Okwa wrote: ↑Tue Aug 06, 2024 12:57 am
That's a misunderstanding. With regard to the footpath, I meant that there are many, evenly distributed concrete slabs. Not just one. And since there are many concrete slabs, there is a repeating pattern.
I understand that the waves are much more visible with a black ground than with a white ground. It's like a mirror. The only thing that confused me was that I didn't use a black ground for the ocean in the first version of Camp Aner'i, but a lighter one that was more blue. And you could see the waves. Now with the last version, however, I had to go very strongly in the direction of black. Of course, it could also be that the sun is in a different position. The shadow cast also has a certain influence, doesn't it?
I'll try that out right away.
Yes, I know what you meant about the slabs and it makes sense.
Yes, the sun position affects the wave too, if the sun is way up, it'll be bluer, and the wave will show more. If the ocean floor is that of the model, shadows will be right there, but if you place a little rectangle way down, like 100m 200m then there won't be shadows right below the structure but at that depth instead, it won't be visible. It can be tricky!
Okwa wrote: ↑Tue Aug 06, 2024 1:01 am
@Support Sorry, I didn't see the first comment where you asked how high the camera is. About 2800 meters.
oh, the new version keeps the waves the same up to 508 meters. 2.8km is high, I didn't expect that!!! Let me see if I can change that to 3km without affecting anything.
Okwa wrote: ↑Tue Aug 06, 2024 1:14 am
@Support It is the length. It must be shorter, not longer, when viewed from higher up. Then it also works with a lighter background.
Yes I know, but if it looks good at 1 meter, going up to 2.8km makes it hard to make the waves show because they are micro! so I thought I'd make it look the same so it's easy to just lower the Length to make the waves smaller to the way you like them to be.
Okwa wrote: ↑Tue Aug 06, 2024 1:14 am
@Support It is the length. It must be shorter, not longer, when viewed from higher up. Then it also works with a lighter background.
What I can do is set the Length to work with the range of 1 meter to 5km so that if it's set to 50 or so, it will look good at 1 meter, and it it's set close to 1000 it will look good at 5km. So that way, if you change the altitude of the camera, the wave will get smaller/bigger. Is that preferable?
Okwa wrote: ↑Tue Aug 06, 2024 1:14 am
@Support It is the length. It must be shorter, not longer, when viewed from higher up. Then it also works with a lighter background.
What I can do is set the Length to work with the range of 1 meter to 5km so that if it's set to 50 or so, it will look good at 1 meter, and it it's set close to 1000 it will look good at 5km. So that way, if you change the altitude of the camera, the wave will get smaller/bigger. Is that preferable?
As it is now, it's actually fine. I just had to learn how to adjust it correctly. I only ever worked with the amplitude. I only set the length 10 or 20 points lower, if at all. Now I have halved the value for the length. Besides, you should only be able to see the waves faintly from a certain height anyway, right? So, just a slight boiling.
P.S. Now I also realized why the dark gaps between the opening armoured doors in the airlock, which reveal the "view" into the dark underground, are so shiny all the time. The tunnel is under water.
Okwa wrote: ↑Tue Aug 06, 2024 1:31 am
As it is now, it's actually fine. I just had to learn how to adjust it correctly. I only ever worked with the amplitude. I only set the length 10 or 20 points lower, if at all. Now I have halved the value for the length. Besides, you should only be able to see the waves faintly from a certain height anyway, right? So, just a slight boiling.
P.S. Now I also realized why the dark gaps between the opening armoured doors in the airlock, which reveal the "view" into the dark underground, are so shiny all the time. The tunnel is under water.
ok, but it's still not physically correct, as the camera is farther away from the ocean, the wave has to look smaller, as do the model.
oh yes, indeed, anything that is below ground, indoor or not, will be under water. There is no way I can make it isolate parts of the model that should not be.
Okwa wrote: ↑Tue Aug 06, 2024 1:31 am
As it is now, it's actually fine. I just had to learn how to adjust it correctly. I only ever worked with the amplitude. I only set the length 10 or 20 points lower, if at all. Now I have halved the value for the length. Besides, you should only be able to see the waves faintly from a certain height anyway, right? So, just a slight boiling.
P.S. Now I also realized why the dark gaps between the opening armoured doors in the airlock, which reveal the "view" into the dark underground, are so shiny all the time. The tunnel is under water.
ok, but it's still not physically correct, as the camera is farther away from the ocean, the wave has to look smaller, as do the model.
oh yes, indeed, anything that is below ground, indoor or not, will be under water. There is no way I can make it isolate parts of the model that should not be.
Indeed. Less is more.
I'm telling you, the whole scene is actually crap. I'm going to stop wasting my time with this scene, which needs to be completely redone anyway. But the new functions are just too much fun.
Okwa wrote: ↑Tue Aug 06, 2024 2:00 am
I'm telling you, the whole scene is actually crap. I'm going to stop wasting my time with this scene, which needs to be completely redone anyway. But the new functions are just too much fun.
I like it, however, with the advanced you made in modeling, I can understand how you feel 100%
Okwa wrote: ↑Tue Aug 06, 2024 2:05 am
@Support Why didn't I think of that?
it was a hint
Couldn't decide on the settings. In image 1 the length is 50, in image 2 it is 100. I did without the fog of the original image, otherwise you can't enjoy the ocean.
Attachments
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Alienizer wrote: ↑Wed Aug 07, 2024 11:26 pm
@Okwa speechless
Many thanks. The new ocean feature is great, isn't it? Take a look at the latest images created with the latest version of the function in the ocean thread. Michael has once again outdone himself.
BKilburn wrote: ↑Thu Aug 08, 2024 9:49 pm
That last fleet shot on the first page was excellent.
Many Thanks. Although this is the better version, I deliberately chose not to use this angle in the following images. I wanted to test the ocean function from the other angle. But sometime in the next few days (we're having another heatwave at the moment, on days like this I can only do office work or renderings on the PC) I'll create this again from this better angle.
Support wrote: ↑Fri Aug 30, 2024 11:39 am
uh??!! What do you mean "this good", the light isn't working and the other models you posted had black spots and you got an access violation error.
“Black spots”, I don't see any black spots? Or do you mean the fourth image I posted today, titled “MNC Carrier Battle Group photo from the clouds 2”. Those are not spots, those are the ships! But really, I don't have a single black spot in any of the pictures?
You mean the image “Erag-Class on survey 1b”, I think! I think you mean the shadows of the mountains. If you look at the first picture “Erag-Class on survey 1”, you can see the light shadows of the mountains. The shadow is much stronger now. And, as low as the sun is in this scene, the new shadow is, in my opinion, actually correct. And not like in the first image.
Okwa wrote: ↑Fri Aug 30, 2024 11:52 am
“Black spots”, I don't see any black spots? Or do you mean the fourth image I posted today, titled “MNC Carrier Battle Group photo from the clouds 2”. Those are not spots, those are the ships! But really, I don't have a single black spot in any of the pictures?
Yes, that's a ship below the top ship? I thought it was a shadow!
Okwa wrote: ↑Fri Aug 30, 2024 11:52 am
You mean the image “Erag-Class on survey 1b”, I think! I think you mean the shadows of the mountains. If you look at the first picture “Erag-Class on survey 1”, you can see the light shadows of the mountains. The shadow is much stronger now. And, as low as the sun is in this scene, the new shadow is, in my opinion, actually correct. And not like in the first image.
Yes, but I guess I can't visualize it the same way because it's taken from the top, so these black areas. I can't tell what they are from!!