Search found 1884 matches

by Support
Sat Jun 29, 2019 9:31 pm
Forum: Raylectron
Topic: Portals
Replies: 18
Views: 19975

Re: Portals

oh ok. In general, it's impossible to say because it all depend on how many artificial lights you have and the complexity of the model and the render resolution (1024x768 vs 2400x2000). If it's a simple bedroom with one light, just a few minutes render is enough on my old i7-2600 CPU, but models lik...
by Support
Sat Jun 29, 2019 8:52 pm
Forum: Raylectron
Topic: Portals
Replies: 18
Views: 19975

Re: Portals

I forgot to answer one thing, the number of pass, for your model, between 150 to 400
by Support
Sat Jun 29, 2019 8:47 pm
Forum: Raylectron
Topic: Portals
Replies: 18
Views: 19975

Re: Portals

The sun is not as strong at sunrise or sunset but that is not your problem with illumination. I see you have backdrop image outside the windows, they cast shadows, so, the face with the image, edit it in Raylectron Material Editor and select "Does not block direct light". Next, the back face should ...
by Support
Sat Jun 29, 2019 11:57 am
Forum: Raylectron
Topic: Portals
Replies: 18
Views: 19975

Re: Portals

Looks good anyways, we're all into fireworks right now :)
by Support
Fri Jun 28, 2019 11:13 am
Forum: Raylectron
Topic: Jagged edges in shadow from environment
Replies: 2
Views: 3535

Re: Jagged edges in shadow from environment

no because the env map is just a low resolution map so that shadow you see isn't cast by Raylectron but part of the map, it's in the map image already, for thsi particular map that is. If you switch to Performance mode and rotate around (turn on Follow Camera in the enc map setting) you'll see the s...
by Support
Fri Jun 28, 2019 11:08 am
Forum: Raylectron
Topic: Portals
Replies: 18
Views: 19975

Re: Portals

the ROF alone will not work as it need the texture folder and the cfg file. You also sent me the Kitchen only so I can't use that. However, by the look of the sun, it looks like it's very low, like late afternoon, almost sunset, so it's notmal that it isn't as bright as it would be at noon. Also, wh...
by Support
Thu Jun 27, 2019 9:26 pm
Forum: Raylectron
Topic: Portals
Replies: 18
Views: 19975

Re: Portals

I'm glad I can help.
by Support
Thu Jun 27, 2019 10:50 am
Forum: Raylectron
Topic: Portals
Replies: 18
Views: 19975

Re: Portals

First, remove the Portals, no need for them. Second, convert your glass material to Glass because you have them as blue and 50% transparent, that's going to let in less than 50% of the outside light in. This is what I did and rendered it for 30 sec...
by Support
Wed Jun 26, 2019 10:57 pm
Forum: Raylectron
Topic: Portals
Replies: 18
Views: 19975

Re: Portals

v5 is still in the works, much slower now that Michael (the other Michael) is not going to return.
by Support
Wed Jun 26, 2019 10:07 pm
Forum: Raylectron
Topic: Portals
Replies: 18
Views: 19975

Re: Portals

Hi, First, you have only one side of the face set as a portal, it should be on front and back, better yet, group it and set the portal material to the group not the faces and leave the faces as Default material. Even better yet, you no longer need to create portals in Grain Free mode, they are autom...
by Support
Sun Jun 23, 2019 4:50 pm
Forum: Raylectron
Topic: Error in viewing my Model ! then the model does not show !
Replies: 6
Views: 6057

Re: Error in viewing my Model ! then the model does not show !

