White water with default ground texture

Raylectron (https://Raylectron.com) is a 3D rendering engine for Trimble Sketchup (https://sketchup.com)
User avatar
GateGirl86
Posts: 203
Joined: Mon Oct 03, 2022 8:32 pm

White water with default ground texture

Post by GateGirl86 »

Hi Michael,

I mentioned this late last year in regard to the render not producing the water effect with the default ground texture. This is what I am getting. I left this to run overnight to see if it would generate. It didn't.
white_water.jpg
white_water.jpg (837.06 KiB) Viewed 382 times
"Come with me if you want to live."
Sarah Connor
User avatar
Support
Site Admin
Posts: 1828
Joined: Sun Oct 02, 2011 10:49 am

Re: White water with default ground texture

Post by Support »

ah, the camera is so far up from the ground that the water waves can no longer be seen. Change the color to pure white and for the ground color in Sun/Sky try pure black and pure white see which you like better. To see the waves, increase the Width by a lot until you see the waves.
Your support team.
https://SoftByteLabs.com
User avatar
GateGirl86
Posts: 203
Joined: Mon Oct 03, 2022 8:32 pm

Re: White water with default ground texture

Post by GateGirl86 »

I'll give it a try later this morning an see what happens. Thank you Micheal :mrgreen:
"Come with me if you want to live."
Sarah Connor
User avatar
GateGirl86
Posts: 203
Joined: Mon Oct 03, 2022 8:32 pm

Re: White water with default ground texture

Post by GateGirl86 »

So I've found that if you give your model any considerable altitude, the sea waves simply won't generate. The model, at least for me, needs to be much closer to zero (I have mine at 5m and that worked). I did however do a cheat version with PS. I'm not sure which looks better though.
Rendered version
Rendered version
F302 _F-Growler+1.png (1.66 MiB) Viewed 375 times
Cheat PS version
Cheat PS version
F302 _F-Growler-over+water.png (3.89 MiB) Viewed 375 times
"Come with me if you want to live."
Sarah Connor
User avatar
Support
Site Admin
Posts: 1828
Joined: Sun Oct 02, 2011 10:49 am

Re: White water with default ground texture

Post by Support »

I like the first one, it looks as if the speed of the ship is ripping the water. The other looks more real but the ship looks like in a standstill.

You can have the waves at high altitude, just magnify the wave, it's set to be a meter so that a person on the water can clearly see the waves. If your ship is a few hundred meters above, set the size of the texture to that much as well as opposed to 1 or 2, set it to 100, then 500, then 2000 see how it turns out. That's what I did with the one with the blue thrusters. Also, set the texture rotation to get the waves in the orientation you like.
Your support team.
https://SoftByteLabs.com
User avatar
GateGirl86
Posts: 203
Joined: Mon Oct 03, 2022 8:32 pm

Re: White water with default ground texture

Post by GateGirl86 »

Yes the first one was helped along with some PS manipulation to get that effect. But at least it worked. That was the issue I had with 2#, there is no sense of motion.

So then, I will try it again! At height! :D :salute
"Come with me if you want to live."
Sarah Connor
User avatar
GateGirl86
Posts: 203
Joined: Mon Oct 03, 2022 8:32 pm

Re: White water with default ground texture

Post by GateGirl86 »

It looks like I'm getting close.

One question, how can I fix the water so that as it goes into the background towards the horizon it looks more realistic, rather than a repetitive pattern?
water_question.png
water_question.png (2 MiB) Viewed 370 times
"Come with me if you want to live."
Sarah Connor
User avatar
Support
Site Admin
Posts: 1828
Joined: Sun Oct 02, 2011 10:49 am

Re: White water with default ground texture

Post by Support »

Change the Rotation to minimize the pattern because the loaded Normal Map is duplicated over the infinite area. Set the Bump level to 2 or even 1. Remove the Shine as well see if the IOR (Water) will handle the reflection and blend nicely.
Your support team.
https://SoftByteLabs.com
User avatar
Support
Site Admin
Posts: 1828
Joined: Sun Oct 02, 2011 10:49 am

Re: White water with default ground texture

Post by Support »

Using the EXE I just PMed you, this is what I get, look at my settings...
Attachments
sssssss.png
sssssss.png (1014.75 KiB) Viewed 368 times
Your support team.
https://SoftByteLabs.com
User avatar
Support
Site Admin
Posts: 1828
Joined: Sun Oct 02, 2011 10:49 am

Re: White water with default ground texture

Post by Support »

With different settings. I also made the Ground (in Sun/Sky) more orange since the water is transparent.
Attachments
sssssss.png
sssssss.png (3.36 MiB) Viewed 366 times
Your support team.
https://SoftByteLabs.com
User avatar
GateGirl86
Posts: 203
Joined: Mon Oct 03, 2022 8:32 pm

Re: White water with default ground texture

Post by GateGirl86 »

I'm just about there with the water, that looks great. The horizon sky though looks a bit crappy :lol: (thick brown stuff)
F302 _F-Growler-morning.png
F302 _F-Growler-morning.png (3.51 MiB) Viewed 363 times
"Come with me if you want to live."
Sarah Connor
User avatar
Support
Site Admin
Posts: 1828
Joined: Sun Oct 02, 2011 10:49 am

