Search found 845 matches

by GateGirl86
Sun Mar 19, 2023 12:57 pm
Forum: Raylectron
Topic: God's Ray-jet/rocket engine tutorial
Replies: 33
Views: 40852

Re: God's Ray-jet/rocket engine tutorial

You can thank Air Force for that. You'd think at least with a multi-billion dollar budget they could afford to have much better loan equipment for us poor sods at the front line! :lol:
by GateGirl86
Thu Mar 16, 2023 3:01 pm
Forum: Stargate Projects
Topic: Carrier Battle Group of the IUSP
Replies: 9
Views: 1701

Re: Carrier Battle Group of the IUSP

Adjust the camera angle? That simple? :shock: I can't believe I had to ask for that. :oops: And didn't think of it myself. :twisted: I have to say, now I am frustrated with myself! :twisted: Don't worry, you're not Robinson Crusoe on this, it has been a huge learning curve for me as well. :salute :...
by GateGirl86
Thu Mar 16, 2023 1:19 pm
Forum: Render Gallery
Topic: Serenity/Firefly
Replies: 10
Views: 3382

Re: Serenity/Firefly

BKilburn wrote: Tue Mar 14, 2023 6:04 pm Wow! Excellent model and render!
Thank you so much! I appreciate that. :salute
by GateGirl86
Thu Mar 16, 2023 1:18 pm
Forum: Stargate Projects
Topic: Carrier Battle Group of the IUSP
Replies: 9
Views: 1701

Re: Carrier Battle Group of the IUSP

:salute

The Peleliu is set in the water to the boot topping (the painted demarcation between the upper hull and keel). And the camera angle set to lift that white line, or lower it I should say, below the visible. You can move your model around in render by holding the centre mouse key down. :D
by GateGirl86
Thu Mar 16, 2023 1:14 pm
Forum: Raylectron
Topic: Interior lighting of large structures- Tutorial
Replies: 15
Views: 13701

Re: Interior lighting of large structures- Tutorial

It can work well almost anywhere Okwa. If say the bow of your ship is of an abnormal shape, or you have a lot of junctures or cavities; create small rooms in the vicinity of your windows, boxes essentially and all will be well.

I saw! :mrgreen: :salute <3
by GateGirl86
Wed Mar 15, 2023 4:52 pm
Forum: Stargate Projects
Topic: Carrier Battle Group of the IUSP
Replies: 9
Views: 1701

Re: Carrier Battle Group of the IUSP

Holy Hannah! Okwa that does look totally and completely, insanely gorgeous! (I should use more adjectives) I utterly love it and you have really nailed that water look. :salute :mrgreen: <3
by GateGirl86
Wed Mar 15, 2023 12:39 pm
Forum: Raylectron
Topic: Interior lighting of large structures- Tutorial
Replies: 15
Views: 13701

Re: Interior lighting of large structures- Tutorial

That works pretty well. But the result also depends on the design. I tried this method on the two ships I posted yesterday, the freighter and the destroyer. The command deck of the destroyer is a nice straight deck. The method works fantastically there. The freighter's command deck is a bit twisty,...
by GateGirl86
Tue Mar 14, 2023 3:03 pm
Forum: Raylectron
Topic: Interior lighting of large structures- Tutorial
Replies: 15
Views: 13701

Re: Interior lighting of large structures- Tutorial

oh I believe it, with work in the AF and all the details you put into it, no surprise here, but again, that's like 6 years ago, I would have lost my patience long ago! I'm thankful for the genes, patience is from Dad, not Mum in this case :lol: Now I finally understand how you managed to get such a...
by GateGirl86
Tue Mar 14, 2023 1:34 pm
Forum: Raylectron
Topic: Interior lighting of large structures- Tutorial
Replies: 15
Views: 13701

Re: Interior lighting of large structures- Tutorial

Thank you Michael. Would you believe I began building the Fraiser back in 017! :mrgreen:

^^^^^^^ :lol: :lol: :lol: :lol: :lol: :lol: :lol:
by GateGirl86
Tue Mar 14, 2023 1:01 pm
Forum: Raylectron
Topic: Interior lighting of large structures- Tutorial
Replies: 15
Views: 13701

Re: Interior lighting of large structures- Tutorial

Support wrote: Tue Mar 14, 2023 12:54 pm Great tutorial, thank you.
You're welcome. Oh and this is as viewed from space :mrgreen:
Janet Fraiser-lights.png
Janet Fraiser-lights.png (1.12 MiB) Viewed 13699 times
by GateGirl86
Tue Mar 14, 2023 12:59 pm
Forum: Raylectron
Topic: Interior lighting of large structures- Tutorial
Replies: 15
Views: 13701

Re: Interior lighting of large structures- Tutorial

Then group your entire model as one group. Light-5.jpg Open Raylectron and test it. Most often you'll need to 'reverse faces' of the globe. snow_globe.png Now we see how it all works. For this I created a very simple warehouse with a few windows. This structure is 200x200m and 60m high. Quite large ...
by GateGirl86
Tue Mar 14, 2023 12:49 pm
Forum: Raylectron
Topic: Interior lighting of large structures- Tutorial
Replies: 15
Views: 13701

