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UV mapping
Posted: Sat Apr 03, 2021 3:38 am
by Stephen1
Hi, I am doing a rendering and am happy but for the mapping. Is there anyway to fix?
Thanks
- Ray trace.jpg (461.1 KiB) Viewed 3687 times
Re: UV mapping
Posted: Sat Apr 03, 2021 10:19 am
by Support
You can try by bringing up the texture in Material Editor and on the texture thumbnail, right click and select "Recreate UV map". Then, use the Texture Manipulation W, H, X, Y and Rotation to make it the way you like. Do this while in Performance mode so it's fast to update the viewport.
Re: UV mapping
Posted: Sat Apr 03, 2021 7:40 pm
by Stephen1
Thank you that worked perfectly. On another question, Can I download the GPU version as well as my already installed cpu version? I now have a much more powerfull graphics card. I would like to switch between the new versions depending on the task
Re: UV mapping
Posted: Sat Apr 03, 2021 8:02 pm
by Support
Yes absolutely. but first, make sure you rename the CPU version (raylectron.exe) to raylectronCPU.exe, install the GPU then rename raylectron.exe to raylectronHPU.exe and rename raylectronCPU.exe back to raylectron.exe and create shortcuts to both. When exporting from Sketchup and Raylectron loads, it will be the CPU so you can stop the load, close it, open the GPU version and load the exported ROF file.