oh, I made it work nicely, I used it in the latest renders I posted. I'll PM you maybe later tonight or tomorrow with the update see how it works out for you.
Support wrote: Tue Nov 21, 2023 10:39 pm
oh, I made it work nicely, I used it in the latest renders I posted. I'll PM you maybe later tonight or tomorrow with the update see how it works out for you.
Got it working. One more kernel rebuild worked, but also had to turn fog, mountains, sky, and clouds off and then back on. Weird but worked.
Now to tweak the scene. Need to make ground in SU, fog color needs adjusting and mountains are too low. But it's working! Fog looks great! Thanks! Also love the engine flicker! Exactly what I hoped for.
...and to let you know, I've fixed the fog so it works close to how it does in Sketchup. They do not disclose the algorithm they use but I got it close. Mainly, the shorter the distance between 'start' and 'end' produces denser fog, unlike before where it was the opposite.
Support wrote: Fri Nov 24, 2023 12:47 pm
...and to let you know, I've fixed the fog so it works close to how it does in Sketchup. They do not disclose the algorithm they use but I got it close. Mainly, the shorter the distance between 'start' and 'end' produces denser fog, unlike before where it was the opposite.
I never knew this! I mean, how fog worked in SU. I have never seen this mentioned by anyone in 14 years.
Support wrote: Fri Nov 24, 2023 12:47 pm
...and to let you know, I've fixed the fog so it works close to how it does in Sketchup. They do not disclose the algorithm they use but I got it close. Mainly, the shorter the distance between 'start' and 'end' produces denser fog, unlike before where it was the opposite.
I never knew this! I mean, how fog worked in SU. I have never seen this mentioned by anyone in 14 years.
TIL
Same here , I never knew until you had a problem with the fog.
100 samples, 48fps, 6 seconds duration. 20 minutes to render.
Still needs some small materiel tweaks. But... yeah. The engine effect just gets better with each test. Do a scrub on the video playback and look at the engine effects. Wow. Better than I had hoped for!
oh wow I really like this one, the engines are perfect Bryan and the only thing is the ground pattern that repeats but that's it. I put the player on repeat and zoom, it's awesome
You have a good video card to render that many frames and samples in just 20 min.
Support wrote: Fri Nov 24, 2023 10:01 pm
Are you going to make the video longer? Maybe with some turns, spins, twist or something
No turns or spins.
What I would like is a tracking shot. i.e. camera is moving alongside the ship. At most another 6 seconds.
Oh man. You should see the final render. Materiel fixed. 150 samples, 48 fps. Still 6 seconds duration. 40 minutes to render.
I'll work on post (production) tonight. I hope. I don't want to spoil the surprise. I've already shown my other half the intended end result and they were... giddy.