Interior lighting of large structures- Tutorial

One of the issues that faces a lot of 3D modelers is the lighting of large structures and for that lighting to be seen from the outside, say through windows, in a realistic manner. Now like many of us who at times goes overboard with detail, often when creating one of my models, ( which yes I know i...
by GateGirl86
Tue Mar 14, 2023 12:30 pm
Forum: Raylectron
Topic: God's Ray-jet/rocket engine tutorial
Replies: 33
Views: 40852

Re: God's Ray-jet/rocket engine tutorial

This is an example whereby the exhaust emitter exit isn't as straight forward and you do want people to see some detail. What I did with this was dial the settings right down, way down and then let the rendering run for a few hours to sort it out. When first turned on, the God's Ray was all over the...
by GateGirl86
Tue Mar 14, 2023 12:21 pm
Forum: Raylectron
Topic: God's Ray-jet/rocket engine tutorial
Replies: 33
Views: 40852

Re: God's Ray-jet/rocket engine tutorial

Ah well, negative thoughts, hmmm, yes there is one. Charlie loves his leaf blower, especially on Sunday mornings. I hate that bloody thing! :lol: Otherwise its all good. <3 :lol: :lol: :lol: I hate these bloody things too, my neighbor uses it in winter too to blow the snow off his huge driveway!!!,...
by GateGirl86
Tue Mar 14, 2023 12:15 pm
Forum: Raylectron
Topic: God's Ray-jet/rocket engine tutorial
Replies: 33
Views: 40852

Re: God's Ray-jet/rocket engine tutorial

As long as the feeling is mutual and that there are no negative thoughts, that makes it perfect for the both of you because you both have to put up with each other's Love, and that's ought to be a beautiful feeling. Ah well, negative thoughts, hmmm, yes there is one. Charlie loves his leaf blower, ...
by GateGirl86
Mon Mar 13, 2023 2:24 pm
Forum: Raylectron
Topic: God's Ray-jet/rocket engine tutorial
Replies: 33
Views: 40852

Re: God's Ray-jet/rocket engine tutorial

Support wrote: Sun Mar 12, 2023 4:17 pm You are so sweet. Your hubby is a lucky man to have you <3
Now what do I say to that? <3 But thank you Michael. I think though for what he has to put up with, I guess I'm as lucky as he is. :mrgreen:
by GateGirl86
Sun Mar 12, 2023 4:16 pm
Forum: Raylectron
Topic: God's Ray-jet/rocket engine tutorial
Replies: 33
Views: 40852

Re: God's Ray-jet/rocket engine tutorial

You're both welcome, it was a pleasure to do and something (among other tutorials) I have been wanting to do since Micheal's last upgrade :mrgreen: :salute
by GateGirl86
Sun Mar 12, 2023 2:44 pm
Forum: Raylectron
Topic: God's Ray-coverage angle
Replies: 26
Views: 29390

Re: God's Ray-coverage angle

Done! :salute
by GateGirl86
Sun Mar 12, 2023 2:43 pm
Forum: Raylectron
Topic: God's Ray-jet/rocket engine tutorial
Replies: 33
Views: 40852

Re: God's Ray-jet/rocket engine tutorial

Now we need to place the cylinder in our engine and finally test it.
cylinder move.jpg
cylinder move.jpg (594.83 KiB) Viewed 30889 times
And the test. You can clearly see my settings here.
Gods ray test.jpg
Gods ray test.jpg (518.8 KiB) Viewed 30889 times
Happy emitting! :mrgreen:
by GateGirl86
Sun Mar 12, 2023 2:28 pm
Forum: Raylectron
Topic: God's Ray-jet/rocket engine tutorial
Replies: 33
Views: 40852

Re: God's Ray-jet/rocket engine tutorial

Once that is done, we'll create our jam tin that will become your emitter. I've made this just slightly smaller than my exhaust opening, at 2.2m diameter and 0.9 metres long. cylinder 1.jpg After creating the cylinder, I've group the front face, then moved it back 0.8m cylinder 2.jpg Finally adding ...
by GateGirl86
Sun Mar 12, 2023 2:23 pm
Forum: Raylectron
Topic: God's Ray-jet/rocket engine tutorial
Replies: 33
Views: 40852

God's Ray-jet/rocket engine tutorial

Like many of us who are deeply immersed in our fandom's that require us to spend countless hours building our ships; we often tend to go over board when creating those little tubes at the back to drive those ships. You might have found that by simply slapping a disc in the end of your engine, didn't...
by GateGirl86
Sun Mar 12, 2023 2:02 pm
Forum: Raylectron
Topic: God's Ray-coverage angle
Replies: 26
Views: 29390

Re: God's Ray-coverage angle

:D

And now that I have corrected my error, I shall post up my tutorial :lol: 8-) :mrgreen:
by GateGirl86
Sun Mar 12, 2023 1:29 pm
Forum: Raylectron
Topic: God's Ray-coverage angle
Replies: 26
Views: 29390

Re: God's Ray-coverage angle

We really, really need a face-palm emote! And its way too early in the morning! :lol:
by GateGirl86
Sun Mar 12, 2023 1:15 pm
Forum: Raylectron
Topic: God's Ray-coverage angle
Replies: 26
Views: 29390

Re: God's Ray-coverage angle

I still appear to be having issues with this, as in sometimes it doesn't work at all????
Gods ray test.jpg
Gods ray test.jpg (468.74 KiB) Viewed 22313 times
01 engine pod.cfg
(3.66 KiB) Downloaded 556 times
01 engine pod.rof
(116.29 MiB) Downloaded 567 times