Question on slope grass

Raylectron (https://Raylectron.com) is a 3D rendering engine for Trimble Sketchup (https://sketchup.com)
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Re: Question on slope grass

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Here is another update to the stuffed animal to show more base material details picked up by the fur...
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Raylectron fur render of stuffed animal
Raylectron fur render of stuffed animal
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Re: Question on slope grass

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2. That's trade secret :) it picks it up from the material assigned to the base.
I don't understand what you mean by material assigned to base. What base are you talking about? The Dog's base color or the base object/material that the dog is standing on? I think you are talking about the dog's base color.

Also, nice variation. I like the different shades of grass. Please make sure you include that also in the grass tool video as how to shade the grass.

Thanks Michael,
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Re: Question on slope grass

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You assign a material to the dog, and grass it. Anyway, I sent you a PM with the link to download v3 (beta) so you can have some grass/fur, it's easy to use and understand.
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Re: Question on slope grass

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Thanks Michael, I haven't checked yet. I'll try it after getting your advice on wether I should uninstall the 64bit version first prior to installing the 32bit version.
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Re: Question on slope grass

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In the mean time, here is another render of the grass, but this time, looks much more real...
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Raylectron grass maker / generator
Raylectron grass maker / generator
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Re: Question on slope grass

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I am glad my constant persistence brings great results. Did you just make the grass material darker to make it more real or how did you do that? Really nice.
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Re: Question on slope grass

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I used a grass texture (any of them do, even bricks will do, just experiment, it's cool) for the ground and told Raylectron that it's grass. I can send you the model if you like, already all set for v3.
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Re: Question on slope grass

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Hi Michael. And yes please, I would like to see the model. I noticed that the v3 you posted for me was only about 6 MB in size whereas the previous versions were 22 Mb or so. Would this v3 version be an upgrade to the previous one or is the v3 version only 6Mb in size? Also I am still confused if I decide to install the v3. The reason I ask is that I always download the new version and install it over the existing one and it over-rides the old one and when checking the about in help menu, it shows the latest version number. Can i also do the same with v3 or should I uninstall raylectron first? I haven't even had time to try the 32bit version yet.

Just got done doing a first go around of the interior render(a 10 minutes one). Somehow the bright pendent light above the nook table doesn't look bright in the reflection in the glass behind. I set the glass as we did before and the pendent light intensity is set to 40. I rendered as you suggested with artificial light, interior, and Ambient shadows. No Sun or sky and set both intensities to 0.2 so it looks dark outside. But its not coming out ok. Have to do more I guess.
Thanks Michael,
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Re: Question on slope grass

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It's up to you Nick, you can install over the old, or into another folder, no need to un-install. The later will be the default one. The reason it's 6mb now is because we did not include the demo model.

When you use artificial lights, do not use ambient shadows. I would suggest for this one to use Path Tracing instead, with Artificial lights only, Direct illumination and Shadows.
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Re: Question on slope grass

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Thanks Michael. I tried what you suggested and the reflection still looks weird. The overall atmosphere got a bit brighter. I'll have to do few more tests. This one took almost 2 hours for the render.
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Re: Question on slope grass

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Make sure your glass color is pure white, and transparency set at 100%. Also, make sure that the glass is not a single plane but dual as glass must have a thickness to act like glass.

You can use the Intensity setting to evenly bring down the intensity, do not use Tone Mapping, and perhaps use more Contrast.

The pot lights, I would set the angle to maybe 90-135 not 180?

The white walls, perhaps that's too white. In real life, there is no such thing as pure white (or even pure black), really. So maybe bring it down a bit from (255,255,255) to have a bit more gray (220,220,220 maybe?) but still looks white to the human eye.
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Re: Question on slope grass

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Hi Michael,
I had the glass as you described. 2 layers and color was white with 100% transparency. We'll try it again.
Thanks much,
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Re: Question on slope grass

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I'll try it too see what I get.
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Re: Question on slope grass

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:lol: :lol: :lol: :lol: :lol:

The door and door frame next to the fridge has the same material as the lights! So you got a "light door" ha ha. ok, not funny :shock:
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Re: Question on slope grass

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Here's a quick render wihtout the illuminating door...
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Re: Question on slope grass

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One more thing nick, the left window outdoor pane is reversed!
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Re: Question on slope grass