Re: White water with default ground texture

Post by Support »

that "thick brown stuff" :lol: is because you have the Turbidity too high and the Cutoff too low.
Your support team.
https://SoftByteLabs.com
User avatar
GateGirl86
Posts: 203
Joined: Mon Oct 03, 2022 8:32 pm

Re: White water with default ground texture

Post by GateGirl86 »

cutoff is zero. Turbidity I think is default. Suggestions? :salute
"Come with me if you want to live."
Sarah Connor
User avatar
Support
Site Admin
Posts: 1828
Joined: Sun Oct 02, 2011 10:49 am

Re: White water with default ground texture

Post by Support »

Double click the Turbidity (or any other settings) to reset it to its default of 2.2 then go into Performance mode to make any adjustment in the settings so it's faster to show. Turbidity at Default will not give you that look, that's extreme. What kind of look are you looking for?
Your support team.
https://SoftByteLabs.com
User avatar
Support
Site Admin
Posts: 1828
Joined: Sun Oct 02, 2011 10:49 am

Re: White water with default ground texture

Post by Support »

Here is how it looks like with all default values except the sun is 4 degrees above the horizon...
Attachments
Default Sky.png
Default Sky.png (2.49 MiB) Viewed 359 times
Your support team.
https://SoftByteLabs.com
User avatar
GateGirl86
Posts: 203
Joined: Mon Oct 03, 2022 8:32 pm

Re: White water with default ground texture

Post by GateGirl86 »

Getting better :mrgreen: Now can we get some pink in the sky :lol:
"Come with me if you want to live."
Sarah Connor
User avatar
Support
Site Admin
Posts: 1828
Joined: Sun Oct 02, 2011 10:49 am

Re: White water with default ground texture

Post by Support »

Pink? Use the Color Filter, reduce the Green level?
Your support team.
https://SoftByteLabs.com
User avatar
Support
Site Admin
Posts: 1828
Joined: Sun Oct 02, 2011 10:49 am

Re: White water with default ground texture

Post by Support »

Let there be pink :lol:

Red = 1.0
Green = 0.34
Blue = 0.32
.
Attachments
Pink.png
Pink.png (3.18 MiB) Viewed 355 times
Your support team.
https://SoftByteLabs.com
User avatar
GateGirl86
Posts: 203
Joined: Mon Oct 03, 2022 8:32 pm

Re: White water with default ground texture

Post by GateGirl86 »

I'm going to use that on my next mission! <3 Love it.

Meanwhile >>>>> :mrgreen:

viewtopic.php?t=1962
"Come with me if you want to live."
Sarah Connor
User avatar
Support
Site Admin
Posts: 1828
Joined: Sun Oct 02, 2011 10:49 am

Re: White water with default ground texture

Post by Support »

Working on making mountains too :lol: What do you think?
Attachments
Nostromo Mountains.png
Nostromo Mountains.png (2.94 MiB) Viewed 345 times
Your support team.
https://SoftByteLabs.com
User avatar
Support
Site Admin
Posts: 1828
Joined: Sun Oct 02, 2011 10:49 am

Re: White water with default ground texture

Post by Support »

I'm done with the mountains, and this is the final result. You will be able to set how it looks, size, texture etc.
Attachments
Cabin.png
Cabin.png (3.04 MiB) Viewed 344 times
Your support team.
https://SoftByteLabs.com
User avatar
Support
Site Admin
Posts: 1828
Joined: Sun Oct 02, 2011 10:49 am

Re: White water with default ground texture

Post by Support »

In my opinion, this looks more complete with the mountains.
.
Attachments
Nostromo Mountains.png
Nostromo Mountains.png (2.45 MiB) Viewed 341 times
Your support team.
https://SoftByteLabs.com
User avatar
GateGirl86
Posts: 203
Joined: Mon Oct 03, 2022 8:32 pm

Re: White water with default ground texture

Post by GateGirl86 »

They look absolutely fabulous! <3 :salute
"Come with me if you want to live."
Sarah Connor
User avatar
GateGirl86
Posts: 203
Joined: Mon Oct 03, 2022 8:32 pm

Re: White water with default ground texture

Post by GateGirl86 »

Still working on getting the exhaust efflux right, I'll figure it out :lol:

Desert for me, just isn't quite there. I think I'll have to fiddle more with the settings. Mountain shadow done in PS.

The water scene is looking okay, although my shadows look suspect. :mrgreen:
F322A_ship protection fighter.png
F322A_ship protection fighter.png (4.02 MiB) Viewed 320 times
F322A_ship protection fighter-8.png
F322A_ship protection fighter-8.png (4.09 MiB) Viewed 320 times
"Come with me if you want to live."
Sarah Connor
User avatar
Support
Site Admin
Posts: 1828
Joined: Sun Oct 02, 2011 10:49 am

Re: White water with default ground texture

Post by Support »

Very cool looking, I can't wait for the finals :)

For the desert sand, change the color and adjust the Bump level to maybe a bit lower and a bit of shine.

For the exhaust, make it all max then lower as needed.

Next version will have planets and moons, yes, you can add as many you like and the sun will also illuminate them. The ground is now the Earth, so if the earth blocks the sun rays to the moon, you'll have the real deal :)

Shadows from the mountains, well, they are so far away, like, at the end of the horizon, hence no shadow! The texture may make it look close but they aren't.
Your support team.
https://SoftByteLabs.com
Post Reply