Page 2 of 2

Re: White water with default ground texture

Posted: Tue Jan 10, 2023 12:13 am
by Support
For this one, using the Desert Sand, I lowered the Blackness (B) of the ground to 30 and I set the Width to 25x and Bump to 2. I made the sky pink for you :lol: :salute

Re: White water with default ground texture

Posted: Tue Jan 10, 2023 1:49 pm
by GateGirl86
Now that makes me feel thirsty! :mrgreen: very cool! 8-)

I have been going nuts over this. As you can see the exhaust trail works fine on the missile. But as for the 302???? wtf? :shock: :lol:
exhaust.jpg
exhaust.jpg (518.82 KiB) Viewed 5676 times

Re: White water with default ground texture

Posted: Tue Jan 10, 2023 1:54 pm
by Support
Make sure that each emitters are grouped and the texture applied to the group not the faces and that the front face is facing in the direction of the flow.

Re: White water with default ground texture

Posted: Tue Jan 10, 2023 1:56 pm
by Support
The missile's emitter is fine, but it looks like the front face of the ship exhausts are facing to the front not the back. You can select the Back face as the face to emit light for a quick fix.

Re: White water with default ground texture

Posted: Tue Jan 10, 2023 10:14 pm
by GateGirl86
Fixed it :mrgreen: I'll post in the SG thread. :salute