Command bridge of the IUSP/USOC-Ships

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Okwa
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Command bridge of the IUSP/USOC-Ships

Post by Okwa »

Here's an interior view of the command bridge of my IUSP faction ships. The bridge shown here is for cruisers and larger vessels, but the only difference from the bridges on corvettes, frigates, and destroyers is its size. The bridge on larger ships spans two floors, occupying the two uppermost floors of the four-floor command tower.

The upper picture shows the actual bridge of the ship, located on the third floor, which is officially referred to as the "astrogation bridge." This is where the ship's commander is stationed, controlling the ship's movements and monitoring all operations onboard, except for the hangars.

The picture below shows the fourth-floor bridge, officially known as the "flag bridge." Its specific use varies depending on the ship's purpose. On vessels with carrier capacity (all ship classes except for Hammond-class battleships), the main flight control center for all fighter squadrons on board and the main hangar control are located here. On ships serving as flagships for a flight, squadron, wing, or space command (the numbered fleets of the IUSP), which includes almost all carriers and battleships and a large number of cruisers, the respective "fleet staff" is also located here.

However, on all ships with a large command tower, this bridge serves as a secondary bridge in the event of astrogation bridge failure or when additional capacity is needed.

Oh, one more thing. The spherical objects are supposed to be holographic screens. The rings show the axes of the 3 dimensions. The rest is supposed to be a stylised map of a just scanned continent. Unfortunately, Raylectron crashed every time I tried to define the map as a light source. No matter if I had already defined the rings as a light source or not. So it can't necessarily be because there were too many artificial light sources.
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GateGirl86
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Re: Command bridge of the IUSP/USOC-Ships

Post by GateGirl86 »

That is a wonderful looking bridge and one, I surely would be proud to serve on. Well done Okwa! I love it and especially the colours! :salute <3
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Re: Command bridge of the IUSP/USOC-Ships

Post by Support »

VERY NICE indeed. May I suggest that for the holograms, make the light material 50% transparent so they'll look more real. :salute
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Re: Command bridge of the IUSP/USOC-Ships

Post by Support »

It's not supposed to crash if you make the map an emitter. Did you paint both sides of the face with the image or did you just import an image into the model?
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Okwa
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Re: Command bridge of the IUSP/USOC-Ships

Post by Okwa »

Support wrote: Tue Mar 21, 2023 4:13 pm It's not supposed to crash if you make the map an emitter. Did you paint both sides of the face with the image or did you just import an image into the model?
I created a model of a map and then intersected this map model with the sphere. Then I deleted the superfluous map model and yes, I actually coloured only the outside of the map. Then I made the sphere into a group and coloured the group with glass.
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Re: Command bridge of the IUSP/USOC-Ships

Post by Support »

ah ok, that makes the inside of the sphere glass and transparent because it has the default material which in turn uses the one from the group, but not the outside, that will definitely not work.
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Okwa
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Re: Command bridge of the IUSP/USOC-Ships

Post by Okwa »

Support wrote: Fri Mar 24, 2023 2:39 pm ah ok, that makes the inside of the sphere glass and transparent because it has the default material which in turn uses the one from the group, but not the outside, that will definitely not work.
I thought so. :D
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GateGirl86
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Re: Command bridge of the IUSP/USOC-Ships

Post by GateGirl86 »

I am enjoying this thread, by the way. :mrgreen:
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Okwa
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Re: Command bridge of the IUSP/USOC-Ships

Post by Okwa »

GateGirl86 wrote: Mon Mar 27, 2023 12:40 pm I am enjoying this thread, by the way. :mrgreen:
It's my pleasure! :D
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