New function in animator
- GateGirl86
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Re: New function in animator
Not the laptop, just the technology in it. It's actually a 2018 model

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Sarah Connor
Re: New function in animator
The computer technology doubles every year!!! I bought the best video card last year just to find out that last week they came up with a better one, twice as fast!!!
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- GateGirl86
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Re: New function in animator
I thought it was everyday 


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Sarah Connor
- GateGirl86
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Re: New function in animator
It feels like it, the older I get. How is the video going? Did it work?

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Sarah Connor
Re: New function in animator
I remember the of 8 bits CPU and 16KB of memory, it was good enough and then we had 64KB and it was wow, then 128KB and that was the ultimate, then came the 16 bit CPU and that was a monster, with a whooping 650KB of memory, ha, then 32 bit CPU, then Megabytes, now 64bit multi-core and gigabytes. It's never enough
no I didn't start the video because I'm working on fixing more things and I need to compile it all the time. And I was going to ask you if you want me to re-make the script because the video ends after the 302 turns, no take off.

no I didn't start the video because I'm working on fixing more things and I need to compile it all the time. And I was going to ask you if you want me to re-make the script because the video ends after the 302 turns, no take off.
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- GateGirl86
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Re: New function in animator
I only remember a part of all that.
Oh yes please, I would be truly grateful and you will have your name right there on the credits!
See you Monday, taking the kids to visit Nan and Pop (Charlie's parents).

Oh yes please, I would be truly grateful and you will have your name right there on the credits!


See you Monday, taking the kids to visit Nan and Pop (Charlie's parents).


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Sarah Connor
Re: New function in animator
I will do
and you guys have a great weekend 


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- GateGirl86
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Re: New function in animator
We had a great time. Although the drive wasn't the best on the way up. There were two accidents on the Western Highway that slowed things down; we had planned to be in Bathurst around 4pm on Saturday. We didn't arrive until after 6pm and as you'd expect Charlie's parents were worried about us. Sunday was fabulous though. I hope your weekend was great.




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Sarah Connor
Re: New function in animator
It's Sunday afternoon for me right now
I'm glad all went well for you guys. Meanwhile, I've been making the script even more easy, so easy in fact, I think you'll get a hang of it quickly and easily.

I'm glad all went well for you guys. Meanwhile, I've been making the script even more easy, so easy in fact, I think you'll get a hang of it quickly and easily.

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- GateGirl86
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Re: New function in animator
I knew that!
That'd be great. Now all I need is a decent computer!
By the way, I need to ask, as I am making a small intro section of the video, which I can at least do with the older version. What window frame ratio are you using?

That'd be great. Now all I need is a decent computer!

By the way, I need to ask, as I am making a small intro section of the video, which I can at least do with the older version. What window frame ratio are you using?

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Sarah Connor
Re: New function in animator
What can you do with the older version that the new doesn't???GateGirl86 wrote: ↑Sun May 14, 2023 2:46 pm By the way, I need to ask, as I am making a small intro section of the video, which I can at least do with the older version. What window frame ratio are you using?
16:9 is what I use because that's todays standard for monitors and TVs.
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- GateGirl86
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Re: New function in animator
I'm not using code. Just start and end frames like on my Destroyer video, and its quicker
Yes but what size? I think you mentioned 1280x720 earlier?

Yes but what size? I think you mentioned 1280x720 earlier?

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Sarah Connor
Re: New function in animator
oh, but you can do that as well with the new one, just use the Scenes, no script.GateGirl86 wrote: ↑Sun May 14, 2023 3:02 pm I'm not using code. Just start and end frames like on my Destroyer video, and its quicker![]()
Yes but what size? I think you mentioned 1280x720 earlier?
1280x729 (HD) for testing and 1920x1280 (FHD) for YouTube is what I use the most.
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- GateGirl86
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Re: New function in animator
Ah, I didn't know that
Fabulous! That will work!


Fabulous! That will work!



