Backlighting?
Backlighting?
Came across a request from a colleague to render a backlit panel. Is there any way to do this with texture maps or "layering" opaque and transparent materials, or another way that maybe I'm not thinking of? I attached the example she sent of what she is looking to achieve. In real life it is a solid surface panel that is routed out to be thinner and then a light source is placed behind it. Any thoughts?
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- Ovee HCD Grey.png (26.6 MiB) Viewed 1790 times
Re: Backlighting?
@AnnaL I'm not sure what you need. I do understand but the picture is confusing. For backlite panels, you usually make them emitters and you can give it transparency too. You can apply a material to the panel, on both sides, with transparency and have a light behind it. But if you can give me more examples, like real pictures, I can help you much better.
Your support team.
https://SoftByteLabs.com
https://SoftByteLabs.com
Re: Backlighting?
Basically, the whole material isn't transparent just certain parts of it. Like, the thinner the material the more transparent it is. Here are some actual product images.
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- IMG_1395.JPEG (2.93 MiB) Viewed 1724 times
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- IMG_1397.JPEG (2.52 MiB) Viewed 1724 times
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- IMG_1374.JPEG (3.38 MiB) Viewed 1724 times
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- IMG_1343.JPG (2.98 MiB) Viewed 1724 times
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- IMG_1394.jpg (2.97 MiB) Viewed 1724 times
Re: Backlighting?
You can use a PNG image of the design where the lighter part is more transparent. However, if the patter is to be 3D, I can add to Raylectron a transparency setting based on thickness.
Your support team.
https://SoftByteLabs.com
https://SoftByteLabs.com
Re: Backlighting?
Would you have a sample model for me that I can use? I'll attempt to create a new transparency setting but based on thickness.
Your support team.
https://SoftByteLabs.com
https://SoftByteLabs.com