Atlantis at night

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Support
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Re: Atlantis at night

Post by Support »

You can also paint the window face with a white image that has soft shades, then make it a light and reduce the power and/or make the color darker, until you get the result you want.
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GateGirl86
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Re: Atlantis at night

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Working on it. I think my issue was that I had far too many groups and components and I couldn't see where I was virtually. I've made some of the windows as glass and placed shaped tubes inside the buildings as lights, that does appear to work.

This was just something I was trying with the sunset settings. You can see the lighted windows now in the main tower :mrgreen:
Atlantis-2022.png
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Re: Atlantis at night

Post by Support »

That's nice, the ocean would actually look like that from that high up in the sky, when I use to travel via air, the ocean looked like a diffused mirror.

I zoomed into the picture and wow, so many buildings it's crazy, I'd get lost too trying to edit it.

BTW, you ask about fog lights, that's coming, check out the v5.1 Sneek Peek thread, it has pictures.
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BKilburn
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Re: Atlantis at night

Post by BKilburn »

Those last three renders look great!
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Re: Atlantis at night

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BKilburn wrote: Thu Nov 17, 2022 8:52 pm Those last three renders look great!
Not the last five? :cry: :cry: :cry: :cry: :cry: :lol: :lol: :lol:
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GateGirl86
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Re: Atlantis at night

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light_pole.png
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I just thought I'd show off some small details :D
Last edited by GateGirl86 on Thu Nov 17, 2022 9:18 pm, edited 1 time in total.
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GateGirl86
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Re: Atlantis at night

Post by GateGirl86 »

Thank you! It has really inspired me now to experiment more with settings and I will have a question for you soon, I'll post that elsewhere.
It has been a literal nightmare to build :mrgreen:

Fabulous! I'll check it out. :D

BKilburn wrote: Thu Nov 17, 2022 8:52 pm Those last three renders look great!
Thank you! :D
Support wrote: Thu Nov 17, 2022 8:57 pm
BKilburn wrote: Thu Nov 17, 2022 8:52 pm Those last three renders look great!
Not the last five? :cry: :cry: :cry: :cry: :cry: :lol: :lol: :lol:
:lol: :lol: :lol: :lol: :lol: :mrgreen: :mrgreen: :mrgreen: :mrgreen:
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