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Sarah Connor
Re: New function in animator
If you want to download the new one I just posted a minute ago...
https://Raylectron.com/files/Raylectron.rbz
With this one, all you really need now is something like this...
https://Raylectron.com/files/Raylectron.rbz
With this one, all you really need now is something like this...
Code: Select all
units := meters;
// Accelerate for a distance of 20 meters starting at 0 seconds and keep steady speed at 6
Accelerate(py, 20, 0, 6);
// Decelerate to a stop within 8 meters starting at 6 seconds
DistDecelerate(py, 8, 6);
// or
// Decelerate to a stop within 5 seconds starting at 6 seconds
TimeDecelerate(py, 5, 6);
// Turn 90 degrees over a period of 5 seconds starting at 10 sec and end at 15 sec
yaw(90, 10, 15);
// and to control the camera...
// will move the camera forward by 1 inch for 10 seconds, so total is 10*60 inches
if (sec >= 10) and (sec <= 20) then
CamPosY := 1;
// will rotate the camera 20 degrees over 10 seconds
if (sec >= 10) and (sec <= 20) then
CamRotZ := 20 / 10 / fps;
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- GateGirl86
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Re: New function in animator
That does look really easy. I'll download that a little later. Meanwhile I have another question elsewhere.....beams out 


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Sarah Connor
- GateGirl86
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- Joined: Mon Oct 03, 2022 8:32 pm
Re: New function in animator
You will now. Check 'God's Ray" 


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Sarah Connor
- GateGirl86
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- Joined: Mon Oct 03, 2022 8:32 pm
Re: New function in animator
From terra firma to space.

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Sarah Connor
Re: New function in animator
it see it dropped off warp speed
very cool
1 hour 30 min left to render the one you sent me. 2:45 total. Using the following script, it does what you want, and, it also set the camera to follow the 302 and look up a bit...


1 hour 30 min left to render the one you sent me. 2:45 total. Using the following script, it does what you want, and, it also set the camera to follow the 302 and look up a bit...
Code: Select all
Units := Meters;
BlinkLight('emitter_blue_tailight', 2, 0, 999);
BlinkLight('emitter_stb_nav', 3, 0, 999);
BlinkLight('emitter_port_nav', 3, 0, 999);
BlinkLight('emitter_nav_light', 1, 0, 999);
Accelerate(py, 40, 2, 27);
DistDecelerate(py, 25, 27);
Yaw(-90, 30, 40);
Accelerate(py, 30, 42, 43);
if (sec >= 40) and (sec <= 42) then
CamRotX := -12/(2*fps);
if (sec >= 42) and (sec <= 52) then
CamPosY := py / 1.3;
Pitch(35, 46, 49);
if (sec >= 46) and (sec <= 49) then
CamRotX := -10/(3*fps);
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- GateGirl86
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Re: New function in animator
Yes I had to add the last little part there
way better than I could manage. Just to try and do that start bit, with as much turned off as possible, took near 40 hours
I'm very grateful Michael.


way better than I could manage. Just to try and do that start bit, with as much turned off as possible, took near 40 hours




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Sarah Connor
Re: New function in animator
It's frustrating when you don't have the proper PC to do animations. I'm also working on making the GPU version do animation as well, but I don't know how that's going to help you because you have a laptop and the GPU on that isn't very good, but, it could be fast enough for draft mode, at least, to get the script right.
The RBZ I sent you earlier works for that script, you may want to try it at 25% and draft mode just to see, and the script, I hope it's easy enough? I don't see how else I can make it any easier
The RBZ I sent you earlier works for that script, you may want to try it at 25% and draft mode just to see, and the script, I hope it's easy enough? I don't see how else I can make it any easier

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Re: New function in animator
I'm not too happy with it. The script works perfectly and as expected but the clouds jump from one pattern to another a couple of times, so I fixed that bug. Too dark I think and not enough details. What do you think? and don't sugar coat it

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