Search found 3004 matches
- Mon Sep 18, 2017 1:54 pm
- Forum: Raylectron
- Topic: UV textures
- Replies: 15
- Views: 19424
Re: UV textures
oh ok, if you use ThruPaint on them, they may turn out ok, but the problem is painting a sphere like object will distort the texture to fit the poles, that's why you get a bunch of little texture per triangle.
- Mon Sep 18, 2017 1:46 pm
- Forum: Raylectron
- Topic: UV textures
- Replies: 15
- Views: 19424
Re: UV textures
The image did not upload
- Mon Sep 18, 2017 1:40 pm
- Forum: Raylectron
- Topic: UV textures
- Replies: 15
- Views: 19424
Re: UV textures
The reason is because they are exported as triangles and each have a deformed texture. Do you have a screen shot of the shape?
- Fri Sep 15, 2017 1:52 pm
- Forum: Raylectron
- Topic: Crash when using high resolution (4K)
- Replies: 18
- Views: 24284
Re: Crash when using high resolution (4K)
You're welcome. No he isn't, he's out of the country right now and no ETA on his return.
- Thu Sep 14, 2017 3:06 pm
- Forum: Raylectron
- Topic: Crash when using high resolution (4K)
- Replies: 18
- Views: 24284
Re: Crash when using high resolution (4K)
no, only in public here. not in the PMs or emails.
- Thu Sep 14, 2017 2:57 pm
- Forum: Raylectron
- Topic: Crash when using high resolution (4K)
- Replies: 18
- Views: 24284
Re: Crash when using high resolution (4K)
One of the 3 Michaels' yes!
- Wed Sep 13, 2017 1:14 pm
- Forum: Raylectron
- Topic: Crash when using high resolution (4K)
- Replies: 18
- Views: 24284
- Wed Sep 13, 2017 12:03 pm
- Forum: Raylectron
- Topic: Crash when using high resolution (4K)
- Replies: 18
- Views: 24284
Re: Crash when using high resolution (4K)
Yes, it's all about memory. You have to remember that on the GPU (video card), its memory is used by Windows to display your Desktop, then, for the render, the render image which uses much more memory than your Desktop image do because the accuracy is float not RGB limited to 256 shades per color, t...
- Sun Sep 03, 2017 7:16 pm
- Forum: Raylectron
- Topic: Crash when using high resolution (4K)
- Replies: 18
- Views: 24284
- Sun Sep 03, 2017 7:15 pm
- Forum: Raylectron
- Topic: Crash when using high resolution (4K)
- Replies: 18
- Views: 24284
- Sun Sep 03, 2017 9:56 am
- Forum: Raylectron
- Topic: Metric/imperial fur grass issues
- Replies: 1
- Views: 5302
Re: Metric/imperial fur grass issues
You should work in meters instead of mm, you can change it easily in the Raylectron Option menu. or if you use meters in Sketchup, it will send that to Raylectron, then you'll have blades per square meter instead in mm.
- Sun Aug 27, 2017 5:50 pm
- Forum: Raylectron
- Topic: RENDER FARM
- Replies: 5
- Views: 8576
Re: RENDER FARM
ok thanks
- Sun Aug 27, 2017 5:41 pm
- Forum: Raylectron
- Topic: RENDER FARM
- Replies: 5
- Views: 8576
Re: RENDER FARM
yes of course, but no one have contacted us asking to use our software in their rendering farm!
- Sun Aug 27, 2017 5:20 pm
- Forum: Raylectron
- Topic: RENDER FARM
- Replies: 5
- Views: 8576
Re: RENDER FARM
Hi,
I do not believe so.
I do not believe so.
- Sun Aug 27, 2017 2:42 pm
- Forum: Raylectron
- Topic: Crash when using high resolution (4K)
- Replies: 18
- Views: 24284
Re: Crash when using high resolution (4K)
ok, can I connect with you using TeamViewer?
- Sun Aug 27, 2017 9:40 am
- Forum: Raylectron
- Topic: Crash when using high resolution (4K)
- Replies: 18
- Views: 24284
Re: Crash when using high resolution (4K)
What does it do when it crash if no message is displayed?
- Mon Aug 07, 2017 3:47 pm
- Forum: Render Gallery
- Topic: Art Gallery Render
- Replies: 1
- Views: 8339
Re: Art Gallery Render
Work of Art - Thank you for sharing your excellent design and render
- Tue Aug 01, 2017 2:36 pm
- Forum: Comparator
- Topic: registration not working
- Replies: 3
- Views: 15336
Re: registration not working
can you PM (private message) me the activation code you are using?
- Sat Jul 22, 2017 12:17 am
- Forum: Raylectron
- Topic: Texture question
- Replies: 1
- Views: 4926
Re: Texture question
Normal maps provide more information than bump maps, since they can specify direction as well as depth.
A good place to get free texture with their normal maps is...
https://www.filterforge.com/filters/cat ... page1.html
You can tell the normal map because it's bluish.
A good place to get free texture with their normal maps is...
https://www.filterforge.com/filters/cat ... page1.html
You can tell the normal map because it's bluish.
- Mon Jul 17, 2017 1:52 pm
- Forum: Raylectron
- Topic: Underside colour
- Replies: 19
- Views: 27906
Re: Underside colour
it definitely works what you've done, it's beautiful and all I can say is "WOW"
- Sat Jul 08, 2017 11:16 am
- Forum: Raylectron
- Topic: Hiding light source
- Replies: 1
- Views: 4789
Re: Hiding light source
Hi, set the transparency to 100, that's all there is to it.
- Wed Jul 05, 2017 11:58 am
- Forum: Raylectron
- Topic: Underside colour
- Replies: 19
- Views: 27906
Re: Underside colour
Well, all I can say is, you're better at it than the Raylectron team No criticism to say here, very well done.
- Thu Jun 29, 2017 11:14 am
- Forum: Raylectron
- Topic: Underside colour
- Replies: 19
- Views: 27906
Re: Underside colour
I think 180 is the minimum for this, I would maybe go 300. From time to time, I take a sample at 200 and then I let it run all night when I go to be and next morning I compare the 200 with the 2,000 and see what's the difference, it gives me a good idea and to me 300-500 is usually enough.
- Thu Jun 29, 2017 10:30 am
- Forum: Raylectron
- Topic: Underside colour
- Replies: 19
- Views: 27906
Re: Underside colour
wow, this one is even better. How many samples did you let it render for?
- Thu Jun 29, 2017 10:28 am
- Forum: Raylectron
- Topic: Issue with Lighting intensity
- Replies: 5
- Views: 8721
Re: Issue with Lighting intensity
These are from v3 and are not present in v4