When you click on Add a planet, it will appear right there in the view port, in an unobscured area. It will be a bit further than the sun so it can be illuminated by the sun so you can see it. If the sun is behind the planet, you won't see the planet because nothing shine on the face you're looking at, hence black, no planet.
If you move the Sun, it will also change how the planet is illuminated and it may not illuminate it at all or just a bit (like a crescent).
The Sun/Moon position is simple, Elevation of zero means sunset/sunrise position. Azimuth is to rotate the sun around the camera.
I can easily call up the planet if I can't see it immediately with 'bring into view'. My problem is actually moving it to where I want it. When for example I give it an elevation of 0.200 it disappears altogether?
GateGirl86 wrote: Wed Apr 12, 2023 2:55 pm
I can easily call up the planet if I can't see it immediately with 'bring into view'. My problem is actually moving it to where I want it. When for example I give it an elevation of 0.200 it disappears altogether?
@Support
oh, that's because it's not elevation, it's distance from ground level. Use the buttons to move it (up/dn/lt/rt)?
With those figures, say for example your planet is currently about 30 degrees off the horizon, your ship is 500m elevation. The max figure you can enter is 1.0 for either. I've tried several combinations and each time the planet disappears?
oh, simply multiply that number by 360 to make it in degrees!!! But that's relative to the camera reset at the origin, looking straight at the y axis (forward).
and it's relative to the camera rotation at the time you created the planet, not the origin. So when you bring it to view, it's set to zero, confusing I know