Thenyke-SDF

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Okwa
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Thenyke-SDF

Post by Okwa »

The image shows a patrol of the System Defense Force (SDF]) of the planet Thenyke. The patrol consists of four Tasak-Teltame interceptors and a Me'fa-class corvette about to enter one of the system's large asteroid fields. The second picture is a close-up of the patrol.

The forces of the United Space Operation Command (USOC) and the Intergalactic Marines Corps (IMC), which are subordinate to the federal government, are not in a position to protect the IUSP and its member worlds and control space entirely on their own due to the size of the space volume and the large number of member worlds. Therefore, a category system was introduced, the Administrative Category Number (official abbreviation: AC number, usually simplified to C-Number)

This system is used by the government of the IUSP to classify member worlds, but also space habitats/space stations etc..
The respective classification defines the rights and obligations of a member world towards other member worlds of the Union as well as towards the federal government.
The classification into one of the six categories (C0 to CV) is based on the size of the total planetary population and the development of the infrastructure on the respective world. This means that the classification is based on population figures, population density and existing infrastructure. (Earth, for example, has the highest classification: CV)

From the classification CIII world (CIII = population between 1 million and 10 million individuals; infrastructure: usually one or more cities or villages, usually close to each other), worlds are obliged to take over part of the defense of their world and the respective solar system themselves. They must therefore establish an SDF. Any existing police units may not be used directly for this task, as the jurisdiction of the planetary police authorities end at the limit of the atmosphere of the respective planet (due to the different size of atmospheres in nature, however, this is set by law, regardless of the natural conditions, at 1200 km above the sea level of the respective world, the so-called "standard orbit").
The size of the respective SDF is decided by the planetary governments to which the SDF is subject in peacetime. There is only a minimum requirement, which depends on the category classification of the respective planet
CIII worlds: at least one flight = 5 spaceships
CIV worlds: at least one squadron = 15 spaceships
CV worlds: at least one wing = 45 spaceships

I should point out that this only refers to the capital ships. In addition, depending on the category, there are at least 2-10 squadrons of fighter aircraft, escort ships and reconnaissance ships (32-320 vehicles). SDFs may only use destroyers as their largest ship units. However, most consist mainly of corvettes and space fighters of various types.
On the other hand, a maximum size is not prescribed for SDFs. Here the worlds decide entirely according to their respective needs and economic capabilities. The planet Hebridan has the largest SDF with around 1000 capital ships. The general average is 120 capital ships, which is slightly less than 50% of a USOC fleet. The only exceptions to these rules are for the worlds of Chu'lak and Tau'ri.

Chu'lak, as the seat of government and home to almost all of the highest authorities, is directly protected exclusively by federal forces. Direct military protection is provided by the 1st SOC, 53rd HSOC, and 934th HSOC, the largest peacetime concentration of IUSP space fleets in any solar system. At the same time, Chu'lak is home to the Intergalactic Security Agency (ISA), the federal police force. The ISA has its own ships and its jurisdiction does not end at the borders of a single planet.

The Atonnefer system, or Sol system, on the other hand, is the most heavily colonized solar system in the Union, if not the Milky Way. From the moons of Saturn to terraformed Venus, now known again by its Goa'uld name Neterdewaj, the Earthlings have colonized everything that could be colonized (technical). In addition, there are countless space stations and space habitats. The question of responsibility, who sets up which SDF and how, and who protects what and where, is so complex that it was decided to station a USOC fleet, the 19th HSOC, in the system and take over the tasks of an SDF.
Due to the great importance of the system for trade, large contingents of the ISA are also based here. Last but not least, the Atonnefer system is home to the Space Explorer Corps (SEC), the scientific space fleet of the IUSP. The SEC ships are usually only lightly armed, if at all. Nevertheless, the up to 2000 ships of the SEC, which are sometimes present in the Atonnefer system at the same time, are obliged to contribute to the protection of the system in the event of a crisis. This should not be underestimated, as most of these ships are demilitarized Daedalus-class cruisers and the crews, apart from the scientific personnel, are mostly battle-hardened USOC and IMC veterans.

