v4.99
v4.99
New...
1. Clay Rendering with user clay color.
2. Batch rendering of the scenes.
3. Sun azimuth/elevation over date/time (or visa-versa) mainly used in animation.
4. Auto start in performance mode.
Fixes...
1. Better automated used of the Auto Start Render option.
2. Bugs fixes such as freezes while editing settings.
Enhancements...
The Grain Free rendering engine has been optimized to partially use the engine from the future version 5. Big difference in speed and quality from v4.98 to v4.99 Here is a before and after shot, illumination is only from the one window...
.
1. Clay Rendering with user clay color.
2. Batch rendering of the scenes.
3. Sun azimuth/elevation over date/time (or visa-versa) mainly used in animation.
4. Auto start in performance mode.
Fixes...
1. Better automated used of the Auto Start Render option.
2. Bugs fixes such as freezes while editing settings.
Enhancements...
The Grain Free rendering engine has been optimized to partially use the engine from the future version 5. Big difference in speed and quality from v4.98 to v4.99 Here is a before and after shot, illumination is only from the one window...
.
Your support team.
http://SoftByteLabs.com
http://SoftByteLabs.com
Re: v4.99
The Z never worked as the camera is mainly made for a human eyes point of view, always have your head up! Do you have a scenario to give me as to why this is needed?
Your support team.
http://SoftByteLabs.com
http://SoftByteLabs.com
Re: v4.99
I was animating an Alarm Clock using Warehouse Lighting in Environment, and I wanted to do a slow push-in to the clock. I was able to Orbit the clock and the room would move, but when I tried to animate a move in towards the clock, the resultant animation simply made the clock grow and the room stayed static. Not the end of the world, but it would have been nice if it worked.
Cheers
RED
Cheers
RED
- Attachments
-
- Still pic from the animation
- Clock TTrads w BG.png (1.29 MiB) Viewed 21735 times
Re: v4.99
oh, have you set "Follow camera" in the env map settings?
Your support team.
http://SoftByteLabs.com
http://SoftByteLabs.com
Re: v4.99
Can you post a small video so I can see what's happening?
Your support team.
http://SoftByteLabs.com
http://SoftByteLabs.com
Re: v4.99
Yes they published, thanks.
The first one is rotation, it looks normal to me. ok, I know it doesn't look normal as far as the background goes, but that's because it's an environment map, the clock only looks like it is sitting on the ground in the env map, but it really isn't, it's an illusion, so when you rotate the scene, you can not expect the illusion ground below the clock to stay right where it is.
The second one that zoom in also look normal. Again, the env map is only an illusion of a warehouse, there is no geometry and therefore there is no corners, nothing, so when you zoom, the env map stays where it is.
Think of it this way, take a picture of a room and place in the background, now it looks like a 3D room, but it's only an illusion, it's a simple 2D flat image.
So what you need to do is create a room in Skep around your clock and place some light in it. Then the clock will sit on a 3D floor and rotate/zoom will work as expected.
The first one is rotation, it looks normal to me. ok, I know it doesn't look normal as far as the background goes, but that's because it's an environment map, the clock only looks like it is sitting on the ground in the env map, but it really isn't, it's an illusion, so when you rotate the scene, you can not expect the illusion ground below the clock to stay right where it is.
The second one that zoom in also look normal. Again, the env map is only an illusion of a warehouse, there is no geometry and therefore there is no corners, nothing, so when you zoom, the env map stays where it is.
Think of it this way, take a picture of a room and place in the background, now it looks like a 3D room, but it's only an illusion, it's a simple 2D flat image.
So what you need to do is create a room in Skep around your clock and place some light in it. Then the clock will sit on a 3D floor and rotate/zoom will work as expected.
Your support team.
http://SoftByteLabs.com
http://SoftByteLabs.com
Re: v4.99
One more question… If a change is necessary in Sketchup for example I replace a chair with a new one in the room , do I have to load all room to raylectron again or is there any solution like importing the chair into raylectron during rendering?
Re: v4.99
No, you have to re-export the whole model, it should be really fast.
Your support team.
http://SoftByteLabs.com
http://SoftByteLabs.com