Raylectron v5.2 animator

Raylectron (https://Raylectron.com) is a 3D rendering engine for Trimble Sketchup (https://sketchup.com)
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Re: Raylectron v5.2 animator

Post by Support »

You are confusing the animation in Raylectron render with the Raynimation plugin for Sketvchup. In your video, you are using the Raylectron Animation code in the Raynimation plugin for Sketchup. They are not the same.

If you use Raynimation inside Sketchup, you need to select the component you wish to animate and select the command to use from the list and insert it in the code editor, then change the parameters of the command. Each components can have their own code, do not place the code in the "Main" section which is only for settings variables that will be used by components code.
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Re: Raylectron v5.2 animator

Post by Support »

Here is the tutorial for Raynimation with a video to show how to make the script...

https://raylectron.com/webver2/raynimat ... -sketchup/
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Re: Raylectron v5.2 animator

Post by gezgin »

Okay thank you. I have another question. Is it possible to create kinematic type animation. I made this simple animation. But it is only a trick. I had to use multiple copies and hide function. Can i use a some kind of joint system or can i animate the axis positions? https://drive.google.com/file/d/1pFBjwp ... sp=sharing
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Re: Raylectron v5.2 animator

Post by Support »

gezgin wrote: Thu May 16, 2024 6:38 am Okay thank you. I have another question. Is it possible to create kinematic type animation. I made this simple animation. But it is only a trick. I had to use multiple copies and hide function. Can i use a some kind of joint system or can i animate the axis positions? https://drive.google.com/file/d/1pFBjwp ... sp=sharing
Raynimation is not a physics engine like the old MS Physics plugin for Sketchup. So you need to group together the parts that will move together from a single point. For example, the bottom left triangle is a component with its axis set to the bottom right vertex, the other triangles and are then grouped and turned into a component with its axis at the bottom left to match the previous triangle, then in the component, you repeat the same process. So basically, the joints are the axis of the components.
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Re: Raylectron v5.2 animator

Post by gezgin »

Thanks for all!
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Re: Raylectron v5.2 animator

Post by Support »

:o :o :o WOW, you clearly made this perfect :salute :salute :salute
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Re: Raylectron v5.2 animator

Post by gezgin »

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Re: Raylectron v5.2 animator

Post by Support »

@gezgin :o This is impressive, I had to look at it over and over to register its functionality, I really like how intriguing it is :) Thanks for sharing it :salute
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