul 06, 2024 10:54 pm
Forum: Render Gallery
Topic: Let's celebrate the latest version of Raylectron
Replies: 80
Views: 15568

Re: Let's celebrate the latest version of Raylectron

102 samples. 3 minutes. Traces set to 10. CPU.
by BKilburn
Sun Jun 30, 2024 7:01 pm
Forum: Render Gallery
Topic: Rework of an old render - Flying car
Replies: 39
Views: 3997

Re: Rework of an old render - Flying car

I'll check it out this week. :salute
by BKilburn
Sun Jun 23, 2024 7:29 pm
Forum: Render Gallery
Topic: Rework of an old render - Flying car
Replies: 39
Views: 3997

Re: Rework of an old render - Flying car

Thanks again. I turned the contrast down just a hair in Post Processing. Added a touch of shiny to both brick and pavement. Increased the bump on the slate tile roofs. Slightly changed the scale of the pavement texture to smaller and also gave it more bump and then lightened the pavement color just ...