Animation practise II: Rocket launch

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Okwa
Posts: 483
Joined: Mon Feb 27, 2023 1:34 am

Animation practise II: Rocket launch

Post by Okwa »

Since @GateGirl86 could not see the first version of this video, the first video is no longer accessible, I have created a second version. A bit more polished. A Daedalus-class cruiser opens 4 VLS and fires 2 Halevi Corp. IM-C-FW space-to-space missile. Unfortunately, I don't know why nothing starts from the other two VLSs. I used the same models/components for all four VLS/rockets. But that does not matter. :D
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GateGirl86
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Joined: Mon Oct 03, 2022 8:32 pm

Re: Animation practise II: Rocket launch

Post by GateGirl86 »

@Okwa that is incredible. :salute <3

I really do have to know the code you used. I suspect I could do similar....um no, my computer would say 'hey girl! I am just not going there!' :lol:
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Okwa
Posts: 483
Joined: Mon Feb 27, 2023 1:34 am

Re: Animation practise II: Rocket launch

Post by Okwa »

@GateGirl86 Many Thanks. <3
The commands were:
for the silo doors:
if sec < 3 then
Accelerate(py, 1.5, 1.0, 2.0);
if sec > 3 then
Accelerate(py, 0.0, 3.0, 10.0);
py := -py;

for the missiles:
if sec < 3 then
Accelerate(py, 0, 1.0, 2.0);
if sec > 3 then
Accelerate(py, 150.0, 3.0, 10.0);
py := -py;

But, as I said, I don't know why all the missiles didn't move. It's a bit frustrating.
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Re: Animation practise II: Rocket launch

Post by Support »

Did you include the missile script part in all of the missiles object?
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GateGirl86
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Re: Animation practise II: Rocket launch

Post by GateGirl86 »

:salute :mrgreen: :arrow:
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