Thenyke-SDF
The Tasak-Teltame was developed by the company Bal'athi Shipyards, which has its headquarters on the planet Thenyke. This was originally commissioned by the planetary government of Thenyke. The Thenyke solar system is characterized by extensive asteroid fields and two planetary cores, remnants of two planets about the size of Tau'ris that were destroyed in the early phase of the solar system. In the course in the 23rd century, the population of Thenyke rose to the level of a Category III world, a settlement world. This development led to Thenyke being given the authority to establish its own SDF. As a result, the planetary government turned to the local starship manufacturers, and Bal'athi Shipyards, as the largest manufacturer with the most extensive shipyards in the system, took on the challenge of developing military units. The economy of Thenyke is strongly characterized by mining in the asteroid fields and the further processing of the extracted resources. In addition to the mining and metal processing industries, spaceship production by various small civilian spaceship manufacturers also plays an important role in Thenyke's economy. Therefore, pirates who take advantage of the fact that larger ships such as ore freighters can only cross the solar system and especially the asteroid fields on specific and secured flight routes pose a great threat to the planet's economy. These local pirate gangs have adapted to Thenyke's conditions and mainly use space fighters for raids instead of the converted freighters otherwise popular with these criminals. After their attacks, the pirates disappear back into the asteroid fields, where they cannot be tracked by most escort ships. The Thenyke SDF therefore needed suitable vehicles, especially for use in the asteroid fields. In addition to the Me'fa-Class corvette, Bal'athi Shipyards therefore developed the Tasak-Teltame as the first starship to be used as an interceptor and reconnaissance vessel. These spaceships were specially designed with the operating conditions in the Thenyke system in mind, particularly for use in the dynamic environments of asteroid fields.



@Support @GateGirl86 Sorry for the long text. A lot of words have piled up this week. :D
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Thenyke-SDF on patrol I.jpg
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Thenyke-SDF on patrol II.jpg
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GateGirl86
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Re: Thenyke-SDF

Post by GateGirl86 »

A great start Chris! Although we need a better view of those craft. I would change that yellow/green woven material for something more metallic; shades of grey work well, and add some shine mate! Well done. :mrgreen: :salute
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Okwa
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Re: Thenyke-SDF

Post by Okwa »

GateGirl86 wrote: Fri Jan 19, 2024 12:27 pm A great start Chris! Although we need a better view of those craft. I would change that yellow/green woven material for something more metallic; shades of grey work well, and add some shine mate! Well done. :mrgreen: :salute
Thank you, Mel. :) Brownish-earth colored materials are supposed to indicate Naquadah-based alloys on my models. ;) And the Bal'athi Shipyards ships should only be made of Naquadah alloys. But I'll play with the sliders a bit more.
Honestly, I have given some shine to both materials. But also a normal map. Which is admittedly counterproductive for the shine. But, I will play with the settings again. Because I was planning a view from the front anyway. ;) At the moment, however, I'm fully occupied with the preparations for my Star Trek anniversary image series.

I'm wondering much more why I idiot inserted the picture in the wrong gallery? :oops:
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Re: Thenyke-SDF

Post by Support »

I agree with Mel on that texture, maybe make it darker and less of a repetitive pattern?

Do you want to move it to the Stargate section? Since you created it, maybe you can?
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Re: Thenyke-SDF

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@Support @GateGirl86 Hey, thanks, both of you, for your feedback. God knows I need feedback. That's the only reason I post my models at all. :salute :D
I have therefore taken the time to listen to you. At Mel's request, another view. I hope a better one. :D I changed the texture of the corvette. But I kept the color tone for now. But maybe I'll change it to a darker shade.
On the second image I also experimented with the camera focus to create something like a slight motion blur in the image. At least for the asteroids it seems to have worked, I think. :D :D :D

