A day at the Alpha Site

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GateGirl86
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A day at the Alpha Site

Post by GateGirl86 »

It's not always work at the SGC Alpha Site. There are some days when you're allowed to just kick back.

An early morning on lake Erebus
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Re: A day at the Alpha Site

Post by Support »

That's very beautiful, wow, you did a good job on this one indeed <3 <3 <3 <3
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Re: A day at the Alpha Site

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Thank you so much Michael. <3 <3

While I am sort of happy with it, I think the water could be better. Charlie (hubby) said it looks a bit like bubble wrap :lol: I kind of agree with him.
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Re: A day at the Alpha Site

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GateGirl86 wrote: Mon Jan 30, 2023 3:00 pm While I am sort of happy with it, I think the water could be better. Charlie (hubby) said it looks a bit like bubble wrap :lol: I kind of agree with him.
That's because he knows it's a render LOL, but look at aerial photos of the ocean and it looks like bubble wrap too LOL
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Re: A day at the Alpha Site

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To me, this looks so realistic!

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Re: A day at the Alpha Site

Post by Support »

That's because the camera is much closer to the ground. You have to remember that the normal map repeats and at higher altitude, you will start to see the pattern repeat.

What I might end up doing is add a new menu item just for the ground where you can select ocean or desert and I will code it to no use a normal map and simply generate the waves on the fly without repetition.
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Re: A day at the Alpha Site

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That would be very handy for the models I do, as they are 99% always at height :mrgreen: :mrgreen:
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Re: A day at the Alpha Site

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GateGirl86 wrote: Mon Jan 30, 2023 6:00 pm That would be very handy for the models I do, as they are 99% always at height :mrgreen: :mrgreen:
Then I'll work on doing that. :salute
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Re: A day at the Alpha Site

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Merci beaucoup :salute :mrgreen:
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Re: A day at the Alpha Site

Post by Support »

:salute

Try this normal map instead, download it and in Raylectron material editor click on the normal map (the blue looking one) and select this one, I think you'll like it very much.

.
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Re: A day at the Alpha Site

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Thanks Michael, I'll try it out in the morning :salute :mrgreen:
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Re: A day at the Alpha Site

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See what Charlie thinks of this one...

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Re: A day at the Alpha Site

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Oh! That looks cool! And I will show him.

BTW what were your settings for the water?
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Re: A day at the Alpha Site

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I convert to sea waves as usual and then changed the normal map for the one above and use the same settings as with the old, just had to increase the scale and bump, that's all I did. I do it in performance mode first to get it close to what I want, it's faster that way.
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Re: A day at the Alpha Site

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I'll give that a try :salute
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Re: A day at the Alpha Site

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I think you'll make it really nice.
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Re: A day at the Alpha Site

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My car is stuck :lol: I'm working in a new feature in Raylectron, you'll be able to fill the ground or landscape with anything you like...

.
This one has 4 million rocks and uses very little memory...
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and this one has 1 million trees and also uses very little memory...
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Re: A day at the Alpha Site

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Oh WOW!!!!! I just have to have that! :mrgreen: :salute
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Re: A day at the Alpha Site

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and you will soon. I made a grass rendering of 100 trillion grass blades, it took only 1.8GB of memory.
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Re: A day at the Alpha Site

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Oh....now that will be handy :mrgreen:
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Re: A day at the Alpha Site

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Yes. You can make your own assets to use, for example, you can make or find a model of a rock and use that to fill the ground of the landscape of the model. You can use anything, even starships :lol:
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Re: A day at the Alpha Site

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.
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Re: A day at the Alpha Site

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:o :shock: :shock: :shock: :shock: <3 <3 <3
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Re: A day at the Alpha Site

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:D :mrgreen:
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Re: A day at the Alpha Site

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I'll have to start making my own rocks. Sketchup as stopped supporting older versions now on the Warehouse, so I can't download any models. Seems like a totally weird thing to do, 2017 isn't that old :lol: My car is older and the dealer still services it. :mrgreen:
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