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Now I see why I was getting the grainy look in the window. I'll correct both of them and try again. What settings did you use for this rendering? Is is the same you suggested yesterday? This material assignment issue is a bit cumbersome. For instance it is a good idea to assign the white material to the lights. At the same time, as per your suggestion, the same white should also be assined to glass and maybe just change the RGB settings a bit. Then sometimes the doors and the frames need to be pure white or a crown molding or some parts of a furniture or anything else. Then you have to change this RGB settings many times and the resulting color is not the same anymore. Is there a specific settings you yourself use for different materials with specific RGBs so it can actually be set globaly? What I mean is for example what color do you use for glass and its settings, what color do you use for lights and its settings, and so on? This looks much nicer than what I did for 2 hours. Probably only took you couple of minutes. Back to correcting the colors.
Thanks,
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Re: Question on slope grass

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I see what you mean Nick, but all you have to do is create a new material, do not simply use an existing one. For example, if you already have a pure white color for the trims, and want a pure white light, then just create a new material with that same color and make it a light, that will not change your trims to be a light since it's not the same material. You can have as many (255,255,255) all with different names and settings.
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Re: Question on slope grass

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I like your design, so I had to render it with sun/sky...
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Kitchen - Raylectron
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Re: Question on slope grass

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Slowly but surely. Thanks Michael for clearing that up. Is this a background image with trees or an Environment map? Also is the light coming in, from Sketchup or the Environment map?
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Re: Question on slope grass

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It's a watermark (set in the Render Option window). Watermark is like in Sketchup, it does not move. The light is from the sun/sky only in Path tracing mode.

I have a new version of v3 / 64bit that might fix the Control-C Hit error. Are you up to try it? If so, I'll send it to you in a PM. Let me know?

oh, and here is a 6 hours render to show the new Raylectron Grass. What do you think?
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Re: Question on slope grass

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I am impressed. Quite a nice looking grass effect. Still waiting for your new and improved grass tutorial video with different shades exactly the way you have it now in this image. So:
1) what exactly is a watermark in Raylectron?
2) Is it a scene behind the model?
3)And when do you usually use it?
I really like the effect if I can use it so easily. And as far as
" the light is from path....'
, how come the light shines to the right side of the interior scene and how do you direct it to another side or somewhere else? does that depend on the Sketchup Sun location?
Is the new v3 64bit version the big file size or the small one. Not that it matters, but if you have the larger size ready, please go ahead and post it to my PM.
Still haven't had a chance to try the 32bit version and at this point I don't think I should, since I am quite excited about this new v3 version getting rid of the annoying message.
Thanks Michael,

Just tried a simple scene using watermark and first I got the same Control-C hit message and when clicked the ok button couple of times, another dialog says that there are no watermark files. I'll check your website video tutorials to see if there is a video or an explanation for this. Here is the image.
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Re: Question on slope grass

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1. In Sketchup, it's a still background image. It can not be exported so Raylectron has the save setting to do the same job.

2. Yes, it's only a background image and fills the viewport, and can not be rotated.= nor does it rotate with the camera.

3. I don't know! it really is up to you. If you don't use an environment map, then you could use a watermark, but it does not emit any light.

The light shine to the tight? On which model? For yours, I use sun/sky, and for the grass, I used an environment map only.

The sun position in Sketchup is what you'll get in Raylectron. So as the fog in Sketchup too. So, if you turn on the Shadows and/or fog in Sketchup, those settings will be exported to Raylectron.

I just sent you the v3 in a PM. I hope this fix the Control-C message. When you have it installed, let me know if you do? and I'll PM the model of that house with the grass texture and settings, it's easy, and you can change your grass in real time, no need to render to see how it looks like.
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Re: Question on slope grass

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Nick1 wrote:Just tried a simple scene using watermark and first I got the same Control-C hit message and when clicked the ok button couple of times, another dialog says that there are no watermark files. I'll check your website video tutorials to see if there is a video or an explanation for this. Here is the image.
You have to load one, just load any image file, like a desktop background of a sunset or something. From your screen shot, there is nothing in the Watermark field. Click that little icon to the right of it to load an image.
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Re: Question on slope grass

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Thanks so much Michael.
I had never used the watermark option in Sketchup before since I usually managed the background with the rendering software. But it was good to know after working with this thing for so long. thank you again for enlightening me if that is the right word. I was refering to my interior model where the light is shining on the right side cabinet in the kitchen. So I thought I had turned the shadow on in my own rendering but I guess I didn't do it. Thanks for the posted new v3 version. I'll install it tomorrow morning and let you know later on.
Many thanks,
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