No, Michael, I can't move it. But to be honest, it doesn't really matter. This is primarily about the method of creating the pictures. Not about the story, so this section is just as appropriate. :D :salute
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Thenyke-SDF on patrol III.jpg
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Re: Thenyke-SDF

Post by Support »

@Okwa Chris, I need to criticize here :mrgreen: the asteroids, they look unrealistic and weird. How did you make them? The corvettes, they look 2D, no depth, what happened :?:
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Re: Thenyke-SDF

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Support wrote: Sun Jan 21, 2024 3:04 pm @Okwa Chris, I need to criticize here :mrgreen: the asteroids, they look unrealistic and weird. How did you make them? The corvettes, they look 2D, no depth, what happened :?:
I don't know why the corvette looks 2D. These are all the same models as in the first pictures. So it is probably due to your program. :lol: Well, it might be the angle of view and, in the picture below, the special effect. Possibly.
This astroid is a sperethat I deformed with "Sketch Warp". And then placed it with "Sketchy Sprinkle". With "Sketchy Springle" I have set all scaling options to 0.5 and 4, the rotation options to 0 and 360. Turn a single model into an entire asteroid field. I can do what they do on TV just as well: Copy and paste, copy and paste :D
I know, especially the asteroid closest to the camera somehow looks like a plastic model. I probably set the shininess too high. I admit, with textures for things like stone, asphalt, wood, etc, I always have problems with what setting to use for Diffuse/Shininess/Reflection.

Perhaps we should open a thread in the forum to collect material settings. What do you think?
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Re: Thenyke-SDF

Post by Support »

@Okwa You've managed to turn Raylectron into a 2D renderer :lol: Could be the size being too small, so they look far away but the then the asteroids look so huge the corvettes look like little toys too. IDK, it's just weird.

For the asteroid, there is a Raylectron Asset (rocks) that you can use, which the asset can be confined in a box of the size you want and the qty you want, and with the random scale and rotation, it makes it look like asteroids. You can even change the texture too in the material editor, shine and all.

oh, you can make your own assets too, if you are interested, let me know and I'll make a tutorial on how to do that.

As for opening a thread for material, that's a great idea, but did you know that Raylectron's material editor, you can save your own and that include all settings, and, you can also upload them to my server so they can be shared? Using that saved file, we could upload them on the forum in the material section as you suggested and/or I can upload them to the cloud so that anyone can open the material editor and "Choose from the cloud" which already have a lot of textures.
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Re: Thenyke-SDF

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@Support :P :lol:
You're right about the assets. The asteroid assets look much better. Much much better. :salute Especially the blurring looks much better with the asteroid assets. :?:
The only advantage of my method is that I can place the models better between the stones. Well then, you just have to click through the seeds.

I didn't know that I could save my materials. That I can download some, yes, I knew that. However, the downloaded materials do not include any settings for diffuse/shining/reflection. And that's what I'm specifically interested in.
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Re: Thenyke-SDF

Post by Support »

@Okwa oh yes, this looks so much better now Chris :salute

In the "Cloud" material list, the first 4 do not contain any settings but the rest do because I've made them. If you have a material that you have tuned to your liking, when you save it, you can select which settings you want to save for it as well, maybe you just want to save the shine and nothing else. You can also make a thumbnail to save with it.
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Okwa
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Re: Thenyke-SDF

Post by Okwa »

Support wrote: Tue Jan 23, 2024 3:07 pm @Okwa oh yes, this looks so much better now Chris :salute

In the "Cloud" material list, the first 4 do not contain any settings but the rest do because I've made them. If you have a material that you have tuned to your liking, when you save it, you can select which settings you want to save for it as well, maybe you just want to save the shine and nothing else. You can also make a thumbnail to save with it.
:salute
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Re: Thenyke-SDF

Post by GateGirl86 »

You're getting there. Keep at it, and it will be superb! :salute
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Okwa
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Re: Thenyke-SDF

Post by Okwa »

GateGirl86 wrote: Fri Jan 26, 2024 5:08 pm You're getting there. Keep at it, and it will be superb! :salute
:salute <3 :)
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