I got this model from the 3D warehouse (hint from Michael). I used all the bells and whistles in Raylectron to get it like this. The forum helps a lot, especially Melanie with her questions (thank you) I don't have to ask them, I just look at the answers
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The Nostromo
Re: The Nostromo
Good job on the rendering on this one. With the last version I send you, you got the water just right and the rays too. Well done
Your support team.
https://SoftByteLabs.com
https://SoftByteLabs.com
Re: The Nostromo
Yeah, that new version is WAY better, even for indoor scenes. Got it just right, the lighting is perfect. The "Auto Set" for the emitters is also perfect, I don't have to do anything. Just the one thing that is confusing is, to set the Area rather than the Power to make it brighter, but beside that, it's all good and easy. Thanks for all the help too, you guys are awesome.
Re: The Nostromo
Thank you
We'll have a much better help text for the settings, instead of that little popup that stays for a few seconds, I don't like it.
The Illumination is computed based on the area of the emitter. So if the area is small, like a flashlight, and you increase the Power, it will be very bright but not the shadows, as is the case in real life. By increasing the Area instead, you fool the engine on thinking it's a big light, like an area light for example, like those in kitchens (3ft x 1ft) where the power is low but the area is big, so the light doesn't produce super bright spots and the shadowed areas are well lite. That's why I suggested to set the Area and leave the power at its default of 35.
We'll have a much better help text for the settings, instead of that little popup that stays for a few seconds, I don't like it.
The Illumination is computed based on the area of the emitter. So if the area is small, like a flashlight, and you increase the Power, it will be very bright but not the shadows, as is the case in real life. By increasing the Area instead, you fool the engine on thinking it's a big light, like an area light for example, like those in kitchens (3ft x 1ft) where the power is low but the area is big, so the light doesn't produce super bright spots and the shadowed areas are well lite. That's why I suggested to set the Area and leave the power at its default of 35.
Your support team.
https://SoftByteLabs.com
https://SoftByteLabs.com
Re: The Nostromo
ah, now I get it, perfect, thanks a lot