I have similar problem to this - http://softbytelabs.com/Forum/viewtopic.php?f=9&t=560.
When I use artifical light source and add shininess (reflection) to some elements - weird light things are created.
Stronger shininess (reflection) = stronger weird light effect.
When lights or shininess (reflection) are turned off - everthing is ok.
Raylectron - newest CPU version (4,79)
CPU - i7-8520k
GPU - GeForce 970 (newest drivers)
Thank You for help.
Shininess with artifical light source - problem
Shininess with artifical light source - problem
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Re: Shininess with artifical light source - problem
Shiny object will reflect the light as mirrors does so it's normal to see the pink on the walls. But perhaps I'm not on the right track, can you explain to me the weird things that it does?
Your support team.
https://SoftByteLabs.com
https://SoftByteLabs.com
Re: Shininess with artifical light source - problem
Yes. Pink color on the walls is correct. I've created pink light source to show You a difference. Look at the lights in a red circles. No matter what color of the light is, no matter how strong is light, these weird thing are always created. And always are light yellow (white?). Not pink for example. If artifcal light is off - everything is ok. Is material has no shininess - also ok.Support wrote:Shiny object will reflect the light as mirrors does so it's normal to see the pink on the walls. But perhaps I'm not on the right track, can you explain to me the weird things that it does?
Sun is set at 11 PM.
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Re: Shininess with artifical light source - problem
What are the settings you have under Illumination?
Your support team.
https://SoftByteLabs.com
https://SoftByteLabs.com
Re: Shininess with artifical light source - problem
Artificial lights = onSupport wrote:What are the settings you have under Illumination?
Sun = on
Sky = on
Environment map = off
Direct Illumination = On
Grain free Rendering = On
Shadow = real
Sky intens = 1,00
When sky is off in illumination panel or set to 0 in sun and sky = everything is ok.
When Environment map is on - problem backs.
Re: Shininess with artifical light source - problem
ah, it's because the shine is reflecting the sky above. If you turn off the sun/sky/env and only use the artificial light, it will shine black or whatever the lights are illuminating. Change the shine to reflection = 100 and diffuse = 0 you will then see the sky on those horizontal surfaces, and in turn they will reflect onto the walls.
Your support team.
https://SoftByteLabs.com
https://SoftByteLabs.com
Re: Shininess with artifical light source - problem
So, please look at this.Support wrote:ah, it's because the shine is reflecting the sky above. If you turn off the sun/sky/env and only use the artificial light, it will shine black or whatever the lights are illuminating. Change the shine to reflection = 100 and diffuse = 0 you will then see the sky on those horizontal surfaces, and in turn they will reflect onto the walls.
Left picture - artifical light is off. Everything is ok. Sky is reflecting in the object, no reflection on the wall.
Right picture - artifical light is on, but very very weak (low power, intesivity = 1). And we can see very strong light reflection on the wall.
When I changed shine to reflection (without diffuse) - same effect.
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Re: Shininess with artifical light source - problem
I see! can you PM me the model so I can give it a try and see what's causing this?
Your support team.
https://SoftByteLabs.com
https://SoftByteLabs.com
Re: Shininess with artifical light source - problem
Support - first class. Problem solved. Thx.
Re: Shininess with artifical light source - problem
You are welcome and thank you for letting us know
Your support team.
https://SoftByteLabs.com
https://SoftByteLabs.com