It's not a good GPU for rendering, only good for games, it only has 768 cores when the minimum is 1500+

I would use the CPU version, grain free and converge much faster than the GPU.
by Support
Tue Jun 18, 2019 10:17 am
Forum: Raylectron
Topic: Re-Install
Replies: 1
Views: 2428

Re: Re-Install

All you have to do is activate it on your new laptop. That is is. If it doesn't work, send me a PM so i can reset it.
by Support
Mon Jun 03, 2019 2:30 pm
Forum: v4 Render Gallery
Topic: Night moves x: UPDATED
Replies: 6
Views: 5558

Re: Night moves x: UPDATED

I like this one better, great work you do
by Support
Sun May 26, 2019 8:35 am
Forum: v4 Render Gallery
Topic: Night moves x: UPDATED
Replies: 6
Views: 5558

Re: Night moves x

wow, really cool looking.
by Support
Sun May 26, 2019 8:35 am
Forum: Raylectron
Topic: Member needs account assistance
Replies: 3
Views: 3611

Re: Member needs account assistance

He login last night so i assume he's ok now.
by Support
Sat May 25, 2019 12:46 pm
Forum: v4 Render Gallery
Topic: Park Pavillion
Replies: 2
Views: 3014

Re: Park Pavillion

that's really really nice
by Support
Sat May 25, 2019 12:46 pm
Forum: v4 Render Gallery
Topic: Japanese Lanterns
Replies: 2
Views: 2791

Re: Japanese Lanterns

long time we waited for this one, nicely made.
by Support
Sat May 25, 2019 12:45 pm
Forum: v4 Render Gallery
Topic: OV-10 Bronco aircraft
Replies: 2
Views: 2831

Re: OV-10 Bronco aircraft

looks really nice, just need a bit of shine on the paint.
by Support
Sat May 25, 2019 12:28 pm
Forum: Raylectron
Topic: Member needs account assistance
Replies: 3
Views: 3611

Re: Member needs account assistance

Was it Stephen? because I'm in contact with someone who can't login.
by Support
Tue May 21, 2019 12:12 pm
Forum: Raylectron
Topic: making IES light
Replies: 2
Views: 2955

Re: making IES light

Simply design your fixture as it is in real life and do the same with the light bulb, you'll then get the real effect it's suppose to give.
by Support
Mon May 20, 2019 11:42 am
Forum: Raylectron
Topic: RAYLECTRON V4,99 WHERE ARE RAY,PATH AND PHOTON TRACE
Replies: 10
Views: 5816

Re: RAYLECTRON V4,99 WHERE ARE RAY,PATH AND PHOTON TRACE

The GPU is not faster than the CPU, or, your computer would run only on a GPU. It may be faster at times but it depend of the model. However, the CPU is faster because it is "grain free" and the GPU is not. The larger your model, the slower it will be on the GPU. The activation is for both, the CPU ...
by Support
Sun May 19, 2019 10:17 am
Forum: Raylectron
Topic: RAYLECTRON V4,99 WHERE ARE RAY,PATH AND PHOTON TRACE
Replies: 10
Views: 5816

Re: RAYLECTRON V4,99 WHERE ARE RAY,PATH AND PHOTON TRACE

That is great and we are always here to help you make the best renders possible. Thank you.
by Support
Fri May 17, 2019 4:26 pm
Forum: Raylectron
Topic: Bouble image rendered
Replies: 6
Views: 4393

Re: Bouble image rendered

Great, thanks for letting me know and feel free to post your renders for all to see.
by Support
Fri May 17, 2019 9:40 am
Forum: Raylectron
Topic: RAYLECTRON V4,99 WHERE ARE RAY,PATH AND PHOTON TRACE
Replies: 10
Views: 5816

Re: RAYLECTRON V4,99 WHERE ARE RAY,PATH AND PHOTON TRACE

These options were available only in v3. In the new v4, there is no need for these options because the new and improved rendering engine is much better.
by Support
Thu May 16, 2019 8:25 pm
Forum: Raylectron
Topic: Bouble image rendered
Replies: 6
Views: 4393

Re: Bouble image rendered

Because when light enter a solid glass, it is refracted, then, when it exist the glass, it is again refracted, almost back to its original path so very little distortion occur. In your case, the glass is not solid, so when it is refracted (which depend on the angle at which it enters) and the ray is...